Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Do you allow casualties?
Do you allow casualties?[message #29127]
|
Mon, 26 August 2002 20:09
|
|
El_slapper |
|
Messages:31
Registered:March 2001 Location: Taverny, France |
|
|
:bunny: peace & love
Title says all : do you reload everytime one merc is dead, or do some of your mercs end up buried in Arulco?
I barley allow deaths, but, in epic & violent combat, I sometimes allow one Merc to have an honourable death.
Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
Re: Do you allow casualties?[message #29131]
|
Mon, 26 August 2002 21:17
|
|
J.C Kane |
Messages:2
Registered:August 2002 |
|
|
Well it depends who dies. If steroid gets killed -> defenite reload. If Gasket, Dimitri, Ira, Bull, Larry or any other easily replacable merc get their asses blown off, they are casualties of war. I actually shot Gasket myself... I really dislike the forgetfulness thing.
Report message to a moderator
|
Civilian
|
|
|
Re: Do you allow casualties?[message #29132]
|
Mon, 26 August 2002 21:46
|
|
Justas |
|
Messages:28
Registered:March 2002 Location: Estonia |
|
|
In the beginning, i didnt allow almost any casualities. whenever a merc got shot and it did more than 5-10 damage, i reloaded. But now i realized that this way it's no fun at all. Now i allow them to take critical shots, but i don't let them die. Although i do have a tendency of using Miguel as the 'cannon fodder' i let him open doors, go around corners as the first one. if he gets heavily wounded - whoops! :rolleyes:
Since i got many regen boosters, it's quite fun to let even better mercs get wounded. Example:
IMP opens a door in the ground level of Orta. An elite in the back corner shoots with his Rocket Rifle, narrowly misses my IMP and hits Hitman. Blam! and about -40 damage. So, instead of reloading, i shut the door, bandage Hitman and give him a regen boost. And he's back to full health Since the windows were shaded, i couldnt see inside, but then i dropped a grenade at the door, the explosion shattered all the windows and Shadow got a clear line-of-sight at the elite and finished him with 2 headshots :luckystrike:
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Do you allow casualties?[message #29134]
|
Tue, 27 August 2002 00:17
|
|
jamotide |
|
Messages:39
Registered:July 2002 Location: Germany |
|
|
When I started playing JA2 I used to reload everytime I took heavy damage and didnt let anyone die. Since my last game I try to reload more seldom, its just more fun. There are just some mercs that should not die, like my IMP and some other favourites. I only reload now, when they die. In my last game I had like 8 casualties, some good mercs too, like Scully and Numb.
But I gotta try an iron man game too, perhaps on easy difficulty,that should be tough too, cause now I play expert.
Report message to a moderator
|
Private 1st Class
|
|
|
|
|
|
|
|
|
|
|
|
Re: Do you allow casualties?[message #29144]
|
Wed, 28 August 2002 10:23
|
|
anna |
Messages:1
Registered:August 2002 Location: in your closet, in a box,... |
|
|
Quote:Originally posted by J.C Kane:
If steroid gets killed -> defenite reload. If Gasket, Dimitri, Ira, Bull, Larry or any other easily replacable merc get their asses blown off, they are casualties of war. I actually shot Gasket myself... I really dislike the forgetfulness thing. how can you prefer Steroid instead of Gasket??? :confused:
Report message to a moderator
|
Civilian
|
|
|
|
Re: Do you allow casualties?[message #29146]
|
Wed, 28 August 2002 13:08
|
|
Toast |
Messages:3
Registered:June 2002 |
|
|
It depends on the game - sometimes, I like to play by semi-Iron Man rules (due to occasional crashes, I'll do quick-saves during RT mode). Otherwise, I'll reload on a critical hit (loss of skill points) or death of a primary merc. But I agree - finding a way to save a badly wounded merc is a huge challenge - especially if you're low on medical supplies. I always keep a couple smoke grenades in reserve for just that purpose.
