Home » MODDING HQ 1.13 » v1.13 Coding Talk » How does % condition of the silencer work?
How does % condition of the silencer work?[message #298538] Sat, 11 February 2012 09:55 Go to previous message
Istrebitel is currently offline Istrebitel

 
Messages:212
Registered:December 2009
Location: Russia, Saint-Petersburg
Greetings.

Trying to track a rogue situation when enemy would throw a flare at me at night when he didnt have sight of me and was way too far to hear me fire.
I'm playing lastest 1.13 no mods, favor night ops with silencers, my weapons are Aug PARA and FN P-90, loudness 7 and 11 respectively. Last time this happened with enemies were at ~16 tiles away.
My suppressors are 90% and 97% condition.

Now, I did throw a flare at an opponent and maybe they are supposed to detect you if they saw anything throwable coming their way?
But i cannot reproduce this "toss a flare back" situation - in other times when i'd throw a flare from a closer distance, ~13 tiles, enemy'd just run away from light and thats it. Maybe try to come back to light towards me and run away again.

From what item status window tells me, worn suppressor just decreases its effectiveness, meaning worn suppressor gives less proportional volume resistance. Saw my FN P-90 go to 12 loudness because of that. Is this information correct, or misleading? I mean, it seems to me that % of missing suppressor condition = % chance that suppressor wont suppress the next shot.

Can someone who coded the game clear this up please?

[Updated on: Sat, 11 February 2012 09:55] by Moderator

Report message to a moderator

Sergeant 1st Class
 
Read Message
Read Message
Read Message
Previous Topic: Lower bullet damage with distance
Next Topic: Congratulating buddy on a kill frequency.
Goto Forum:
  


Current Time: Wed Feb 19 09:38:01 GMT+2 2025

Total time taken to generate the page: 0.00663 seconds