Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #302312] Sat, 24 March 2012 16:12 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
Picking Screw's gearkit with S&W model 29, you get a revolver holster. M29 does not fit into the holster, obviously Smile

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #302507] Wed, 28 March 2012 02:14 Go to previous messageGo to next message
steggieav is currently offline steggieav

 
Messages:7
Registered:March 2012
I threw together Smoke's battlesounds. Nothing too fancy.


Also, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file.

I'd appreciate any feedback you can give.

[Updated on: Fri, 01 June 2018 06:49] by Moderator

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303019] Sun, 08 April 2012 14:33 Go to previous messageGo to next message
Arkard is currently offline Arkard

 
Messages:18
Registered:January 2004
Location: Finland
Awesome mod. Great job everyone involved! Was Leech's order acknowledgement in DG realy "be rational" or something like that? It's been a while since I played that one.

Kazuya's done a great work on the portraits, although I personally would fix Screw's skin color. Also, I'm not really feeling Snake's portrait.. it just looks wrong somehow. Bob also should have a bit more hair on the top, I think it has something to do with the perspective. Anyway, just minor thing.. maybe I should comment on the Kazuya portrait topic.. not sure.

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303334] Thu, 12 April 2012 21:15 Go to previous messageGo to next message
spelid is currently offline spelid

 
Messages:8
Registered:August 2007
Thank you for bringing them back!

I've recruited all of them and taken them to Trixa on the Arulco Revisited maps. The portraits work fine although Screw

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303465] Sun, 15 April 2012 17:35 Go to previous messageGo to next message
Akilae is currently offline Akilae

 
Messages:16
Registered:July 2011
Location: France
I'm experimenting with the portraits, trying to fix the JA:DG mercs that stand out too much in the roster.

Any idea on what are those yellow dots on Boss' headband? They do stand out very badly, I got rid of them for the time being.

[Updated on: Sun, 15 April 2012 17:37] by Moderator

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303483] Sun, 15 April 2012 23:34 Go to previous messageGo to next message
Akilae is currently offline Akilae

 
Messages:16
Registered:July 2011
Location: France
http://imageshack.us/photo/my-images/593/previewbnn.jpg/

Here we go, would you consider it an improvement? I reckon the bigface could use a bit more work.

[Updated on: Sun, 15 April 2012 23:53] by Moderator

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303526] Tue, 17 April 2012 09:52 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Hell... I like it...

only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303628] Thu, 19 April 2012 18:32 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Hey, I'm here! Playing the new AIMNAS version!!! No time for modding hahaha

I don't know what to do next.
We need all camo faces, but I can't drow at all Sad
Also we need Kazuya for new JADG faces!


What happened to Kazuya?!? Where is he? I hope nothing bad...

[Updated on: Thu, 19 April 2012 18:34] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303630] Thu, 19 April 2012 18:40 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
steggieav
I threw together Smoke's battlesounds. Nothing too fancy.
http://www.mediafire.com/?zkq44q4g52tznct

Also, I've finally completed Doc Koolhan's voicepack. He was tricky because he had two different voice actors for JA and JA:DG. The pack includes speech, battlesounds, and an edt file. http://www.mediafire.com/?3me8t5319w1wxwl
I'd appreciate any feedback you can give.

Nice work!
I think you could work on the dialogs instead of me Smile
But without new faces there is nothing we can do Sad

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303706] Sat, 21 April 2012 05:33 Go to previous messageGo to next message
steggieav is currently offline steggieav

 
Messages:7
Registered:March 2012
Thanks for the compliment. Been kind of delayed, but I'm back to working on Wink's voice.
Is it possible to add new situations in which dialogue is used? There's some quotes I really like, but I can't think of a situation to use them.
Also, would you mind if I did some changes to the dialogues mercs you already added?

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #303763] Sun, 22 April 2012 20:21 Go to previous messageGo to next message
Akilae is currently offline Akilae

 
Messages:16
Registered:July 2011
Location: France
smeagol
Hell... I like it...

only thing still wrong with the pic is maybe the nose. It looks a bit too 2 dimensional if you know what I mean. Compare just the nose to the other noses on the AIM page and you'll probably smell it (ehhh.... "see it"... damn too many noses in one sentence).