Report message to a moderator
|
Civilian
|
|
|
Re: Do you allow casualties?[message #29147]
|
Thu, 29 August 2002 02:15
|
|
Khaine |
|
Messages:65
Registered:July 2001 Location: Bergen, Hordaland, Norway |
|
|
To me, it's all about whether I'm playing a serious game or not. Lately, it's been more of the latter.
If in a serious game, I will not reload unless something completely ridiculous happens, i.e. Conrad blows Grizzly's head off by accident.
If I'm playing the type of games I usually do, I'll be playing around with different mercs and tactics, with no intention of finishing the game. It's just for the f*ck of it. On these occassions, I will save & reload a lot, as deaths and injuries will lower my amusement level.
Report message to a moderator
|
Corporal
|
|
|
Re: Do you allow casualties?[message #29148]
|
Fri, 30 August 2002 05:07
|
|
Justas |
|
Messages:28
Registered:March 2002 Location: Estonia |
|
|
Update: I only reload when someone dies or I run out of regen boosts
When i found out that Howard (was that his name?) in Balime sells regen boosts for $300/each and renews his supplies every now and then, i've piled up lots of them and now it's much more fun to play than it used to be. For everyone who hasn't tried it out yet, i strongly recommend it. I mean, so what if they cost $300 and you lose medikits? After 2-3 game weeks, you should be swimming in money
About reloading when a good merc dies: that's one thing why JA2 is so much different than X-COM. You like your mercs and can't get them back when they die. In X-COM, all the soldiers have faces, stats and names, but they're randomly generated every time. So, if one of them gets brainsucked, you just get -10 points, go back and hire another one for a few hundred bucks. That really makes you wanna go back to JA
Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: Do you allow casualties?[message #29150]
|
Tue, 13 September 2005 21:37
|
|
todanerd |
|
Messages:42
Registered:August 2005 Location: Taipei, Taiwan |
|
|
reload only if my imp is dead. i mean come'on, everybody models the imp as their alter ego. if i'm dead, there would be no fun in continuing the game. right now, bull and meltdown are k.i.a., instead of bringing them back through reloading, i decided to get someone else to fill in their shoes. they will be missed, but the fight must go on. it would make putting that last bullet thru the evil queen's skull much, much, much sweeter!!!
Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
Re: Do you allow casualties?[message #29155]
|
Tue, 27 September 2005 02:44
|
|
malthaussen |
|
Messages:91
Registered:January 2005 Location: Philadelphia |
|
|
I do some of that myself, but it can get kind of, well, chickenshit. For example, if a merc takes a serious hit, I can reload the previous turn's save, move someone one square or squeeze off a useless round, and that will change the random number generated for the enemy's shot, which might make him miss altogether.
Trying out different tactics is also a good reason to save. Hey, what really would happen if I charged that LMG firing from the hip? (Often, nothing at all. It's amazing what bad shots those redshirts are some times)
-- Mal
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
Re: Do you allow casualties?[message #29159]
|
Sat, 19 November 2005 14:12
|
|
Claymaker |
|
Messages:6
Registered:November 2005 |
|
|
I used to save and reload alot, but as I recently got back into JA2 with 1.13, I don't do that anymore. Actually, because you can just keep cloning your IMPs, I only relaod if my favorite mercs get wacked, and even then only if they get wacked in dumb ways. I've already gotten 2 IMPs I didn't like killed, King David style (put em' on the front line) If razor, haywire, grizzly, or fidel die, I am likely to reload, but I am pretty careful with them.
If I nail some guy in the head from point blank with 3 AP 9mm shots (and he isn't even elite) and then he wastes them, I also reload.
Report message to a moderator
|
Private
|
|
|
Re: Do you allow casualties?[message #29160]
|
Thu, 12 January 2006 03:57
|
|
toverkol |
|
Messages:10
Registered:February 2005 Location: holland |
|
|
usually reload at deaths, though it depends how old my save is, i tend to forget saving every now and then, and if the gap's too large i'll go with the new situation.
