Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » G11 or mikes gun
G11 or mikes gun[message #28074]
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Mon, 21 June 2004 23:09
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TNT |
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Messages:49
Registered:June 2004 Location: Netherlands |
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Though probably already discussed many times.
Mikes gun seems weird. The damage it does is more then you would think if you see its stats. It can match the fal and m14 for some odd reason. Next to that, is mikes gun surpressed(silenced)? If used kills, hardly any (if any at all) enemies come to investigate. Whereas when you use the fnfal in the same situation at least 5 show up. Or is it just a coincidence?
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Corporal
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Re: G11 or mikes gun[message #28075]
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Mon, 21 June 2004 23:54
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DNA from the Lowlands |
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Messages:337
Registered:July 2003 |
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The ammunition ("Tears through kevlar like butter",) might be what does the trick.
(AP rounds don't do alot of tissue-damage, and HP doesn't seem to do jack 'gainst armor. I think those 4.7s are somewhere in between.)
Also (forgot where I read this...) the G11 would shoot so fast, that you'd have fired off a burst before feeling the recoil.(brrrakka!)
I didn't think it was silenced, lovely sound as is though(Ptot)
About the enemies, the way you wrote "show up" makes it seem as if the spawn from thin air ( which, of course, they don't.) For me it helps entering a sector in a corner, this eliminates two sides that need cover.
I've got the feeling that the enemies are mostly spread even over the sector, unless they just entered...
So if you'd enter the sector deadcenter, they'll come at you from all sides and will reach you roughly simultaneously.
Starting in a corner you can advance 10(max)squares with a scout, and have the rest take up positions. :rifle:
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Master Sergeant
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Re: G11 or mikes gun[message #28095]
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Sat, 26 June 2004 20:46
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Apollo |
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Messages:57
Registered:November 2003 Location: England |
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There's nothing to stop someone firing two bursts at the same time, apart from strength etc. The problem comes whe accuracy is taken into account. The recoil from an automatic weapon is (I imagine) quite large. This is why two hands are needed to control it. To fire two bursts at the same time would require one hand per weapon. This would put maybe the first shot roughly on target, but all the rest would go shooting over the target's head and into some poor farmer's field a few km away...
Also, there are problems with aiming. You can type two-handed, because you can flick your eyes back and forth between keys to see what you're doing (or, if you're really lucky, rely on memory and touch-type - this is because the layout of the keyboard doesn't change) The problem when firing is that you can't look through the sights of two weapons at once ('sights' ranges from simple pistol sights to scopes). It is physically impossible. Some animals can move their eyes seperately, but we cannot (and I'd like to see a Gecko trying to fire a P90...).
So, in summary, there are two problems. Firstly, recoil and control of a weapon single-handed, and secondly, aiming two weapons at once.
Apollo
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Corporal
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Re: G11 or mikes gun[message #28096]
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Sat, 26 June 2004 20:49
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Apollo |
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Messages:57
Registered:November 2003 Location: England |
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Ok, just re-read your post and realised you were talking about writing with your non-dominant hand. Even if you can write with both hands at once, this wouldn't translate to being able to fire two guns at once accuratly. Your brain can tell where your body is, even with our eyes closed (technically, a sense called proprioception), and this can enable us to do things without looking. On a battelfield, though, visual input is required to target, and, as explained above, this cannot be done for two guns simultaneously.
Apollo
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Corporal
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Re: G11 or mikes gun[message #28098]
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Sun, 27 June 2004 01:40
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Apollo |
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Messages:57
Registered:November 2003 Location: England |
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Most western gunslingers carried two guns to double their ammo capacity - 12 bullets rather than 6 - and would use them one after the other rather than both at the same time.
With an AA rig for a LMG, the recoil is absorbed by the turret, whereas no matter how strong the firer, he will not be able to keep two guns on target single-handed.
Likewise aiming: with an AA rig, both guns are pointing in the same direction, and are kept that way. It matters little that the two streams of bullets will be a few inches apart when hitting the target. In essence, the firer is aiming one gun. With two independant guns, the firer has to focus on each individual gun simultaneously, which, as explained above, is not possible.
The defendors of Zion (big mechwarrior-type machines?) are big and heavy enough to absorb the recoil, and they're made of metal and can easily hold a gun. I would defy anyone to hold an automatic weapon on target one-handed for anything more than the first round.
I see less problem with firing very short bursts from small smgs/machine pistols each in turn, three rounds from one hand then three from the other and so on. That would allow the firer to switch aim from gun to gun, and allow the guns to be brought back down after recoiling, but it would still be difficult.
Apollo
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