Home » MODDING HQ 1.13 » v1.13 Coding Talk » Folding Stock Revamp
Folding Stock Revamp[message #284904]
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Tue, 28 June 2011 08:40
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Zundman7301 |
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Messages:38
Registered:June 2005 Location: USA |
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Hey, guys
I originally wrote a lot of the gun descriptions back when 1.13 was in its infancy. I also rewrote the shotgun system. It's been a while since I've posted, but I download the new SVN every year or so and play through the game. I have to say I've been really impressed. The game gets better every time I play it! You guys have done an awesome job.
I'm writing now to suggest a change to the folding stock mechanics of the game. It's never jived with me that a weapon with a folding stock has a draw bonus, but a burst penalty and that's it. It doesn't seem to be a true representation of how a folding stock works. I've been gone a while, so you'll have to forgive me if I'm repeating a previous thread, but I'd like to suggest that the folding stock system be revamped so that folding stocks can be "folded" and "unfolded" with a keystroke and by placing a symbol on the gun icon to symbolize the switch, much the same way guns are switched from single fire to burst and auto.
When the folding stock is "in," the user ought to get their draw bonus, but the gun ought to suffer higher burst penalties (to represent the difficulty of firing an automatic weapon with no (or barely any) stock. The gun ought to also suffer a penalty to its accuracy rating to represent the difficulty of firing a weapon with little to no stock to help stabilize it. When the stock is "out," the user will no longer suffer an accuracy penalty, but will still suffer a minor burst penalty depending on the type of folding stock used, or no burst penalty at all (I can tell you from personal experience that telescopic stocks, like on the M4a1, are functionally no different when fully deployed than a solid fixed-stock on the same gun). Less stable folding stocks, such as the true wire-frame folding stocks on many of the AK models, will still impart a minor burst penalty when extended as they are more uncomfortable and unstable to use than a solid fixed-stock. To extend the stock the player must spend the amount of AP's equal to the draw bonus given to the weapon when the stock is "in" (e.g.: Folding stock imparts a draw bonus of -7 AP's when it is folded in, so the user must spend 7 AP's to deploy the stock). This system gives the player the actual benefits of using a folding stock while imparting more realistic penalties (maybe folded stocks would give an interrupt bonus too? I don't know if that would play well with other existing game mechanics. But it's just a thought). This kind of functionality would also set folding-stock weapons apart from their fixed-stock counterparts, especially if the draw bonuses were raised to slightly higher values to give the players an actual edge when it comes to drawing the weapon (Time to go CQB and enter that warehouse? Fold up your stock to give yourself the extra maneuverability required in such a close setting.)
I hope that's not a redundant idea, but I think it could add another great layer of richness to the game, especially with the way the new NTCH system allows you to realistically rake fire over your target. It would really give folding stock weapons the "spray and pray" characteristics they were designed for.
Also, on an unrelated note, for the next update I'd like to rewrite some of the item and gun descriptions to be less dry and more entertaining. I've also noticed some grammatical and contextual errors on some of the item descriptions I originally wrote that I'd like to fix too. If you guys are interested, I'd love to help out again.
Thanks, guys. It's good to be here again.
Z
[Updated on: Tue, 28 June 2011 08:43] by Moderator Report message to a moderator
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