Insane Mode[message #277922]
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Fri, 15 April 2011 03:55
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GASK3T |
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Messages:172
Registered:March 2011 Location: USA |
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Has anyone successfully beaten JA2 1.13 and taken every sector on INSANE MODE "WITHOUT" cheating? I have honestly tried every combination of taking sectors but dont have enough money or people to cover the ridiculous amout of enemy counter attacks. Eventually I cheat with the money code to at least give me a bit of a crutch. Just wondering if anyone has a suggestion for a sequence i should follow....
[Updated on: Fri, 15 April 2011 03:59] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Insane Mode[message #278201]
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Tue, 19 April 2011 18:23
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MikeJahn |
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Messages:53
Registered:June 2010 |
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Ive beaten the game on Insane once but towards the end I gave up all the sectors that had no mines or that I had mined dry, except for the fuel depot. Defending against mass enemies isn't hard as long as you know some tricks against them - one mortar man stunlocking the whole enemy teams makes militia easily finish them all off. Also there's some choke points - the hospital back door, the front of the base in Alma, or just sniping off the roofs in various places. At the end I just gathered a team of mercs that I had freed of their duty, got them into the hummer with a ton of ammo and supplies and just drove straight from the East side to Meduna.
Overall Insane is mostly a test of patience - it took me about 2 months to do it and progress was very slow at times.
[Updated on: Tue, 19 April 2011 18:24] by Moderator Report message to a moderator
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Corporal
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Re: Insane Mode[message #278219]
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Tue, 19 April 2011 23:36
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InstantKarma |
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Messages:5
Registered:April 2011 Location: NL |
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I'm currently doing an insane run as well.
30 in-game days and holding Alma and Drassen currently. You get counterattacked continuously, and im currently spending all the hard-earned cash on militia trainers and training.
It's going well so far but im curious on how things will go once i take more cities... my hands are full with just 2 cities as it is.
What i did was:
- Start of with my Sniper/Teaching IMP and hire Wolf and Grunty for one day.
- Got a moisin nagant in the first fight and went to Drassen. Took the mine and the middle sector.
- Hired Biff & Flo, picked up Dimitri and went to San Mona. Did all the quests for some cash
- Turned out Grunty had to be in divorce court and didn't want to extend his contract. I hired Bull and Grizzly and MD as a doc
- Took the airport sector in drassen... got chased out by the elite swarm a day later
- Went back at night and killed the elites. Then i went to build up militia
- Cleared the NE SAM, then plundered Balime for some cash, a hummer and the chalice.
- Went to alma after that. Got raider and conrad for training stuff. Got gasket and bubba for repairs.
- Then did all the side locations like Tixa, Orta and the Crepitus. Also killed Kingpin because i stole his money
Insane mode can be tedious at times, because it's definitely more defense oriented then the other difficulties. With the mine income and selling to Tony, you can get by but yeah, all the resources still pretty much go to training militia.
Im going to take Cambria next, im probarly gonna hire Biggins from MERC as a new trainer to keep the militia production up.
[Updated on: Tue, 19 April 2011 23:37] by Moderator Report message to a moderator
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Private
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Re: Insane Mode[message #278484]
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Sun, 24 April 2011 02:34
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DepressivesBrotInstantKarmaThanks for the info Vilik.
But why would i bother training militia in Tixa? I didn't even know this was possible... but there's nothing worth defending in Tixa afaik?
Who said it was possible? It isn't. And there's no real point in holding it any longer than it takes to loot it, if at all.
the scorpioni find tixa strategically useful. you can have a team with vehicle there, catching nearby patrols (on the west-east road) in the sector where they generate most l00t or the biggest challenge, you are fast in balime, estoni and the crossroads at k6 (or such) without reqiring the helicoper.
once the road west-east is revealed, you can see enemy forces approach anyway.
Actually defending it however... meh. Not much fun. a common tactic is to use mines and such, but i'd rather catch the enemy patrols in other sectors.
