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explosives... what for?[message #28588] Mon, 17 January 2005 10:04 Go to next message
marlon is currently offline marlon
Messages:2
Registered:January 2005
seems like there isnt much neeed for them when you can pick locks insted of blow up doors. have you ever tried using explosives to kill enemies? how so?
so lets talk about situations that make explosives useful, because I am not aware of any really...

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Civilian
Re: explosives... what for?[message #28589] Mon, 17 January 2005 10:41 Go to previous messageGo to next message
Hayashi is currently offline Hayashi

 
Messages:41
Registered:April 2003
Explosives can be used not just as a door opener but also to give you a tactical advantage. Say you're after a faction (eg Kingpin or Hicks) that won't go hostile until, err, the hostilities start. A few strategically placed remotely detonated sticks of TNT/C1/C4/HMX can do wonders to even the odds a bit... Wink
It can also be used to create an opening where none existed before... Very Happy

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Corporal
Re: explosives... what for?[message #28590] Mon, 17 January 2005 10:52 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
This subject has come up before. Look here .

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Staff Sergeant
Re: explosives... what for?[message #28591] Mon, 17 January 2005 13:14 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Remote det explosives can be used as claymores especially at night.

Place some in an arc & remember your detonation numbers.

Throw a break light so, wait for enemies to approach. Use remote trigger ...

Some guys even use stealthy mercs to crawl up on tanks, place remote explosives, crawl away .... you know the rest.

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Sergeant Major
Re: explosives... what for?[message #28592] Mon, 17 January 2005 20:53 Go to previous messageGo to next message
avoideverything is currently offline avoideverything

 
Messages:52
Registered:January 2005
Location: UK
To me, it's suicide to enter a building via the door where everyone's waiting for you. I like to set up my merc's, blow a hole in the wall and catch everyone with their pants down. ... Plus, should things go pear shaped, there's a nice, gaping hole to flee out of.

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Corporal
Re: explosives... what for?[message #28593] Tue, 18 January 2005 02:31 Go to previous messageGo to next message
Danirijeka is currently offline Danirijeka

 
Messages:45
Registered:November 2004
Location: Levico Terme, Italy
And if you have enough remote detonators, you can set up spectacular fireworks, especially at night Very Happy e.g. I conquered the NE sector of Alma attacking from 3 different sides of the northern building with 3 well-placed charges and after the blow my mercs rushed in...and a few shots to the explosive barrels did the rest of the clean-out (with spectacular effects added :diabolical: )

//edit: yay! I'm an NCO! Very Happy

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Corporal
Re: explosives... what for?[message #28594] Tue, 18 January 2005 16:49 Go to previous messageGo to next message
marlon is currently offline marlon
Messages:2
Registered:January 2005
i forgot to mention that right now i am only playing JA2UB with Cold Comfort... i am enjoying it as well. but I just got to the army depot, its where you can disarm all the explosives lying around. im sure i might come across more situations requiring explosives soon

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Civilian
Re: explosives... what for?[message #28595] Wed, 19 January 2005 00:59 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Messages:5
Registered:January 2005
Location: Hessen; West- Germany

Hello,

... and what about a night ambush including step- mines? you can also place step- mines on strategical places, now the enemy forces won't step there (behind rocks, etc)... there are much usefull things to do with explosives.

Fireworks at night Razz but only on new years day Wink

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Private
Re: explosives... what for?[message #28596] Wed, 19 January 2005 19:36 Go to previous messageGo to next message
Danirijeka is currently offline Danirijeka

 
Messages:45
Registered:November 2004
Location: Levico Terme, Italy
You can plant mines and "discover" them (putting a blue flag on it) Yes, the enemies DO see the flags and of course they won't step on them. So you can use flags to channel them to an ambush or to channel them to another mined path :diabolical:

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Corporal
Re: explosives... what for?[message #28597] Wed, 19 January 2005 20:11 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Messages:5
Registered:January 2005
Location: Hessen; West- Germany

Hello,

I prefere the last option ... but only because I'm pretty cruel.

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Private
Re: explosives... what for?[message #28598] Thu, 20 January 2005 21:41 Go to previous messageGo to next message
Rosco is currently offline Rosco

 
Messages:11
Registered:February 2000
Location: San Mona, Arulco
I didn't have much use for explosives in the original JA2 but now with Wildfire they're almost a must for rooting enemies out of built up areas with, using doors in WF is usually a bad idea! :yikes:

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Private
Re: explosives... what for?[message #28599] Tue, 25 January 2005 08:46 Go to previous messageGo to next message
xenophon is currently offline xenophon

 
Messages:74
Registered:March 2003
Location: Glos UK
Quote:
Originally posted by avoideverything:
To me, it's suicide to enter a building via the door where everyone's waiting for you. I like to set up my merc's, blow a hole in the wall and catch everyone with their pants down. ... Plus, should things go pear shaped, there's a nice, gaping hole to flee out of.
Something I always liked doing myself. I was sometimes reluctant to waste explosives but eventually you realise there are plenty to go round and use them when you feel a need to.

