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Re: NEW 1.13 UPDATE (4552) !!![message #289693]
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Tue, 23 August 2011 17:01
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Pariah |
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Messages:77
Registered:June 2004 Location: Suckit City, OH |
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Gorro,
Understand that I know enough about computers to be dangerous to said computer, but I thought you couldn't copy an installed game and then posted somewhere else because of tags and crap that the game looks for in the original computer setting? Or has this been changed? Or am I just not understanding you. You aren't transferring the installed game to other computers but simply playing the game off of the USB-stick?
Rowa,
Ya found out about the copy paste by accident. Installed everything and I goofed something along the way and when I tried to blow out the game and reinstall the disk wouldn't give me the install option. So I copy pasted and then reinstalled and somehow got it to work so now I can play. Woot.
NCTH:
I have some questions regarding the NCTH and sniper rifles. I had read some threads about the NCTH and how some like it and some don't. I haven't decided yet, but I would like some clarification if I may regarding how snipers are supposed to work with NCTH.
What I have seen so far is I have two people I have running around with snipers, an IMP with the Sniper trait using an IWM(?) and a MRK of 80 and Buns with the Marksman trait and her AIMNAS Mrk (80-something I think) using a Steyr Scout.
I have fought 5 battles including a major one and so far both of my snipers have hit a total of ONCE each. Yes, they have only tagged someone once and mind you, I have yet to attempt a head shot. Is this typical? The IMP must have fired close to 30 rounds and Buns is working on 40 rounds. And only 1 hit apiece.
I fired once standing up missed wildly and ever since they have been laying prone to fire and more than half the time firing from rooftop. I also only fire when I can use full aim, no snap shooting with a sniper rifle.
As for the ranges of the targets, I have read that serious penalties have been implimented (which I concur with) so I think the closest target has been around 14-15 tiles from the sniper and none of them have tried to fire outside of the range of the rifles. What is the actual minimum ranges for the scopes? You get a penalty if you fire at a tango 10 tiles or less with a 10x Scope? 20 tiles?
Heck, Buns has been massively more effective with her tricked out .40 S&W with the +1 range for a total of 12 tiles than she has with the sniper rifle. She has tagged a boogy three times out around 20 tiles with the pistol!
So what am I missing or is it simply that the penalties slapped on to a sniper rifle doesn't get negated until the shooter is higher level and his/her marksman is closer to 99? The reason I asked this was because prior to installing AIMNAS I was running with Scope (MRK 99) and she was hitting about 50% of the time.
This issue, I don't think, is related just to sniper rifles because another IMP (MRK low 70s) has a SOCOM 16 and he has fired close to 40 rounds and only has 3 hits. All of his targets have been at least 20 tiles out because if they are 20 and under he switches to a MPK. Speaking of which, how can a fire round burst miss a tango from 4 tiles?
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Corporal
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Re: NEW 1.13 UPDATE (4552) !!![message #289756]
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Wed, 24 August 2011 16:16
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Pariah |
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Messages:77
Registered:June 2004 Location: Suckit City, OH |
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Gorro,
Copying to a USB-stick worked, but it had one hickup. The AIMNAS mod while being shown in the directory didn't work, instead what I got was the latest version of 1.13. The 7-zip file for AIMNAS had a blank icon whereas the Hotfix patch which I downloaded but didn't need showed the 7-zip icon. So I installed 7-zip on the USB-stick and unpacked the AIMNAS mod again, replacing all of the old files and the AIMNAS mod then worked fine.
I do have another question observation, the game pauses, just for a couple to three seconds, no hourglass symbol or anything the mouse cursor just doesn't move/respond, then after the pause the game plays on as normal. Only problem is that this pausing happens a lot, like every 15 to 30 minutes of me playing the game.
Oh and I have decided there is definitely a bad thing to having so many 'effing guns/items/attachments. Relatively new in the game, after Omerta went to Drassen, yes even though this is a Wildfire mod and I am supposed to go to Chitzina (sp?) first, I went to Drassen strictly for the airport and Bobby Rays to get some more scopes/reflex sights/ammo and ended up spending about 3 days in Drassen Airport healing and repairing (used that time to find the annoying Skyrider as well).
But part of the reason I was in Drassen for so long real time was because there was so much crap on the ground (drop all, think it is stupid to artificially hamper/make more difficult a game by limiting what badguys drop). It used to be unless it was a newer/cooler weapon, you could ignore the weapons unless they had that little green asterisk indicating an attachment, now almost every none pistol has an attachment, a stock attachment. Doh!
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Corporal
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Re: NEW 1.13 UPDATE (4552) !!![message #290344]
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Mon, 05 September 2011 19:32
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maxx-3 |
Messages:3
Registered:June 2009 |
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Logisterictry aimNAS it's based on wildfire but a 1.13 mod
aimNAS thread #9
retail wildfire is not (and never was) compatible with 1.13
Thanks for the tip. I got this same tip from IRC as well.
What about the WF6.06 mod? That used to be compatible with 1.13 few versions ago. Does anybody know if there is a compatible version for the latest 1.13?
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Civilian
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