Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGS: NEW 1.13 RELEASE (4870)
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300369]
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Sun, 26 February 2012 20:43 
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Jormasteri |
Messages:3
Registered:February 2012 |
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Hmmm, wondering if this problem of mine can be caused by using
Map Editor to add items (different armor sets) to a map?
If newinv doesn't support all the items I add with map editor the game crashes?
If so, what body armor type is not supported by this newinv.
(The last time I tried to reproduce the bug JA2 just crashed without error message)
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300637]
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Thu, 01 March 2012 01:34 
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chatumao |
Messages:3
Registered:December 2011 |
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i found one, too.
while in combat (or maybe also while in normal, didn't test) when inspecting sector inventory game crashes if specific item information are activated via right click. crash can be avoid though if the item is right-clicked again. after that it is safe to leave inventory window.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300874]
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Sat, 03 March 2012 21:39 
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chatumao |
Messages:3
Registered:December 2011 |
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ok, found another thing...
ja2 1.13 v4870
right know i'm training imp mercs with ira in marksmanship. she got 55 but she's training them far beyond it. game gave notice when marksmanship reached 30, as if no more experience could be gained by training, but skill stats just keep on improving. had this in the last version, too. i think back then i trained 6 imp mercs with lousy ira, everyone of them had 100 marksmanship eventually...
please ask if further information/savegame/log is needed.
i manipulated the ini a little, but didn't change anything like this AFAIR.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300880]
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Sat, 03 March 2012 22:13 
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ActionHank |
Messages:1
Registered:June 2011 |
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When i use a scope and laser on the same weapon the laser aim bonus always overrides the scope aim bonus.
Not sure if this is a new feature but i'm sure this did't happen in previous versions.
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300900]
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Sun, 04 March 2012 03:39 
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BigCheeto |
Messages:1
Registered:March 2012 |
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Ran into bug going from G:3 Coastal Road to H:3 Grumm Mine
Message comes up
RUNTIME ERROR - PRESS TO EXIT
Assertion Failure [Line 826 in function PrePareEnemyForSectorBattle.in file. \Queen Command.cpp]
Attempting to do a debug save as Save Game97.sav (this may fail)
(ubNumElites) != (0) but they should be equal
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Civilian
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300913]
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Sun, 04 March 2012 08:39 
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sabresandy |
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Messages:65
Registered:February 2012 |
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Running the latest build, getting a nasty bug with the Hummer in M10. Attempting to move it several of other squares appears to make the pathfinding calculate that it should move through an ocean square south of Balime, at which point the game crashes.
EDIT: cancelling the route by unassigning everyone from the Hummer and sending them back in worked as a fix.
[Updated on: Sun, 04 March 2012 09:19] by Moderator Report message to a moderator
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Corporal
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300962]
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Mon, 05 March 2012 00:10 
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rishta |
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Messages:7
Registered:February 2011 |
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Sam_HotteJipegI didn't find the way to burst and aim at the same time.
Mousewheel. Doesn't work in WINE. ([MOUSEWHEEL] works in other windows apps under wine though.)
[Updated on: Mon, 05 March 2012 00:19] by Moderator Report message to a moderator
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300966]
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Mon, 05 March 2012 00:16 
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rishta |
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Messages:7
Registered:February 2011 |
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Running 4870 + AIMNASv25:
- can't see general properties of a gun in tactical (assertion failure),
- Fatima says "ok, follow me, yada-yada" and she doesn't move, so I can't get to the rebel base,
- shipments arrive, but they don't appear anywhere (ca. 20 shipments, all lost, despite losing being turned off in .ini),
Is there a version of AIMNAS/WF guaranteed to work with 4870 OR 45xx?
[Updated on: Mon, 05 March 2012 00:19] by Moderator Report message to a moderator
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300971]
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Mon, 05 March 2012 00:30 
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DepressivesBrot |
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Messages:3647
Registered:July 2009 |
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rishtaRunning 4870 + AIMNASv25:
- can't see general properties of a gun in tactical (assertion failure),
- Fatima says "ok, follow me, yada-yada" and she doesn't move, so I can't get to the rebel base,
- shipments arrive, but they don't appear anywhere (ca. 20 shipments, all lost, despite losing being turned off in .ini),
Is there a version of AIMNAS/WF guaranteed to work with 4870 OR 45xx? v25 should only be used with HAM5 as it was specifically tailored to the new functions. Did you follow the instructions or otherwise mess around with the files? Aside from that:
1) might be a missing graphic somewhere, not sure
2) known issue with big maps (hint: smeag would be very happy if that was fixed, although I suspect deeper issues with the NPC scripts on big maps)
3) might be a faulty xml entry or looking at the wrong crate
As to the last question, we guarantee nothing, especially not that something works and above all, that Testversions work. v21 should work reasonably well though.