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Corporal
Re: explosives... what for?[message #28600] Tue, 25 January 2005 19:51 Go to previous messageGo to next message
avoideverything is currently offline avoideverything

 
Messages:52
Registered:January 2005
Location: UK
It's funny; my old roommate (Who got me into JA2) had such a problem with the game because he was terrified to waste ANYTHING (Too much time spent playing fantasy RPGs, I suspet). As a result, he'd hoard ammo & explosives and get his ass spread over a slice of toast and fed to him. The great thing about JA2 is, as far as I'm concerned, if you have it, use it. It's better to blow a bunch of stuff up & kill everyone than get hampered by wounds, death & stupidity.

I've also found that the game is more willing to give you stuff (Like explosives & regen boosters) if you use them. Hoarding things seems to result in less equipment.

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Corporal
Re: explosives... what for?[message #28601] Tue, 25 January 2005 21:54 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I think you may be right that the game tends to give you more stuff when you use it. I haven't seen this in the code so I'm just guessing.
At the very least, specialty items are much more valuable early on than later in the game so if you have it and it's the right thing to use in that situation, use it!
I used to hoarde regen boosters (slowing my mercs down while the seriously wounded healed), grenades and anything else that is rare to come by. But the result is the regen boosters get damaged every time you're merc gets seriously whacked, grenades stop being very useful when you come against well armoured opponenets, and most other items are their most valuable the earlier in the game you use it.

What I still do (in vanilla Ja) is hold off using AP ammo (if possible) until the enemy gets better armour. And start saving LAW Rockets and Mortars toward the end of the game so I have plenty of things to fight tanks with.
But in the early and mid game if it's the best tool for the job it gets used.

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Sergeant Major
Re: explosives... what for?[message #28602] Wed, 26 January 2005 00:37 Go to previous messageGo to next message
avoideverything is currently offline avoideverything

 
Messages:52
Registered:January 2005
Location: UK
I agree totally with regard to regen boosters. It used to be that if I found one early on, I'd hold onto it for dear life because i wouldn't see another one 'till two weeks later. Now, I slap it into the 1st merc that gets hit for 30+ points of damage because there'll inevitably be another one waiting for me in a medicine cabinet, somewhere.

I looooooove hoarding all my mortars 'till the end of the game and letting loose on Meduna's SAM site & airport. Hell, anywhere the baddies have set up one of those handy little bunkers to let me know that there are at least 2 suckers hiding behind them. Mustard gas work well, too. Plop, plop, fizz, ack!

As for LAW's, well there's that prison just east of Meduna that 'donates' plenty for taking out tanks, gates and a few pesky doors that lead to throne rooms...

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Corporal
Re: explosives... what for?[message #28603] Wed, 26 January 2005 12:59 Go to previous messageGo to next message
Mravac Kid is currently offline Mravac Kid

 
Messages:68
Registered:May 2004
Location: Opatija, Croatia
Ooh, the mortars! I collect every single mortar I find in the game, to use in the Meduna airfield and to bomb the s%$t out of Deidranna in her palace. It's such fun to set up two mortar teams far enough from the entrance, and just blow away when the guards start coming out... Smile

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Corporal
Re: explosives... what for?[message #28604] Mon, 31 January 2005 19:06 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
quote:
Originally posted by Rosco:
I didn't have much use for explosives in the original JA2 but now with Wildfire they're almost a must for rooting enemies out of built up areas with, using doors in WF is usually a bad idea! :wrysmiley:

And why is using doors such a bad idea in WF?The high level IMP is always staying behind Maddog in my games,he's always banging first the unfortunate hidden opponents.And if in a hurry,with no patience,a tossed grenade solves any problem.

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First Sergeant
Re: explosives... what for?[message #28605] Tue, 01 February 2005 07:05 Go to previous messageGo to next message
Executioner is currently offline Executioner

 
Messages:20
Registered:August 2003
Location: Barberton Ohio
I don't use any hand thrown explosives miself,find them kinda "revealing"when my mercs have to stand to throw them.I also save all the mortar shells I find and any Laws for the Queeners town. :axe:

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Private 1st Class
Re: explosives... what for?[message #28606] Sat, 12 February 2005 08:56 Go to previous messageGo to next message
Rosco is currently offline Rosco

 
Messages:11
Registered:February 2000
Location: San Mona, Arulco
Quote:
Originally posted by AZAZEL:
Me neither,except for the wisdom raising procedure.Or the remotely detonated area traps,used in defense.It's always good to say:yeah,come baby,closer,come to daddy,"yippe Ka-yey,mother f..." :wrysmiley:

And why is using doors such a bad idea in WF?The high level IMP is always staying behind Maddog in my games,he's always banging first the unfortunate hidden opponents.And if in a hurry,with no patience,a tossed grenade solves any problem.
When playing Ironman I find it's much less risky to blow a hole in a wall and disrupt everyone who may be lurking behind there instead of possibly walking into an interrupt at close range. Explosives in WF are plentiful so I don't try to conserve them at my merc's expense.

