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Re: AIMNAS WF2011 Part 9[message #288448] Fri, 05 August 2011 15:33 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
What do you mean? Looks normal to me.

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Captain

Re: AIMNAS WF2011 Part 9[message #288449] Fri, 05 August 2011 15:48 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
Messages:166
Registered:June 2009
Location: Budapest, Hungary
*** *** and ( )

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Staff Sergeant
Re: AIMNAS WF2011 Part 9[message #288450] Fri, 05 August 2011 15:53 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Oh ... right.
For the record: It should be 12.3x50.

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Captain

Re: AIMNAS WF2011 Part 9[message #288451] Fri, 05 August 2011 16:07 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
Messages:166
Registered:June 2009
Location: Budapest, Hungary
Another small one, weapon type mismatch with description:
http://thumbnails53.imagebam.com/14362/d8d482143614293.jpg

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Staff Sergeant
Re: AIMNAS WF2011 Part 9[message #288508] Sat, 06 August 2011 11:55 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Smeagol!

I make a request of You!
If you make a new version of SCI_AIMNAS, and you put new weapons to weapon list, the new weapons spec. place to end of weapons.xml (if possible).
Becouse I modify the weapons.xml, and if the new version release, I restart modify the xml file again!

Ps. the items.xml to

THX Your help!

PLEASEEEEEEEEE!

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Corporal
Re: AIMNAS WF2011 Part 9[message #288509] Sat, 06 August 2011 12:02 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
spaeR
Smeagol!

I make a request of You!
If you make a new version of SCI_AIMNAS, and you put new weapons to weapon list, the new weapons spec. place to end of weapons.xml (if possible).
Becouse I modify the weapons.xml, and if the new version release, I restart modify the xml file again!

Ps. the items.xml to

THX Your help!

PLEASEEEEEEEEE!


wouldn't it be much easier if the 'mod-modders' did that?

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Captain
Re: AIMNAS WF2011 Part 9[message #288522] Sat, 06 August 2011 13:00 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
spaeR
Smeagol!

I make a request of You!
If you make a new version of SCI_AIMNAS, and you put new weapons to weapon list, the new weapons spec. place to end of weapons.xml (if possible).
Becouse I modify the weapons.xml, and if the new version release, I restart modify the xml file again!

Ps. the items.xml to

THX Your help!

PLEASEEEEEEEEE!


Winmerge?! Very Happy

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First Sergeant

Re: AIMNAS WF2011 Part 9[message #288526] Sat, 06 August 2011 13:07 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
why should a modder help You to rape HIS baby?

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Sergeant Major
Re: AIMNAS WF2011 Part 9[message #288605] Sun, 07 August 2011 20:21 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Winmerge?

Nice program, i dont know it.... THX!

The order of wepons are variable?

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Corporal
Re: AIMNAS WF2011 Part 9[message #288609] Sun, 07 August 2011 21:36 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
the order is but the numbering isnt, all is linked to eachother.... winmerge atleast gives you a view on what smeag changed and what you should possibly change..

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First Sergeant

Re: AIMNAS WF2011 Part 9[message #288616] Sun, 07 August 2011 22:43 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary


OK!

For example, the HK MP7A1's uiIndex are 673, if I not change the 673, just placed the end of file, then the game is work?

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Corporal
Re: AIMNAS WF2011 Part 9[message #288621] Mon, 08 August 2011 00:04 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
No. Do some research before you touch anything, especially if you plan to do it manually instead of using the editor. Saves us all a lot of time an trouble with figuring out what causes the error afterwards.

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Captain

Re: AIMNAS WF2011 Part 9[message #288639] Mon, 08 August 2011 16:52 Go to previous messageGo to next message
Dobb is currently offline Dobb

 
Messages:26
Registered:January 2011
Hey Smeag, would you consider expanding some firearms on the 8mm mauser ammo? It's lonely having only 3-4 guns using it. Razz

Also, how about a short suggestion threads in the board? Might make things easier when one's suggesting something.

