explosives... what for?[message #28588]
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Mon, 17 January 2005 10:04
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marlon |
Messages:2
Registered:January 2005 |
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seems like there isnt much neeed for them when you can pick locks insted of blow up doors. have you ever tried using explosives to kill enemies? how so?
so lets talk about situations that make explosives useful, because I am not aware of any really...
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Civilian
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Re: explosives... what for?[message #28594]
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Tue, 18 January 2005 16:49
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marlon |
Messages:2
Registered:January 2005 |
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i forgot to mention that right now i am only playing JA2UB with Cold Comfort... i am enjoying it as well. but I just got to the army depot, its where you can disarm all the explosives lying around. im sure i might come across more situations requiring explosives soon
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Civilian
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Re: explosives... what for?[message #28602]
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Wed, 26 January 2005 00:37
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avoideverything |
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Messages:52
Registered:January 2005 Location: UK |
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I agree totally with regard to regen boosters. It used to be that if I found one early on, I'd hold onto it for dear life because i wouldn't see another one 'till two weeks later. Now, I slap it into the 1st merc that gets hit for 30+ points of damage because there'll inevitably be another one waiting for me in a medicine cabinet, somewhere.
I looooooove hoarding all my mortars 'till the end of the game and letting loose on Meduna's SAM site & airport. Hell, anywhere the baddies have set up one of those handy little bunkers to let me know that there are at least 2 suckers hiding behind them. Mustard gas work well, too. Plop, plop, fizz, ack!
As for LAW's, well there's that prison just east of Meduna that 'donates' plenty for taking out tanks, gates and a few pesky doors that lead to throne rooms...
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Corporal
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Re: explosives... what for?[message #28606]
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Sat, 12 February 2005 08:56
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Rosco |
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Messages:11
Registered:February 2000 Location: San Mona, Arulco |
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Quote:Originally posted by AZAZEL:
Me neither,except for the wisdom raising procedure.Or the remotely detonated area traps,used in defense.It's always good to say:yeah,come baby,closer,come to daddy,"yippe Ka-yey,mother f..." :wrysmiley:
And why is using doors such a bad idea in WF?The high level IMP is always staying behind Maddog in my games,he's always banging first the unfortunate hidden opponents.And if in a hurry,with no patience,a tossed grenade solves any problem. When playing Ironman I find it's much less risky to blow a hole in a wall and disrupt everyone who may be lurking behind there instead of possibly walking into an interrupt at close range. Explosives in WF are plentiful so I don't try to conserve them at my merc's expense.
I also don't like having the enemy picking the time and place of when we fight, especically when it comes to fighting in building interiors. Typically I'll blast a hole in a building and handle anyone stepping into the gap with well placed snipers from a distance instead of trying to fight "fair".
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Private
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Re: explosives... what for?[message #28614]
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Mon, 31 October 2005 10:05
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Annapolisjohn |
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Messages:117
Registered:September 2003 Location: westminster, Maryland |
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I use dynamite to blow up the wall at the Cambria SAM sight and at alma where the door openings are often death traps
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Sergeant
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