I also don't like having the enemy picking the time and place of when we fight, especically when it comes to fighting in building interiors. Typically I'll blast a hole in a building and handle anyone stepping into the gap with well placed snipers from a distance instead of trying to fight "fair".

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Private
Re: explosives... what for?[message #28607] Fri, 29 July 2005 13:36 Go to previous messageGo to next message
Mr Green is currently offline Mr Green

 
Messages:10
Registered:July 2004
i cant believe no one has written this, maybe its on another thread. I use explosives with alcohol!

I was defending an Alma square with the awesome Dr Q and Conrad against 21 enemies and there was only one entrance to the large U shaped building. So i grabbed all these bottles of alcohol around the place and piled them up in 2 squares at the entrance. then just waited for them to appear and chucked a grenade onto a pile of bottles of beer. KAPOW! lotsa damage widespread. Smile

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Private
Re: explosives... what for?[message #28608] Fri, 29 July 2005 19:22 Go to previous messageGo to next message
Omega is currently offline Omega

 
Messages:63
Registered:January 2004
Location: Peterborough, England
Nice find green, but come to think about it, shouldnt ammo be the same?

I also use explosives to make my own door, its just better that way

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Corporal
Re: explosives... what for?[message #28609] Sat, 30 July 2005 06:52 Go to previous messageGo to next message
Lyt.Ivans is currently offline Lyt.Ivans

 
Messages:29
Registered:July 2005
Location: Malaysia, Kuala Lumpur

Hehehe, same here Omega, I like to make my own door, cause sometimes when my mercs lv low, entering using the door only let the enemies to shoot me... not a good way Razz

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Private 1st Class
Re: explosives... what for?[message #28610] Tue, 16 August 2005 18:12 Go to previous messageGo to next message
svean is currently offline svean

 
Messages:63
Registered:August 2005
I agree that going trowgh the front door shooting everyone is good way on some movies or when you can save your game before but on Iron Man is much too risky! Even high level merc could be shot sometimes and he's too valuable to loose. Another entrance is best solution Wink Even that may be not enough when they hide in large rooms like Drassen Mine magazine (2 or 3 of them...).

I also found that mines could fix holes done by your wirecutters - put a mine and then find it - enemy will also see the blue flag and try to find another way. It's very effective in City/SAM defence - with some remote explosives on the main way to sector you can blow up many elites Wink And for the door-making use only regular/timed explosives or granades.
Granades also come in handy in long grasses and such. Remember that enemy also use granades!!

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Corporal
Re: explosives... what for?[message #28611] Wed, 12 October 2005 23:51 Go to previous messageGo to next message
Archie is currently offline Archie

 
Messages:19
Registered:September 2005
Location: Great Britain
Explosives to open the Queen's doors got me interupts for the first time in five years. Everyother time I open them by hand and her bodyguards drill me - and not in a good way!

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Private
Re: explosives... what for?[message #28612] Tue, 18 October 2005 10:34 Go to previous messageGo to next message
Barry Unger is currently offline Barry Unger

 
Messages:5
Registered:October 2005
Location: Arulco
With plenty of explosives Ira can defend the central SAM with 5 militia Smile BOOM!!!

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Private
Re: explosives... what for?[message #28613] Sat, 22 October 2005 18:42 Go to previous messageGo to next message
Grunty is currently offline Grunty

 
Messages:10
Registered:April 2004
Quote:
Originally posted by marlon:
seems like there isnt much neeed for them when you can pick locks insted of blow up doors. have you ever tried using explosives to kill enemies? how so?
so lets talk about situations that make explosives useful, because I am not aware of any really...
1 The thing I use them for the most is to make a sector easier to defend. For e.g. say you take Grumm mine sector. Lots of rocks for the enemy to hide behind. Blow up the rocks! now the enemy can't use the rocks for cover.

2 Make new entrances. For e.g. Central sam don't go through the door where there's a guy waiting to shoot at you! blow open the wall and flank the would- be ambusher.

3 Set traps when enemy attacks When enemy comes in blow them up!!

4 Training set/unset explosives to raise explosives and wisdom scores. (wait until expl ability in 80's or 90's before doing this use mines to get up to 80's or 90s)

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Private
Re: explosives... what for?[message #28614] Mon, 31 October 2005 10:05 Go to previous message
Annapolisjohn is currently offline Annapolisjohn

 
Messages:117
Registered:September 2003
Location: westminster, Maryland
I use dynamite to blow up the wall at the Cambria SAM sight and at alma where the door openings are often death traps

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Sergeant
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