Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Agility, Sniper Rifles
| Agility, Sniper Rifles[message #302477]
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Tue, 27 March 2012 10:28
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MrShower |
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Messages:6
Registered:March 2012 |
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Hi, I'm pretty new to JA 1.13 and I have two questions.
How do I increase agility in the current version? Sneaking around enemies like in the original game doesn't seem to work.
Are there scopes for sniper rifles which improve shooting at night?
Thanks a lot!
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Private
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| Re: Agility, Sniper Rifles[message #302480]
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Tue, 27 March 2012 13:11 
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| Gambigobilla |
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Messages:690
Registered:July 2008 |
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Welcome to the pit MrShower
1. There are detailed descriptions in Headrock's How Does It Work series but for tl;dr : sneaking (sorry but you are mistaken), attacking with knife, dodging knife attacks, stealing items from enemies hands, punching, throwing grenades, and dodging shots (not the best way for training). Also you can change how fast your stats increase. There is a program called "ini editor" in your JA2 installation folder. Under "Tactical Difficulty Settings" there is a setting "AGILITY_SUBPOINTS_TO_IMPROVE". Default value is 50, lower it for faster increase, raise it for slower increase.
2. I haven't played vanilla 1.13 in ages but if there isn't one, you should consider playing an item mod for 1.13 like Arulco Folding Stock or AIMNAS. Also there is a program called "XML Editor" (oh my, i felt like program salesman) you can change items.
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First Sergeant
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| Re: Agility, Sniper Rifles[message #302666]
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Mon, 02 April 2012 02:11 
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Vincent J. Claymore |
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Messages:285
Registered:February 2011 |
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I guess my question more or less fits here...
I've noticed, that having a good Agility and thusly high AP can be a disadvantage... in my current team, my AE has a maximum AP of 25 (seems to be the absolute max?) and good ole Dynoma has Agi 58 and only 18 max AP... now I've noticed, that it takes Dynamo only a fraction of the AP to fire his MSG sniper rifle, than my AE (identically equipped guns)... he can fire an unaimed shot for about 5 AP, my AE needs 14 AP for the first shot... this means, that Dynamo can fire two shots, each with +4 aim, while my AE cannot shoot twice... this can impossibly be intended?
Is there any way of applying fixed AP-costs for all actions? I mean... running always costs the same, why is shooting related to your AP-max?
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Master Sergeant
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| Re: Agility, Sniper Rifles[message #302688]
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Mon, 02 April 2012 15:01
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Vincent J. Claymore |
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Messages:285
Registered:February 2011 |
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Okay! Thanks for that. Yeah, I checked... the last time I posted here was about 14 months ago, so I probably have the 1.13 release of January 2011 - or before.
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Master Sergeant
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