It does feel weird, might be tricky to fix it though.

Can't do plastic surgery to make it prettier, wouldn't be Boss, if I did, would it? I'd rather try to fix it through lighting, No idea how yet, mind you.

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304158] Wed, 02 May 2012 07:00 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Hi everyone.
Can someone do all types of Camo faces for the JADG Mercs for this project?

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304178] Wed, 02 May 2012 16:14 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Dimitri
Hi everyone.
Can someone do all types of Camo faces for the JADG Mercs for this project?


The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.

[Updated on: Wed, 02 May 2012 16:14] by Moderator

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304236] Thu, 03 May 2012 06:09 Go to previous messageGo to next message
Nixou is currently offline Nixou

 
Messages:57
Registered:January 2008
Location: France

RoWa21
Dimitri
Hi everyone.
Can someone do all types of Camo faces for the JADG Mercs for this project?


The original Camo Faces were made with GIMP by Jazz. I have all the original GIMP template files if someone is interested and if it helps in any way. Just PM me.


I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces

[Updated on: Thu, 03 May 2012 06:10] by Moderator

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304239] Thu, 03 May 2012 08:32 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Nik

I use GIMP. If your templates have still the layers (project file xcf format), then it will be child's play to do the deadly games camo faces

Kazuya made the faces, not me.
He's unavailible right now...
I have nothing, just the mod sti files Sad

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304734] Tue, 15 May 2012 19:09 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Version 3.0

Fixed a lot of Speech files.
Added some new speech from JA1 series. (Spike, Snake, Vinny and many others)
Fixed Ivan's quotes.
Organized merc's salaries.
Edited merc's stats and traits.
Gary moved to A.I.M..

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304773] Wed, 16 May 2012 08:23 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
RoWa21

@dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGear.xml

Thanks. But after I copy\paste this file, my XML Editor crashes everytime.
Have no idea.


And a question:
Can we add more new IMPs faces to the roster?
Not replace, but adding new ones.
I was trying to add Kazuya's FOTBOS guys like new IMP faces, but there is a complicated problem - I can't edit their eyes\mouth coordinates.
Jagged Alliance 2\Data-1.13\TableData\IMPPortraits.xml - I can edit here everything - clothes, hair etc. But not the coordinates.
Tried to edit in the MercProfEditor and direct in wordpad. Same shit. I type in the true coordinates, but in game they don't work, the eyes and mouth moving defective.

Tried to replace 216 or 217 or adding a new one on 199 with this guys
Hachiryoku

http://img4.imageshack.us/img4/817/201set.png

Download here

http://img15.imageshack.us/img15/3358/204set.png

Download here


coordinates are
1st:
48x43
eyes x=9 y=4
mouth x=9 y=23

2nd:
48x43
eyes x=13 y=5
mouth x=11 y=23

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304774] Wed, 16 May 2012 09:29 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Dimitri
RoWa21

@dimitri: you should update the following 3 files in your MOD with those files from svn game dir, because your files are out of date:
https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercStartingGear.xml

Thanks. But after I copy\paste this file, my XML Editor crashes everytime.
Have no idea.


You have to use the latest XML Editor from SVN GameDir. Than it works fine.

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304781] Wed, 16 May 2012 10:04 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...

Anyway, you need to start a new game for the coordinates to be picked up properly.

1st pic looks like he could use voice #2, but methinks Rico needs some sounds ripped from JC/JC2 Wink

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304785] Wed, 16 May 2012 10:22 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Madd Mugsy
Flugente mentioned this problem with coordinates on IRC a couple weeks ago... at least IIRC it was Flugente, if not then my apologies...

Anyway, you need to start a new game for the coordinates to be picked up properly.

It has nothing to do with a "new game".
I think some additional info about IMP pictures is stored somewhere... Or is it only the IMPPortraits.xml file?
It just can't be, that the same picture with the same coordinats properly works on a AIM\MERC roster and doesn't work on IMP Surprised

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304786] Wed, 16 May 2012 10:24 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
RoWa21

You have to use the latest XML Editor from SVN GameDir. Than it works fine.