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Private 1st Class
Re: AIMNAS WF2011 Part 9[message #288644] Mon, 08 August 2011 17:49 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Dobb
Hey Smeag, would you consider expanding some firearms on the 8mm mauser ammo? It's lonely having only 3-4 guns using it. Razz
Any proposals for interesting 8mm guns?

Like the idea of breaking up this single general purpose thread btw, gotta see what smeag thinks about it.

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Captain

Re: AIMNAS WF2011 Part 9[message #288651] Mon, 08 August 2011 19:26 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
with an AIMNAS-Forum I would also vote for a readonly "revision" thread which is pinned to let Smeagol post his newest changes

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Sergeant Major
Re: AIMNAS WF2011 Part 9[message #288664] Mon, 08 August 2011 21:24 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Gorro der Gr

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Lieutenant

Re: AIMNAS WF2011 Part 9[message #288885] Thu, 11 August 2011 22:09 Go to previous messageGo to next message
Galwail is currently offline Galwail
Messages:2
Registered:August 2011
Location: Czech Republic
Hi, I've been playing AIMNAS for few days now and I have to say that it's awesome!
But few things confuse me:

1) How are laser sights working now? In 1.13 they had some kind of effective range, but now they only have "to hit bonus" ... yet they still have some range effects mentioned in their descriptions (like that rifle LAM should have longer range than the basic ones).

2) Mining income seems bit too high. I have now Drassen, Chitzena and Alma (50% loyalty) and I make 60k each day. It

[Updated on: Thu, 11 August 2011 22:47] by Moderator

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Civilian
Re: AIMNAS WF2011 Part 9[message #288886] Thu, 11 August 2011 22:17 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Welcome to the Pit, Galwail :wave:
1) Display bug
3) Depends on the individual mercs

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Captain

Re: AIMNAS WF2011 Part 9[message #288887] Thu, 11 August 2011 22:23 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
1) will be corrected

2) You are supposed to play on insane and have more personell

3) in generall yes but ther are always mercs (AIM, MERC) which won't work with certain people.
again No2

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Sergeant Major
Re: AIMNAS WF2011 Part 9[message #288889] Thu, 11 August 2011 22:46 Go to previous messageGo to next message
Galwail is currently offline Galwail
Messages:2
Registered:August 2011
Location: Czech Republic
DepressivesBrot
Welcome to the Pit, Galwail :wave:


Thanks! Smile

Gorro der Gr

[Updated on: Fri, 12 August 2011 18:49] by Moderator

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Civilian
Re: AIMNAS WF2011 Part 9[message #289174] Tue, 16 August 2011 16:39 Go to previous messageGo to next message
mazgier is currently offline mazgier
Messages:1
Registered:October 2009
Location: Poznan, Poland
Long-time lurker finally surfacing to the forum so let's start with "hello everyone" Smile
Then, the obvious: Smeagol - a big THANK YOU for your mod. Simply put, I dropped almost all other games I used to pay since I discovered this piece of beauty.

OK, now something I discovered in this version:
- 40mm mustard gas grenade somehow got type & stats cloned from 40mm stun grenade.
- MG43 and HK 121 both accept trigger groups yet are still marked as "full auto only" so you can't set them burst mode (which part is wrong BTW?)

And finally - anyone has any idea how to make my mercs throw grenades/breaklights at least half as far and precise as militia/army does? Not even to mention throwing them through the windows or over fences... (I have the "high angle" option enabled).

[Updated on: Tue, 16 August 2011 16:40] by Moderator

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Civilian
Re: AIMNAS WF2011 Part 9[message #289532] Sat, 20 August 2011 23:23 Go to previous messageGo to next message
Searry is currently offline Searry

 
Messages:12
Registered:June 2009
http://i172.photobucket.com/albums/w5/Searry/hornetsnest.png

Isn't it supposed to be less-lethal than lethal?

