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Gun issues[message #291404] Sun, 02 October 2011 18:37 Go to next message
Chessman is currently offline Chessman

 
Messages:7
Registered:October 2011
Location: Noord-Holland
Long time lurker here Smile

Last week I reinstalled JA2 and the latest v1.13. It's impressive what this coummunity has accomplished, but there was one thing that absolutely puzzled me:

Some originally decent guns were abysmally inaccurate. First I thought it was the merc, but it seemed to be the gun.

Very effective: Enfield L85A2 (accuracy 68)
Abysmal: HK G3A3 (accuracy 79)

This is rather surprising considering the accuracy.

A similar thing with pistols versus carbines. The SKS and Ruger seemed to suck versus pistols.

[Updated on: Sun, 02 October 2011 18:38] by Moderator

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Private
Re: Gun issues[message #291415] Sun, 02 October 2011 21:48 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
You are probably using the New Chance To Hit system (NCTH). It somehow made long barreled weapons without scopes/optics quite inaccurate.
Get used to it or disable NCTH, i'd recommend.

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Sergeant Major
Re: Gun issues[message #291430] Mon, 03 October 2011 06:43 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
I think the Enfield is sold by default with a SUSAT (4x scope), that's why it's much more accurate than the G3.

Under 1.13, the NCTH system has some problem with most long arm weapons being not accurate enough. As you'll discover when you play along, autofire is however very (too) powerfull.

I suggest you to play with the AFS Mod, which is mostly solving those problems.

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Corporal 1st Class
Re: Gun issues[message #291438] Mon, 03 October 2011 12:14 Go to previous messageGo to next message
Chessman is currently offline Chessman

 
Messages:7
Registered:October 2011
Location: Noord-Holland
knightofni
I think the Enfield is sold by default with a SUSAT (4x scope), that's why it's much more accurate than the G3.


They had exactly the same attachments Smile


I'm not sure if the AFS mod will work for me as I play with the small gun selection. I personally think there is tremendous overkill in the amount of guns and attachments to the detriment of what's important, the game. But that's just me Wink

Disabling ncth is in the ini I presume. I will try that Smile

[Updated on: Mon, 03 October 2011 12:15] by Moderator

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Private
Re: Gun issues[message #291442] Mon, 03 October 2011 16:40 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
You can disable NCTH in the options menu, much easier.

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Corporal 1st Class
Re: Gun issues[message #291451] Mon, 03 October 2011 19:48 Go to previous messageGo to next message
Chessman is currently offline Chessman

 
Messages:7
Registered:October 2011
Location: Noord-Holland
Ok, I did some deeper research and understand the limitations.

It's no big deal with my current gun selection so I can live with it. And as said, it's just a menu setting, so I won't have to restart (my big fear).

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Private
Re: Gun issues[message #293596] Tue, 15 November 2011 12:51 Go to previous messageGo to next message
powerhouse11 is currently offline powerhouse11

 
Messages:34
Registered:August 2011
Sam_Hotte
You are probably using the New Chance To Hit system (NCTH). It somehow made long barreled weapons without scopes/optics quite inaccurate.
Get used to it or disable NCTH, i'd recommend.


ironically speaking, it makes guns, that is only available in full auto suck so much (even if it is short), that only way to make them useful was to set off NCTH, which makes projectiles go spraying, unlike ncth which would make projectles go left-to-right when full auto.

[Updated on: Tue, 15 November 2011 12:54] by Moderator

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Private 1st Class
Re: Gun issues[message #293598] Tue, 15 November 2011 12:59 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo Chessman, Most (but not all) Options.INI settings can be changed during a game and will not require a restart of a new game. Simply exit the game, change the file, start the game, load the save game, new setting is in effect. There are very few INI settings which require a new game, I believe increasing the number of allowed soldiers is one.

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Sergeant Major

Re: Gun issues[message #293651] Tue, 15 November 2011 22:44 Go to previous messageGo to next message
grody311 is currently offline grody311

 
Messages:8
Registered:November 2011
Location: Baltimore, MD
AFS mode says it lowers the max CTH and max accuracy. That's surprising that you guys consider that a fix, considering it's already basically a melee game right now with regard to how hard it is to actually hit anything unless you have someone like Lynx.

[Updated on: Tue, 15 November 2011 22:47] by Moderator

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Private
Re: Gun issues[message #293680] Wed, 16 November 2011 07:20 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
flounder
AFS mode says it lowers the max CTH and max accuracy. That's surprising that you guys consider that a fix, considering it's already basically a melee game right now with regard to how hard it is to actually hit anything unless you have someone like Lynx.


That's the Folding Stock System (with the stock folded) component of AFS and is not part of efforts to mitigate NCTH's excesses. AFS, under a different name, predates NCTH by quite some time. The specific NCTH band-aid in my projects is a +10 to NCTH Cap for all long guns when no scope is present, and some math to get rid of the bonus when scopes are present so I'm not simply shifting the problem over. Also, some re-scaling of accuracy and handling values, but those two were modified mostly to add more character to guns.

EDIT: note when I used "all long guns" above, I do not include copies of long guns with folding stock collapsed. The FSS stats take effect in those cases.

[Updated on: Wed, 16 November 2011 13:49] by Moderator

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Lieutenant

Re: Gun issues[message #293681] Wed, 16 November 2011 10:49 Go to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Monade

Dieter do you know exactly which commands cant be changed during a game? If yes it could be helpful to mark those not-changeable commands, [need restart to work] or something like that, in the options.ini to prevent confusing and questions in future!


Max number of mercs used to be not changable mid game. There was another one we discovered in the last 12 weeks, but unfortunately I can't remember what it was, my apologies. I really tried hard to remember it, it was something not obvious. What I said about "most" means almost all are changeable mid game.

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Sergeant Major

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