Dead bodies dissapear on mac osx[message #284131]
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Mon, 20 June 2011 22:16
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timoww |
Messages:1
Registered:June 2011 |
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Hey guys,
Are you also encountering the little bug of enemy corpses dissapearing right after you've killed them? Could someone point me in the direction of a fix for this bug?
I'm using walnut 0.12 (build 04.12.02)
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Civilian
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Re: Dead bodies dissapear on mac osx[message #290409]
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Wed, 07 September 2011 01:23
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legolegs |
Messages:1
Registered:August 2011 |
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Dunno if anyone is still interested but anyway I'll clarify a bit: although the game can store an unlimited amount of dead bodies, there is a limit of 100 bodies to display and to handle the rotting process.
The limit can be easily increased by changing the line 144 in file Build/Tactical/Rotting_Corpses.h and recompiling (it would not affect the saves).
Corpses are automatically removed after 3 days during sector loading. Note: maybe the crows also leave some kind of invisible corpses, do not kill them save the wild nature of Arulco.
If anyone has troubles with corpses leave sector, wait 3 days, load it back and try to make some dead bodies. If bug will continue to annoy you - send me your save file, I'll try to investigate it.
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Civilian
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Re: Dead bodies dissapear on mac osx[message #297629]
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Thu, 02 February 2012 14:36
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Stingo |
Messages:2
Registered:January 2012 Location: Siberia, Russia |
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Hello, have the same issue on Windows XP.
On other OS - Windows 7 x64 coprses stay when you killed somebody, i've copied game files and .ini file from Win7 to WinXP - same problem, no corpses.
Using 0.12.1 Walnut 04.12.02
Can somebody help?
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Civilian
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Re: Dead bodies dissapear on mac osx[message #297722]
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Fri, 03 February 2012 06:45
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Stingo |
Messages:2
Registered:January 2012 Location: Siberia, Russia |
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Hello again!
Scheinworld
The last (unofficial) Stracciatella .exe for Windows users which was released for the public was compiled by Ddass "ja2stra-r7059hotfix3"
Yep, the problem solved for Windows XP, dead bodies appeared, even bodies of the enemies killed in old version appeared when I loaded save in ja2stra-r7059hotfix3.
One thing that cocern me is that game said something about loaded savegame was saved in other version, but I hope everything will be good.
Thanks a lot, Scheinworld!
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Civilian
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Re: Dead bodies dissapear on mac osx[message #304669]
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Mon, 14 May 2012 18:44
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asper |
Messages:4
Registered:May 2012 |
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Hi guys!
I have the same problem. Enemy corpses disappear immediately upon hitting the ground. All data files are installed (from the GoG version), all are lowercase.
I use the latest Walnut build, r7059, on Arch Linux 64-bit, latest SVN revision installed.
Is there maybe also a fixpack like for the Windows exe for the source code itself, so I can compile it on Linux?
[Updated on: Mon, 14 May 2012 18:45] by Moderator Report message to a moderator
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Civilian
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Re: Dead bodies dissapear on mac osx[message #304672]
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Mon, 14 May 2012 18:58
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asper |
Messages:4
Registered:May 2012 |
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I have the tilecache folder, all the files listed by omni_graphical are there. At work now, if needed I'll post the contents from home.
I read there are newer versions but that Tron hasn't updated his site in a long time. Anyone know where I could download those? Edit: dound them here https://launchpad.net/~bojo42/+archive/ja2-stracciatella/+packages , I'll try this when I get home.
[Updated on: Mon, 14 May 2012 19:04] by Moderator Report message to a moderator
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Civilian
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Re: Dead bodies dissapear on mac osx[message #304892]
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Thu, 17 May 2012 11:43
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asper |
Messages:4
Registered:May 2012 |
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Well, no dice, I am now using the revision 7072 (on linux), and dead bodies still disappear.