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Private
Re: AIMNAS WF2011 Part 9[message #290038] Mon, 29 August 2011 23:13 Go to previous messageGo to next message
GMV is currently offline GMV

 
Messages:79
Registered:August 2010
Location: The Netherlands
[edit] Okay, first problem solved - I am an idiot apparently. :s

Rephrasing another question: when is the DCA supposed to happen? The first time I had it was right after I conquered Drassen, however, now in the lasts games that did not happen. Also Deidranna only states to send her elites - and I do get a small squad. Need I conquer Drassen as 2nd city to get the massive counter attack. I did notice that as I allow for reinforcements out of town to appear, she uses up two reinforments battalions (though not such great in number as the DCA) when you attack the harbor and/or mine.

Another thing I noticed which I can not explain. I have a IMP Machinegunner. He is equiped with an M4 Ares Strike. I found myself a Bren LMG. The later one has the greater damage and distance, so I added it to his gear and gave it even better attachements than the Ares Strike (as in better laser sight) back peace is of course different and rest the same. Now I have almost 50% chance to hit with the Bren LMG in comparison to the Ares Strike trying to hit something at a distance the better laser sight should work. Any idea what is causing this, as in what am I missing?

[Updated on: Wed, 31 August 2011 15:19] by Moderator

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Corporal
Re: AIMNAS WF2011 Part 9[message #290156] Wed, 31 August 2011 20:24 Go to previous messageGo to next message
Searry is currently offline Searry

 
Messages:12
Registered:June 2009
GMV

Another thing I noticed which I can not explain. I have a IMP Machinegunner. He is equiped with an M4 Ares Strike. I found myself a Bren LMG. The later one has the greater damage and distance, so I added it to his gear and gave it even better attachements than the Ares Strike (as in better laser sight) back peace is of course different and rest the same. Now I have almost 50% chance to hit with the Bren LMG in comparison to the Ares Strike trying to hit something at a distance the better laser sight should work. Any idea what is causing this, as in what am I missing?


Did you check how good your IMP sees? Also remember that CTH is an estimation, as your IMP is a rookie, he doesn't really know if he can hit or not. When they get experience and wisdow they'll know better. Also the best avg laser range modifier is hidden at the moment because of a bug, so you don't know them without looking outside from the game.

Check this link.

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Private
Re: AIMNAS WF2011 Part 9[message #290166] Wed, 31 August 2011 22:44 Go to previous messageGo to next message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

Hoi All,

Have a few bugs to report, some may because of AIMNAS but some may not so I will post both locations.

1st bug is regarding Kulba's. I cleared Drassen and set my squad leader by the front gate prior to moving the Kulba's to the gate. At the gate Archie gives his spiel and tells Edith to hand over the cash. At that time the EXP rewards for the quest is handed out an I had four soldiers level, each give a little speech. When they are done Edith goes to the last person who spoke and not the squad leader in front of her. However the last person to level was a sniper on top of the roof so Edith runs around to the sniper and drops the money on the game then the game locks up. I did this twice before since I had a save of the game after I killed the last tango. 3rd time I moved everyone to the ground and Edith was able to give the sniper the money.

2nd bug I feel is because of AIMNAS. I have a Bombardier/Demo guy carrying kevlar helmet and vest, jeans, Colt SMG .45 with 3 clips, M79 with 2 grenade pouches on legs but only nine 4mm grenades and a lock pick, canteen and 1st aid kit. Granted his STR is only 61 but that should not equal him being at 150% carrying capacity.

The reason why I think this one is due to AIMNAS is because he is carrying 4 40mm grenades that turns the M79 into a BlunderBuss Shotgun; shoots pellets short distance instead of launching a grenade. But he has a stun grenade loaded. I was playing with it and fired the stun grenade and when I went to manually reload it with a 40mm HE his carrying capacity dropped to 70% or so. So I tried it again but when I manually loaded the same HE his carrying capacity did not drop.

3rd bug is the game pauses. A lot. It only pauses for 2-4 seconds but when it does the cursor goes away and you can't do anything then the game resets and the cursor reappears and you can continue to play.

Thanks for all of your hard work.