I usually do finish the combat in which this happens, to see if the next turn would have 4 more mercs die, get some knowledge of enemy whereabouts, or if i can manage with less or heavily wounded mercs.
I can always redo the whole battle afterwards, to much fun to see if you can make it, and then weigh whether it's been worth it.
In some cases i'll allow hero-sacrifices, like when the only way to win is getting one killed, or at least in a very dangerous position.
Like iwth the Kingpin battle i've posted today, if Barry wouldnt have amde it inside, it's too bad for Barry, i get more money and items than he could ever be of use, so if he gets blown up in the process, i can't bother, i just thank him for setting off the explosives.
Report message to a moderator
|
Private
|
|
|
|
Re: Do you allow casualties?[message #29162]
|
Tue, 21 February 2006 01:27
|
|
LegacyOfApathy |
|
Messages:101
Registered:September 2004 |
|
|
Not if I can avoid it.
Of course sometimes my characters get shot so much that taking a quick nap in the middle of a firefight seems like a good idea, and in a tense battle, my characters might choose to continue fighting rather than bandage themselves. But I don't let them die, or let them loose stat points usually "Got shot in the head and lost 15 wisdom"
Just yesterday, I won Jagged Alliance. I was Really Really bummed out afterwards though, since almost every single person I cared about died...
I had Ivan, Fidel, Beth, Speck, and Ellio thoughout the entire game. (I loved how Ivan refused to speak any language other than Russian). And I hired Mike to help asorb damage while attacking sector one.
I didn't know what to expect when I hired him, but his manner of speech reminded me of the Terminator.
They had the most elite equipment I could think of. Spectra armor- 75% protection. Gas mask, Extended ear, modified M16 rifles, 10-20 Grenades each. The list goes on.
I'll be gosh darned if it didn't take me at least 2-3 hours in real life time to make it to Santino's hideout. That island turned out to be one of the most heavily defended fortresses I've ever had to invade. It seemed that the main building spawned out 2-4 soldiers each turn.
And for the first time in Jagged Alliance, Grenades seemed to have little effect on enemies.
***
Long story shot. We meet Santino, he blows up. Mike runs out of the side door and saves himself. Ellio squeezes out though a hole in the wall after failing to save the sapling. Ivan and Beth were pinned down inside the building with enemy gun fire. Fidel shoved Speck out of the way to cross the bridges first, and Speck got shot to death trying to excape.
Well, if I didn't get speck out of the way, they would have both died -.-
Yep, out of everyone I brought with me. Only Ellio, Mike, and Fidel lived. Since they hid and waited it out until the day was over.
Does anyone else think that Brenda might be evil? She certainly gives off bad vibes to me...
Report message to a moderator
|
Sergeant
|
|
|
|
|
Re: Do you allow casualties?[message #29165]
|
Sun, 12 March 2006 10:10
|
|
Ma Rung |
|
Messages:18
Registered:March 2006 Location: Australia mate, on top no... |
|
|
Quote:Originally posted by J.C Kane:
Well it depends who dies. If steroid gets killed -> defenite reload. If Gasket, Dimitri, Ira, Bull, Larry or any other easily replacable merc get their asses blown off, they are casualties of war. I actually shot Gasket myself... I really dislike the forgetfulness thing. Bwahahahahahaha, poor old gasket, probably doesn't even remember. For me I always had him as a mechanic unless I had russians on the team, then of course he had to go. Thats a good one.....top that racist son of a *beeeeeeep*
In the past when I was more unaware of merc personalities etc I would have lengthy contracts to cut down on cost etc. You do this and suddenly steriod dont like Ivan.....I'd take out insurance on steriod and send him into battle.....
*EDIT* Aside from that I have never allowed merc deaths as I put a lot into training them up etc. They would get hit and be unconcious but never if they lost wisdom or dexterity etc.
Report message to a moderator
|
Private
|
|
|
|
Goto Forum:
Current Time: Mon Jan 06 23:05:04 GMT+2 2025
Total time taken to generate the page: 0.03141 seconds
|