[Updated on: Mon, 05 March 2012 00:31] by Moderator Report message to a moderator
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #300977]
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Mon, 05 March 2012 01:25 
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rishta |
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Messages:7
Registered:February 2011 |
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DepressivesBrotThose instructions. You obviously found the SCI thread already, for completeness though >>>here<<<. Although I currently wouldn't use the absolutely newest unstable SCI, maybe r4900 or 4915. [Russian] Tanks.
OK, No luck. JA2+1.13+HAM+AIMNASv25 -> shipments don't arrive (looked in both warehouses, the little one in the north and the one where the idiot airport manager is, used the cheat to order stuff quickly again and to reveal the shipment in tactical).
[Updated on: Mon, 05 March 2012 01:58] by Moderator Report message to a moderator
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #301511]
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Sun, 11 March 2012 10:33 
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Fozzie |
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Messages:183
Registered:April 2010 Location: Germany |
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I'm playing "pure" 1.13 v.4870 (German) and have come across several bugs/problems:
1. San Mona:
- Tony's video store: the whole building is always empty, no Hans, no Brenda, no Tony, at any time of day/night. I set the .ini to Tony being always at home.
- Boxing club: Darren never shows up.
- Kyle never shows up, I can rescue Maria and get the deed from Angel, but I can't finish the quest.
2. Meduna:
- In the Bloodcat Arena sector, disarming a mine next to the wall of one of the "corner watch rooms" causes enemies to "morph" through the spot as if there was a hole in the wall.
- In the Hedge Maze sector I was unable to find the last enemy, so I gave the moving order to the east-adjacent sector and on strategical map cancelled that order (right click) to have the mercs turn back immediately (leaving and reentering normally helps with that unfindable last enemy). At reentering the area, the sector map would only let me place my mercs at the opposite west side and since there's only ocean, the game would consequentially crash on trying to place the mercs with the error message displayed that the sector has no access point in that area. So I let my squad move completely to the eastern sector, then moved them back and it worked this time. I looked for the last enemy and found out that it was a tank that had been miraculously "replenished". I repeated it a few times and the specific tank being replaced changed randomly. After blowing it up again, though, the sector was declared enemy free and I could go on.
- Each and every time I entered Deidranna's palace through the secret tunnel to the fireplace, a strange bug occurred. Joe would taunt me, then after a short conversation attacks with turn-mode triggering, of course. Whenever I ended the turn, then, the cursor would switch to the eternal stopwatch of doom with the only option to end the game with Alt+X, any other hotkeys (like Quickload) and the graphical interface wouldn't work.
3. Militia training:
I trained militia in Grumm and wanted to get them to "all elite". When all garrison slots were filled with elites in the sector my trainers were in, the game would offer the option to train further, since in the surrounding sectors there were still regular militia. On completion of that training assignment, the game would crash with an assertion failure. This did not happen, though when I "spread" militia in town with the "Automatic" button in the garrison screen before the training was finished.
4. No "coolness" remarks:
On a complete playthrough, none of my mercs ever made a remark admiring the weapon being used (like Wolf mentioning firepower), not even on rather advanced guns like the DSR-1 or SCAR-H. This might be a problem with Sci-Fi mode, though. Cause I also had a hard time finding 7.62 ammo towards the end-game, since everybody and their uncle were almost exclusively using Rocket Rifles or some variant of the XM8 and thus 5.56 ammo. I have yet to play a campaign in Normal mode, maybe it won't be a problem, then. But regardless, I think even if it's tied to Sci-Fi, overall "coolness" threshold is a little off if nothing beneath an XM8 can trigger the "loving that gun" remarks.
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Staff Sergeant
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #302017]
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Mon, 19 March 2012 23:49 
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gas |
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Messages:8
Registered:May 2011 Location: Italy |
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Hello, got a weird bug here with the JA2_113_FullRelease_English_4870.exe, reading other posts it seems its not common, so im asking if anyone have any idea how to solve it.
In most occasions mercs walk looking backwards (sometimes reloading the game they act normal for a while), i cant directly select mercs pressing the portraits but only using the left-right arrows in the bottom panel, also most of the keyboard shortcuts are not working.
It works the page up / page down / home / end /ins /del as intended, plus it works the shift+N while all the other keys dont do what is espected ( into specific spacebar, key L, F, I, J dont do nothing at all).
Im using Win 7 64, and its the first time i install ja2 on this os.
Previously i was using other 1.13 releases (i used more then one in the past, with or without wildfire maps, besdie the known bugs i always had no issues and im quite used to the ini files nowadays.
Any ideas ?
Thx
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Private
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #302033]
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Tue, 20 March 2012 04:52 
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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Hi gas. Read DepressivesBrot's reply again. You need to press the [Alt] key, not [Alt]+[Tab]. Alt-tabbing out of the game is the reason for this strange behaviour.