Eastwoodaen

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Corporal
Re: AIMNAS WF2011 Part 9[message #290171] Wed, 31 August 2011 23:11 Go to previous messageGo to next message
GMV is currently offline GMV

 
Messages:79
Registered:August 2010
Location: The Netherlands
Searry
GMV

Another thing I noticed which I can not explain. I have a IMP Machinegunner. He is equiped with an M4 Ares Strike. I found myself a Bren LMG. The later one has the greater damage and distance, so I added it to his gear and gave it even better attachements than the Ares Strike (as in better laser sight) back peace is of course different and rest the same. Now I have almost 50% chance to hit with the Bren LMG in comparison to the Ares Strike trying to hit something at a distance the better laser sight should work. Any idea what is causing this, as in what am I missing?


Did you check how good your IMP sees? Also remember that CTH is an estimation, as your IMP is a rookie, he doesn't really know if he can hit or not. When they get experience and wisdow they'll know better. Also the best avg laser range modifier is hidden at the moment because of a bug, so you don't know them without looking outside from the game.

Check this link.


I tried the two different guns from the same position firing at the same enemy. I simply switched the guns and tried this several times. The Bren almost never hits, whereas the Ares Strike hits about 50% or more even, despite the 150% larger range of the Bren LMG.
As he is a rookie I assume him being off with one gun is about the same as the other, but the difference is just too large. And he seems to estimate it pretty close to the real deal (he is lvl 4, wisdom 76 - so certainly no pinpoint accuracy).
Your link leads out to night goggles by the way.

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Corporal
Re: AIMNAS WF2011 Part 9[message #290183] Thu, 01 September 2011 14:27 Go to previous messageGo to next message
Searry is currently offline Searry

 
Messages:12
Registered:June 2009
GMV

I tried the two different guns from the same position firing at the same enemy. I simply switched the guns and tried this several times. The Bren almost never hits, whereas the Ares Strike hits about 50% or more even, despite the 150% larger range of the Bren LMG.
As he is a rookie I assume him being off with one gun is about the same as the other, but the difference is just too large. And he seems to estimate it pretty close to the real deal (he is lvl 4, wisdom 76 - so certainly no pinpoint accuracy).
Your link leads out to night goggles by the way.


That surely is weird... Maybe there is a bug somewhere.

About the link. Yeah you have to change it to show lasers.

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Private
Re: AIMNAS WF2011 Part 9[message #290193] Thu, 01 September 2011 16:05 Go to previous messageGo to next message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

DOH!

I just took a closer look at my Bombardier. His overweight capacity isn't a bug after all. Something that didn't stand out all the other times I looked at him was the weight of the 40mm Shotgun Shot. At a whopping 10.1kg one would question how a gunner would be able to aim the damn thing. Problem solved. Now I need to spread the ammo out.

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Corporal
Re: AIMNAS WF2011 Part 9[message #290195] Thu, 01 September 2011 16:13 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Eastwoodaen
DOH!

I just took a closer look at my Bombardier. His overweight capacity isn't a bug after all. Something that didn't stand out all the other times I looked at him was the weight of the 40mm Shotgun Shot. At a whopping 10.1kg one would question how a gunner would be able to aim the damn thing. Problem solved. Now I need to spread the ammo out.


Taking a look at that... the ammo isn't supposed to weigh that much....


Edit:
Weird... can't find anything wrong with it. Each 40mm buckshot round weighs 0.2kg,at least that's what it says in the xml editor.

Dunno if it is different in older versions or not. Logi posted a pic of the heavy 40mm grenades some time ago.

[Updated on: Thu, 01 September 2011 16:15] by Moderator

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Lieutenant

Re: AIMNAS WF2011 Part 9[message #290202] Thu, 01 September 2011 16:45 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
[quote=smeagol]Eastwoodaen
Logi posted a pic of the heavy 40mm grenades some time ago.


yep, but a single round was 200g then - it became ridiculuos if you stecked them, though

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Captain
Re: AIMNAS WF2011 Part 9[message #290221] Thu, 01 September 2011 19:13 Go to previous messageGo to next message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

I double checked and I didn't have 4 of them, I had 3. All in the right leg harness, 1 on one upper pouch and 2 in the 2nd upper pouch. Pouch holds 8 nades total. Two pouches, one per leg, 16 possible nades.