No way.
Crashes to desktop Sad

Maybe you have added some new weapons to the game or something like that?

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304789] Wed, 16 May 2012 10:55 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Dimitri
RoWa21

You have to use the latest XML Editor from SVN GameDir. Than it works fine.

No way.
Crashes to desktop Sad

Maybe you have added some new weapons to the game or something like that?


I just tested and it loads fine. It seems some other files in your TableData folder that are connected to the MercStartingGear.xml file are out of date.

Anyway, once Tais releases a new SCI, you should definitly update those XML files, otherwise your MOD will not be compatible anymore with latest 1.13.

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304799] Wed, 16 May 2012 11:51 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Does it display some sort of error message or "XML Editor has encountered a problem and needs to close ...", any screenshot for the error messages would be helpful.

Also try these;

1. Delete "XMLworkingdata" folder
2. Delete JA2data.xsd
3. Clean install
4. (Re)install .net 4.0 framework.

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First Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304862] Wed, 16 May 2012 23:16 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
fuck this...
I spent 2 hours with this editors.
old
http://i45.tinypic.com/2pzd8k8.jpg
new
http://i48.tinypic.com/ekhjkz.jpg

Gambigobilla

Also try these;
1. Delete "XMLworkingdata" folder
2. Delete JA2data.xsd
3. Clean install
4. (Re)install .net 4.0 framework.

all done.

P.S.:
Can someone upload this program on mediafire. Maybe I'm doing something wrong with snv...
But don't realy think so

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304865] Wed, 16 May 2012 23:42 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello Dimitri,

Dimitri
And a question:
Can we add more new IMPs faces to the roster?
Not replace, but adding new ones.


Yes, that should work! At least in my short test (based on v4870) I could add a new IMP face without problem.

What did you exactly change in your IMPPortraits.XML file?

[Updated on: Fri, 01 June 2018 07:03] by Moderator

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304867] Wed, 16 May 2012 23:50 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Hi Schein.
What slot did you used for that IMP?
An exicting one (200-219) or a new one?
How you typed the coordinates in?

[Updated on: Wed, 16 May 2012 23:50] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304868] Wed, 16 May 2012 23:51 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Dimitri
fuck this...
I spent 2 hours with this editors.


Did you check the XML editor log file? Full details of the error message will appear there.

Also, it looks like you are running version .60. The latest is .93 or so, and there have been a ton of changes since .60.

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304869] Wed, 16 May 2012 23:54 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Scheinworld

What did you exactly change in your IMPPortraits.XML file?

Just this lines with my coordinates, but they don't work...


17
217
0
7
7
10
23

1
0
0
0
0

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304873] Thu, 17 May 2012 00:18 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
@ Dimi: I didn't overwrite an existing entry in the IMPPortraits.XML but added a new one:

		20
		220


I've uploaded my file from my short test. So best check it out if it works for you now:

http://www.file-upload.net/download-4366909/new_male_IMP_face.zip.html

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304875] Thu, 17 May 2012 00:32 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Scheinworld
@ Dimi: I didn't overwrite an existing entry in the IMPPortraits.XML but added a new one:

		20
		220


I've uploaded my file from my short test. So best check it out if it works for you now:

http://www.file-upload.net/download-4366909/new_male_IMP_face.zip.html

Thank you very much.
I will try one more time.

p.s.:
I thought it would be more fun if we had more IMP portraits choices of best quality pics made by Kazuya. There are some masterpices there, like Malice and Box from Fallout BOS. So I decided to add some portraits.

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304876] Thu, 17 May 2012 00:50 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
@Dimitri
The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time.
The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish.

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First Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304878] Thu, 17 May 2012 02:32 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
JMich
@Dimitri
The "Object reference not set to an instance of an object" is almost always an error in the xml file. Last file to be loaded is the MercStartingGear.xml so you'll have to either check it yourself to find what is wrong, or upload it somewhere and let us take a look at it. Best to upload the whole tabledata folder, so if there are any other files with problems, we can find them. I may be able to take a look at it tomorrow, but not sure I'll have the time.
The error is almost always the inclusion of an item id that doesn't exist in the items.xml, though it might be possible to encounter the same thing with a merc id that doesn't exist, though I think that is much more difficult to accomplish.