To be specific: What happens when you alt-tab to the desktop is that you press the [Alt] key which gets registered by the game as "[Alt] is now activated". If you release it, the game registers "[Alt] is now deactivated". If you alt-tab, however, your operating system leaves the game and it doesn't receive any more keyboard inputs. So when you let go off the [Alt] key, the game doesn't know that.
You go back into the game and the game still thinks your finger is on [Alt]. Whatever you do is now prefixed with the [Alt] key. [Alt]+[LMB] in tactical mode lets your mercs walk backwards. [Alt]+[L] is a quickload.
To fix this, you have to make sure the game knows you don't press [Alt] anymore. So press it one more time after going back into the game to send the two inputs to the game. "[Alt] is now pressed, I'll ignore that one since I already know that" - "[Alt] is not pressed anymore, I'll go back to normal".
Each keyboard stroke is two inputs. On and off. Hit the key, let go off it. You need to "let go" off the [Alt] key for the game to know that it's supposed to work "normally".
Glad to help.
Edit: Mine is bigger, Sam_Hotte. Mine is bigger.
[Updated on: Tue, 20 March 2012 04:53] by Moderator Report message to a moderator
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #302275]
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Fri, 23 March 2012 23:29 
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nhja2fan |
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Messages:25
Registered:March 2012 |
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Here's a bug that has been in the game a while, so this might not be the best place to post this.
I'm running JA2 Gold Eng -> 1.12 -> 4870 (no other mods)
In H14, there is a Druganov with a 10x scope. In the original game this was fine, in this game,
it can cause problems with inventory in that sector. In this case, I had 112 items (no 10x scope listed) in the strategic inventory screen. If I entered tactictal, then back to strategic, all of these items are gone, replaced by an inaccessible 10x scope.
You are able to take all of these items out to another sector to avoid losing them. Then opening/closing the cabinet and desk in the small building made the 10x scope accessible.
The more permanent solution I did was to use the map editor to delete, then re-add the druganovs. This seemed to fix the problem, though I didn't replay the sector. I think it fixed the problem because, 1) it removed the warning about the 10x scope in the map editor and 2) it allowed going from strategic to tactical without loss of items.
So, not really a 4870 specific bug, but it's in there.
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Private 1st Class
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #302305]
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Sat, 24 March 2012 13:34 
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Biernath_J |
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Messages:166
Registered:August 2003 Location: Poland |
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nhja2fanHere's a bug that has been in the game a while, so this might not be the best place to post this.
I'm running JA2 Gold Eng -> 1.12 -> 4870 (no other mods)
In H14, there is a Druganov with a 10x scope. In the original game this was fine, in this game,
it can cause problems with inventory in that sector. In this case, I had 112 items (no 10x scope listed) in the strategic inventory screen. If I entered tactictal, then back to strategic, all of these items are gone, replaced by an inaccessible 10x scope.
You are able to take all of these items out to another sector to avoid losing them. Then opening/closing the cabinet and desk in the small building made the 10x scope accessible.
The more permanent solution I did was to use the map editor to delete, then re-add the druganovs. This seemed to fix the problem, though I didn't replay the sector. I think it fixed the problem because, 1) it removed the warning about the 10x scope in the map editor and 2) it allowed going from strategic to tactical without loss of items.
So, not really a 4870 specific bug, but it's in there.
Wow, so it's NOT map related!
In my current game (4968 + WF maps) I have 3 sectors with this bug. I created a separate thread about it too.
So, the solution to this is edit the maps and delete/replace those sniper scopes?
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Staff Sergeant
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Re: BUGS: NEW 1.13 RELEASE (4870)[message #302379]
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Sun, 25 March 2012 20:03 
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Biernath_J |
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Messages:166
Registered:August 2003 Location: Poland |
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nhja2fanHere's a bug that has been in the game a while, so this might not be the best place to post this.
I'm running JA2 Gold Eng -> 1.12 -> 4870 (no other mods)
In H14, there is a Druganov with a 10x scope. In the original game this was fine, in this game,
it can cause problems with inventory in that sector. In this case, I had 112 items (no 10x scope listed) in the strategic inventory screen. If I entered tactictal, then back to strategic, all of these items are gone, replaced by an inaccessible 10x scope.
You are able to take all of these items out to another sector to avoid losing them. Then opening/closing the cabinet and desk in the small building made the 10x scope accessible.
The more permanent solution I did was to use the map editor to delete, then re-add the druganovs. This seemed to fix the problem, though I didn't replay the sector. I think it fixed the problem because, 1) it removed the warning about the 10x scope in the map editor and 2) it allowed going from strategic to tactical without loss of items.
So, not really a 4870 specific bug, but it's in there.
I opened three WF maps (that suffer from the same error) in map editor today. It seems that in one case, there's an SKS with a sniper scope, in other cases it seems to be a remington 870 with a sniper scope. At least, that's what editor says.
I was not able to find those guns on the maps though, nor the scopes. No clue what to do next.
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Staff Sergeant
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