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Stealth/knifing[message #29070] Tue, 26 September 2006 04:39 Go to next message
Flyhigh is currently offline Flyhigh

 
Messages:5
Registered:September 2006
Hello all
Am getting really frustrated with this game trying to play a stealth player with knife and silenced gun yet seem to be constantly caught out by the enemy at the crucial moment.Will the stealth work better as i gain more experience or is it an AI flaw that the enemy spots you like this.
Some tips for stealthy knife killing would be appreciated.
My charecter has stealth and knifing as skills
max dex,max agility max strength was wondering if strength might be the problem as it could make the charecter more heavy?
Thanks

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Private
Re: Stealth/knifing[message #29071] Tue, 26 September 2006 07:17 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
Hi,

-Yeah, stealth will work better as the IMP levels-up.

(-Activating the 'stealth', Z-key.)

-standing around a corner, take 1-step back: the enemy can 'see' the 1st square)

-JA2 is turnbased from the moment you spot an enemy, untill then everyone moves simultaneous. In turnbased mode the amount of ActionPoints, limit your movement.
After two turns without enemy-contact realtime sets in. When you re-aquire the enemy your APs should be maxed. Then you can side-step (alt+click) around a corner.

-Interupt, in turnbased mode you don't have to spend all action points.
When you don't, you get a 'chance' to interupt enemies during their turn.

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Master Sergeant
Re: Stealth/knifing[message #29072] Tue, 26 September 2006 09:06 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Chances of interrupting an enemy is also influenced by the Night Operations skill. At night it provide 1.5 extra square of line of sight for the Night Ops specialist (3.0 to experts) and at daytime the NO skill provides a small bonus to the merc hearing.

Also the AI always know the chances of hitting, while the player don't and the AI explores this disavantage, but this is another history.

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Master Sergeant
Re: Stealth/knifing[message #29073] Wed, 27 September 2006 09:50 Go to previous messageGo to next message
Flyhigh is currently offline Flyhigh

 
Messages:5
Registered:September 2006
thanks am slowly getting the hang of it i changed to no/knifing last night and am having more success interupts really help and i find i dont need the stealth skill as much as you get bonuses for this anyway with high agility and experience level going up.
Got a good night ops crew now my imp,spider ,grunty and dr q.

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Private
Re: Stealth/knifing[message #29075] Fri, 24 November 2006 23:20 Go to previous messageGo to next message
profound is currently offline profound

 
Messages:64
Registered:October 2004
Location: Lithuania
Quote:
An enemy has turned your back to you, you run up behind him, keep 1 ap, now you turn your back to him, the game will change to real time and then immediatly turn around to him - the game will switch to turn- based and you have full ap, wich will be enough to stab/punch/kick/shoot thebastard to death.
haha, good one, Man-Of-Steele. A bit of fraud, but, anyway, nice:)

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Corporal
Re: Stealth/knifing[message #29076] Fri, 29 December 2006 01:29 Go to previous messageGo to next message
Pender is currently offline Pender

 
Messages:6
Registered:July 2006
It seems that the enemies in 1.13 are much more twitchy, than in vanilla JA. Once they are in your FOV they rarely stand still at all (looking around, moving about)- even though you're completely unnoticed. This of course makes it much harder to sneak up behind an enemy.

Anyone had a similar experience?

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Private
Re: Stealth/knifing[message #29077] Fri, 29 December 2006 07:22 Go to previous messageGo to next message
Marlboro Man

 
Messages:1153
Registered:October 2005
Location: USA
Yes. The improved AI is very hard now to get the drop on with a knife. But it can be done. And stealth plays an important role. Throwing knives are still your best bet. If you have the patience just pace the guy and watch his patrol pattern, then you can setup a knifing ambush. Obviously you can't do this out in the open very well.

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Sergeant Major

Re: Stealth/knifing[message #150983] Fri, 27 July 2007 22:13 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Knives do more damage, but they cost more AP to use than just hands&feet. And from my experience, they miss more often (a knife expert like Scully still seems to swing wide more often than my martial arts gurus). So I'd recommend having your knife-wielder as a secondary, or using the knife only in those situations where you can get especially close.

http://i95.photobucket.com/albums/l123/lucas-kom/ms5-7.gif

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Master Sergeant
Re: Stealth/knifing[message #154813] Wed, 29 August 2007 00:42 Go to previous messageGo to next message
Wounded Ronin is currently offline Wounded Ronin

 
Messages:74
Registered:August 2006
Man, I remember how in vanilla JA just trying to shoot at the enemy was so much less effective than in 1.13, and so stealth and night ops activities were actually very key in vanilla JA. On the other hand, while you can still stealth in vanilla, 1.13 makes just shooting people in the daytime much more effective and so more of a viable option. Which I like much better, anyway.

Just reminiscing.

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Corporal
Re: Stealth/knifing[message #154818] Wed, 29 August 2007 00:53 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
Wounded Ronin
...while you can still stealth in vanilla, 1.13 makes just shooting people in the daytime much more effective and so more of a viable option.


Only for a while and only while you have weapon superiority. Once the soldiers start packing sniper rifles and, much worse yet, mortars daylight fights are not pretty for your guys. Believe me, using a group of night ops/stealth people all equipped with those Russian silenced sniper rifles and P90s with silencers is a LOT safer than a daylight raid in the mid-to-late game.

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First Sergeant

Re: Stealth/knifing[message #154822] Wed, 29 August 2007 01:04 Go to previous messageGo to next message
Wounded Ronin is currently offline Wounded Ronin

 
Messages:74
Registered:August 2006
Fair enough about the mortars and the sniper rifles.

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Corporal
Re: Stealth/knifing[message #158615] Fri, 21 September 2007 18:05 Go to previous messageGo to next message
Rednight is currently offline Rednight

 
Messages:103
Registered:April 2004
Location: United States
My best experiences have been during night attacks...the throw knives work very well when you nail someone right in the back.

I don't have many knife kills, but they are memoriable ones.

My advice is leave your Mercs on stealth mode alot...this will help them improve. I do that whenever I enter a sector and until the engage the enemy. I makes a big differences and more often then not the first enemy trooper they encounter has no idea that they are their.

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Sergeant
Re: Stealth/knifing[message #158662] Fri, 21 September 2007 23:28 Go to previous message
Muerte is currently offline Muerte

 
Messages:70
Registered:September 2007
Location: West USA
Of course, a good reason to knife, rather than to shoot an enemy with a silencer, is because knifing is quieter, less likely to attract attention.

However, I think for most, the biggest motivation to knife, rather than to shoot with a silencer, is simply because it's so cool when you take the enemy down with a knife. The reason it is so cool is because it is harder to do; if knife kills were as easy as shooting kills, they would not be as rewarding.

Using throwing knives is kind of in between; much more exciting than shooting, but not quite as satisfying as a knifing kill. The reason? because a throwing-knife kill is harder to pull-off than shooting, but easier than knifing.

Obviously, Hand-to-Hand/Martial Arts kills are basically like knifing kills; very cool on the occasion that you can do it, because it's not easy.

If I were to play a game where I wanted to focus on knifing/H-t-H/Martial Arts kills, I'd definitely play on Novice, and not feel a bit bad about it.

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Corporal
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