Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Stealing
Stealing[message #28551]
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Sun, 07 November 2004 10:17
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Benger |
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Messages:8
Registered:November 2004 |
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IN JA wildfire, cliffhigh ball has skill "stealing" how do u steal?? also what is camo for when applied? how does it effect anything?
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Private
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Re: Stealing[message #28561]
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Mon, 23 May 2005 17:49
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Quote:Originally posted by fightcancer:
since all mercs can steal, what does the stealing skill (actually it's called Thief) do?
the way I keep hearing it explained makes it sound like it does absolutely nothing since everyone can already steal. 1)Not every merc can steal well.High dexterity and mechanics are required,(and good wisdom plus high experience level is always good),especially for elites.Trevor and Magic, when I used them, always made it: 100% percentage.Not the case for Cliff,who in spite of that "THIEF" skill has still low dexterity.
On the other hand,Blood ,for example, exasperated me a couple of times...Boy,in Wildfire I hate receiving the "X failed to steal the SVD(with sniper and laser scope,plus bipod)" message in G9 Cambria,on day one, before 15.00 hours.It's always there, a regular on top of Keith building has it.
Same goes for the RPK with sniper scope attached that can be stolen in the weapon stash sector,wherever that is.
Without stealing skill,or high mechanics and dexterity you always fail to steal the cannon from the tanks, too.
2)The stealing(thief) skill in Wildfire,unlike Bane said, enables the merc(Cliff, Flo, for example),to steal also from the small pockets.That is extremely useful early on,when you need first aid kits,exotic ammo or lockpicking kits,for example.
Dunno how you play,but what I usually do in Wilfire is: hire Magic,Reaper,Shadow,Lynx,Ice,Blood,Wolf,Fox,Grizzly,Spider for one day,without equipment(the only exception being Shadow,with his unique P90) and create an electronics/something(N.O. or teaching,usually) IMP char-just to have all the skills available,now that Lynx changed from electronics to auto weapons.I find that metal detector that an electronics char comes with extremely useful,and the char's MRK is set to 80 in order to get the Mini 14.
With this complete team I take all the five towns with mines on day one, stealing from every unfortunate opponent I encounter.Money is no problem,and contracts are extended indefinitely afterwards.
Yeah,stealing is an art...Staying hidden after a wall,close to the corner,getting the interrupt on the inquisitive bastard and punching him always pays off,as a tactic.
By 23.59 on day one all my mercs are fully equipped and have all the possible attachements on the weapons...
Flo comes in just to have the complete collection of skills,on day 2,and is mainly used as Miguel&Carlos recruiter and weapons seller.
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Re: Stealing[message #28571]
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Thu, 09 June 2005 03:23
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DNA from the Lowlands |
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Messages:337
Registered:July 2003 |
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Yesterday-eve Grunty knocked down a redshirt in Omerta and took his gun.
-Grunty has stolen the .45
-Grunty has gained a point of strength
That's what it said, in that order, steal then strength-up.
Had me thinking that perhaps it's just 'grabbing and pulling' till the opponent let's go, which would also explain why it's easier if their knocked out.
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Master Sergeant
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