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Corporal
Re: AIMNAS WF2011 Part 9[message #290392] Tue, 06 September 2011 21:32 Go to previous messageGo to next message
Rei25 is currently offline Rei25

 
Messages:32
Registered:August 2011
Location: New Zealand
Hi, i recently installed AIMNASv20, just wondering how to edit the weps useing XML editor, when i open it up it only opens the 'stock' 1.13 weps, i would like to make the auto rocket rifle part of bobby rays selection.

ta

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Private 1st Class
Re: AIMNAS WF2011 Part 9[message #290393] Tue, 06 September 2011 21:38 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you need to redirect it to the proper folder

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Captain
Re: AIMNAS WF2011 Part 9[message #290394] Tue, 06 September 2011 21:48 Go to previous messageGo to next message
Rei25 is currently offline Rei25

 
Messages:32
Registered:August 2011
Location: New Zealand
how do i do that? also do i have to redirect the merc editor? i tried modding a AIM mercs stats to see if i needed leadership to recruit miguel, when my recruit rebels early is set to 1 ( i made an imp char to test, i liberated all of omerta and his leadership was at 85, still nothing)

thnx

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Private 1st Class
Re: AIMNAS WF2011 Part 9[message #290395] Tue, 06 September 2011 21:51 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
the cheap way is putting data-1.13 save aside an temporarely renaming data-aim (or somesuch) to data-1.13

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Captain
Re: AIMNAS WF2011 Part 9[message #290396] Tue, 06 September 2011 22:03 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009

For XML-Editor, open XMLEditorInit.xml and change Data-1.13 to Data-AIM

For the MercProfileEditor, it's File->Choose Directory. If it doesn't want to load the first time, copy the required files from Data-1.13 to Data-AIM and try again.

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Captain

Re: AIMNAS WF2011 Part 9[message #290398] Tue, 06 September 2011 22:26 Go to previous messageGo to next message
Rei25 is currently offline Rei25

 
Messages:32
Registered:August 2011
Location: New Zealand
hi, thanks for the solution, should i leave data-AIM as 1.13? and just leave the other data-1.13 in a diff folder?

thanks Logisteric

[Updated on: Tue, 06 September 2011 22:27] by Moderator

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Private 1st Class
Re: AIMNAS WF2011 Part 9[message #290399] Tue, 06 September 2011 22:27 Go to previous messageGo to next message
Rei25 is currently offline Rei25

 
Messages:32
Registered:August 2011
Location: New Zealand
ahhh thanks depressivebrot. ill do that now Smile

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Private 1st Class
Re: AIMNAS WF2011 Part 9[message #290400] Tue, 06 September 2011 22:27 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you need to rename it afterwards and bring the original data-1.13 back

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Captain
Re: AIMNAS WF2011 Part 9[message #290421] Wed, 07 September 2011 20:02 Go to previous messageGo to previous message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

Hoi Chummers,

Found a bug again with the 40mm Buckshot. First I can't manually load the 40mm Buckshot to the M79 GL. The work around this is to use the mouse icon to fire, if it is empty then it will take the 'next' round, trick is to make sure the 40mm BS is in the 'next' slot.

The real bug happened when I tried to manually load the 40mm BS repeatedly into the M79 then I tried to load a 40mm Stun Grenade, each time I got the IMP saying cool or whatever indicating that I loaded but neither round loaded.

I was doing this in the Strategic map and next called up the Laptop (wasn't sure what some of the STOMP traits were) and correlating to where the M79 loaded out screen was, on the laptop screen there was a highlighted 40mm Buckshot round. I clicked onto it and it immediately Crashed To Desktop.

I don't know if it matters but I was playing this from a USB-stick on a little Atom powered Netbook (just to see if it worked and how stable since my twin is taking the USB-stick back with him to Zona).

Thanks,

Eastwoodaen

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Corporal
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