This is my tilecache folder:
c_dead1.jsd
c_dead1_nb.jsd
cp_dead1.jsd
cp_dead1_nb.jsd
ct_dead.jsd
ct_dead1.jsd
ct_dead1_nb.jsd
ct_dead_nb.jsd
cw_dead1.jsd
cw_dead1_nb.jsd
f_d_bck.jsd
f_d_bck_nb.jsd
f_d_dhd.jsd
f_d_dhd_nb.jsd
f_d_fall.jsd
f_d_fall_nb.jsd
f_d_fallf.jsd
f_d_fallf_nb.jsd
f_d_fwd.jsd
f_d_fwd_nb.jsd
f_d_jfk.jsd
f_d_jfk_nb.jsd
f_d_prn.jsd
f_d_prn_nb.jsd
f_d_wtr.jsd
f_d_wtr_nb.jsd
f_dead.jsd
f_dead_nb.jsd
fly_shdw.sti
ft_dead1.jsd
ft_dead1_nb.jsd
ft_dead2.jsd
ft_dead2_nb.jsd
gen_blow.sti
h_dead1.jsd
h_dead1_nb.jsd
h_dead2.jsd
h_dead2_nb.jsd
heli_sh.sti
hm_wrek.jsd
i_dead1.jsd
i_dead1_nb.jsd
ic_wrek.jsd
j_dead.jsd
k_dead1.jsd
k_dead1_nb.jsd
k_dead2.jsd
k_dead2_nb.jsd
knifing.sti
l_dead1.jsd
l_dead1_nb.jsd
m_bck.jsd
m_bck_nb.jsd
m_d_bck.jsd
m_d_bck_nb.jsd
m_d_dhd.jsd
m_d_dhd_nb.jsd
m_d_fall.jsd
m_d_fall_nb.jsd
m_d_fallf.jsd
m_d_fallf_nb.jsd
m_d_fwd.jsd
m_d_fwd_nb.jsd
m_d_jfk.jsd
m_d_jfk_nb.jsd
m_d_prn.jsd
m_d_prn_nb.jsd
m_d_wtr.jsd
m_d_wtr_nb.jsd
m_dead1.jsd
m_dead1_nb.jsd
m_dead2.jsd
m_dead2_nb.jsd
m_jfk.jsd
m_jfk_nb.jsd
miniboom.sti
mn_dead1.jsd
mn_dead1_nb.jsd
mn_dead2.jsd
mn_dead2_nb.jsd
msle_sma.sti
msle_smk.sti
msle_spt.sti
must_exp.sti
mustard2.sti
mustchze.sti
mustrd.sti
p_decomp2.jsd
q_dead.jsd
q_dead_nb.jsd
qn_dead.jsd
s_burnt.jsd
s_d_bck.jsd
s_d_bck_nb.jsd
s_d_dhd.jsd
s_d_dhd_nb.jsd
s_d_fall.jsd
s_d_fall_nb.jsd
s_d_fallf.jsd
s_d_fallf_nb.jsd
s_d_fwd.jsd
s_d_fwd_nb.jsd
s_d_jfk.jsd
s_d_jfk_nb.jsd
s_d_prn.jsd
s_d_prn_nb.jsd
s_d_wtr.jsd
s_d_wtr_nb.jsd
s_dead1.jsd
s_dead1_nb.jsd
s_dead2.jsd
s_dead2_nb.jsd
s_expld.jsd
shckwave.sti
smalmust.sti
smalsmke.sti
smaltear.sti
smkechze.sti
smoke.sti
spit2.sti
spit_gas.sti
tear_exp.sti
tearchze.sti
teargas.sti
tk2_wrek.jsd
tk2_wrek_nb.jsd
tk_wrek.jsd
tk_wrek_nb.jsd
w_dead1.jsd
w_dead1_nb.jsd
w_dead2.jsd
w_dead2_nb.jsd
wat_exp.sti
zgrav_a.sti
zgrav_b.sti
zgrav_c.sti
zgrav_d.sti
These are all from the GoG version and many are 1KB in size. Anyone have any idea for me.. ?
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Civilian
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Re: Dead bodies dissapear on mac osx[message #304898]
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Thu, 17 May 2012 13:58
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asper |
Messages:4
Registered:May 2012 |
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The issue is suddenly fixed, I don't know what exactly happened. removing all versions and compiling the Tron SVN trunk did the trick - it seems that SVN is up to date after all (7072). Thanks for the help guys!
Now only to get the 800x600 mod to work...
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Civilian
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