Yes. Thanks for the answer.
I'm thinking so too.
RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe.
Because I've just tested it on my old files - everything is okay.

@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304887] Thu, 17 May 2012 10:06 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Dimitri
Yes. Thanks for the answer.
I'm thinking so too.
RoWa21 has given me some new files from snv, and I'm sure that there are some items added in his new versions, I don't know exactly, items that I don't have on my clean version, so the XLM editor crashes. New kind of weapons maybe.
Because I've just tested it on my old files - everything is okay.

@RoWa21, if there are new weapons added or other itmes, please send them to me. Without it I can't launch the MercStartingGear file...
Oh, right. You're probably missing some of the new 'splody stuff. Here's a current TableData folder, just throw away the files you need in your mod and update the rest.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304914] Thu, 17 May 2012 20:27 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Thanks DepressivesBrot, I'll try.

But better I'll wait for the new release Smile

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304915] Thu, 17 May 2012 20:30 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
There's also an SCI from yesterday that includes all the stuff if you prefer those.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #304950] Fri, 18 May 2012 19:14 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
DepressivesBrot
There's also an SCI from yesterday that includes all the stuff if you prefer those.

Thank you DepressivesBrot.
Now I will be working on the SCI.
So I'm just testing some stuff on the new SCI.


There is one problem I have noticed. I picked up the new guy Spooky and in the rebel hideout he said this: "You're firing me? Like the girls in the boom boom room say... this sucky sucky."
- Line 064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed)

I've checked his other files and some of them are wrong (a mess) like 178_008, 178_012, 178_026, 178_032 and many others or some just don't exist.
Were can I find Spooky's original files? I can fix some of them, the quotes seems to be ok, but the WAVs are just missing.

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #305266] Mon, 28 May 2012 17:30 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
Is it just my impression or does this mod reduce the AIM alumni pages too? I think I remember Snake dying for instance. If so, can someone tell me if it's possible to revert these changes and remove these mercs? I liked reading that page and no offense meant to the creators of this mod or anything but I never use any of the non-ja2gold-ub mercenaries, not even the wildfire ones and in fact I don't even like seeing them in the roster as it makes it less convenient for me to browse to the one I want, particularly at MERC. Again this is just my personal preference, other than that kudos to the makers for a job well done.

[Updated on: Mon, 28 May 2012 17:30] by Moderator

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #305303] Tue, 29 May 2012 00:54 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Alas
Is it just my impression or does this mod reduce the AIM alumni pages too? I think I remember Snake dying for instance. If so, can someone tell me if it's possible to revert these changes and remove these mercs? I liked reading that page and no offense meant to the creators of this mod or anything but I never use any of the non-ja2gold-ub mercenaries, not even the wildfire ones and in fact I don't even like seeing them in the roster as it makes it less convenient for me to browse to the one I want, particularly at MERC. Again this is just my personal preference, other than that kudos to the makers for a job well done.


sure you can hide any of the merc you don't like from AIM or MERC by editing the AIMAvailable.xml and the MercAvailable.xml file in the data-13\tabledata folder.
there is also an xml file where you can show the missing merc from the alumni site.

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #305313] Tue, 29 May 2012 05:57 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
RoWa21
sure you can hide any of the merc you don't like from AIM or MERC by editing the AIMAvailable.xml and the MercAvailable.xml file in the data-13\tabledata folder.
there is also an xml file where you can show the missing merc from the alumni site.
I did the first thing, thanks for the info. But as far as the alumni thing goes, I can't seem to find what I need. The only relevant xml I could find was the OldAIMArchive.xml but the information regarding the reintroduced mercs isn't commented out, so I can uncomment it, but removed completely. I tried deleting the file hoping the game would read from the original dat or sti files, but to no avail. What am I missing?

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #305314] Tue, 29 May 2012 06:23 Go to previous messageGo to previous message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Not at my PC atm but is the text still present in the oldaimarchive.XML file in the Data\Tabledata folder? Afaik, the DG mercs weren't added to vanilla.

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First Sergeant

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