Home » MODDING HQ 1.13 » v1.13 Coding Talk » Lower bullet damage with distance
Lower bullet damage with distance[message #292548] Sat, 22 October 2011 01:15 Go to previous message
usrbid is currently offline usrbid

 
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Registered:December 2008
Not sure if NCTH does that already, bullets will do less damage the more they travel through air.

There are a variety of factors, but I think it can be simplified that a bullet should gradually do less damage based on how far the impact area is from the shooter.

For example at the weapon's maximum range, the one displayed when you hover over the weapon, the damage could be 75% or 66%. At double the distance this could drop to 50% or 25%. This is a little extreme in real life but should make the effect noticeable in game.

Another positive effect is that sniper rifles with a huge range will distinguish themselves in game as their damage is not reduced compared to other weapons.

I had this idea while I was slaughtering gangsters in the UC subway like cattle with hollow point pistols. I was able to one shot kill bad guys way beyond the gun's range dropping enemies like flies in a circle around me, it felt surreal.

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Sergeant Major

 
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