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Re: Insane Mode[message #278619]
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Tue, 26 April 2011 04:35
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vilik |
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Messages:17
Registered:June 2004 Location: CZ |
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InstantKarmaThanks for the info Vilik.
But why would i bother training militia in Tixa? I didn't even know this was possible... but there's nothing worth defending in Tixa afaik?
Ok, I worded that incorectly. I meant that every "important" location will be under attack indefinitely. And by important I meant cities, SAM sites and some other - like Tixa.
Which ones you defend is up to you and of course defending Tixa is pointless, unless you simply want experience and / or loot.
Some more relevant info:
In my last Insane game, I was planning for three independent combat capable squads.
The first one sits in Cambria. It is motorized (hummer or truck) and can intercept everything between Tixa - north border of Meduna - east border of Grumm. Nothing gets past Cambria. Cambria SAM is empty.
Once you are ready for the second, it clears Drassen and then moves to Alma. It is also motorized and can intercept everything between Tixa - Balime - Alma. Nothing gets past Alma. Drassen and Drassen SAM are empty.
Once you are are ready for third, it clears Chitzena and Grumm. Can use heli and intercepts everything moving around Grumm. Chizena and Chizena SAM are empty.
Then you simultaneously push for Meduna.
Point being: counterattacks are infinite and you need to plan for them (some can be ignored - for instance Tixa ones).
Cheers,
- Vilik
[Updated on: Tue, 26 April 2011 04:38] by Moderator Report message to a moderator
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Private
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Re: Insane Mode[message #278682]
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Tue, 26 April 2011 18:10
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vilik |
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Messages:17
Registered:June 2004 Location: CZ |
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Blue_FoxI start a new game with 1 team.
I gonna play it by the book, like you play it like its the first time.
Take Ira(Letter)and find Father Walker.
1] Get Drassen, get information about the pilot and search him.
Take the Sam Site.
Problems with that will be:
1) Drassen counterattack
- you either do not take whole Drassen, which in turn will hurt your income or you will have pretty tough battle on your hands at this point in game (and thats an understatement)
2) supplies problem
- to hold a city you will have to continuously repair a bunch of gear, only option of getting supply of tool kits is to take the airport, which means you either take whole Drassen (see above) or you dont take the middle sector of Drassen, which will hurt your ability to defend it effectively with militia
3) mercs shortage
- by taking Drassen you get Dimitri and thats it
Suggestion: take Cambria first
1) there is no counterattack of the scale of Drassen
2) there is merchant that sells tool kits (among other things)
3) there are several free / cheap mercs in or around Cambria: Vince, Maddog, Dynamo, Shank, possibly Hamous (plus truck + Tixa quest = mobility, which you will need ASAP)
Cheers,
- Vilik
[Updated on: Tue, 26 April 2011 21:47] by Moderator Report message to a moderator
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Re: Insane Mode[message #279069]
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Mon, 02 May 2011 02:29
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Blue_Fox |
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Messages:539
Registered:September 2006 Location: Netherlands |
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Coffee Break
Enemies 70 Mercs 6 Militia 0, no woundends so far, but they are really coming close
Damm f***** psycho Maddog empty a clip no causalties... damm noob.
*Edit
Psycho, Stealthy Valarie with AS VAL(trigger Group 2) & Grenades, 7 tiles from enemy
2x MG42 Rocks
Never had so much fun with this game
BTW: time AM 11.16 (daylight)
*Edit.
Hmmm, 56 enemies left, now again have 123.
Where are they coming from
Pffff.
I enter combat mode at 23.12, savegame1
It's now 2.24 and still 112 enemies to go, hahaha.
Cambria shall have rest for a while.
03.00 Need to go to bed, 98 to go.
Good i have 4 Athletics in this team, they need to run now and find a save place, while thoseother two created some chaos.
Tomorrow i finish this.
[Updated on: Mon, 02 May 2011 04:04] by Moderator Report message to a moderator
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First Sergeant
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