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Re: BR_NewInventory[message #289824]
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Thu, 25 August 2011 22:18
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JMich |
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Messages:546
Registered:January 2011 Location: Greece |
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The BR_NewInventory is an integer one, and I'm not sure if there is any rounding up, or if it will just ignore anything after the decimal point. Either way, a value of 0.4 will be translated to 0, and then multiplied by the BR Setting multiplier, but 0 x 10 = 0 and 0 x 1 = 0 as well. To have an item you will have to have a BR_NewInventory value of at least 1 (it is possible that 0.6 will also be counted as 1, but it won't be counted as 0.6) which means you will get the value of the multiplier. So again, set an integer value for BR_NewInventory and you are set, though of course the AWESOME value will multiply it by 10.
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First Sergeant
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