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Re: 2012 Development Thread[message #301244]
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Wed, 07 March 2012 16:50
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Major:
As you stated, the main things are the interrupts and synchronization of items.
Minor:
The ability to choose your own team colors and insignia would be cool.
Expansion of scoreboard stats like headshots, explosion kills, tendencies et cetera. The ability to keep stats for a player with levels in a save file. Like in online console games and there achivements(X-Box 360). Certain levels unlock different things in the game. That idea is kind of out there but I can dream right? Plus I think that this would keep people playing, essentially expanding the Multiplayer community.
Maybe this could be implemented.
[*]Average weapon, average armor, a plethora of choices like: regen boost, canteen, camo kit, et cetera.
[*]Average weapon, superior armor, a couple of choices like: regen boost, canteen, camo kit, et cetera.
[*] Superior weapon, average armor, a couple of choices like: regen boost, canteen, camo kit, et cetera.
So, if one chooses a sniper then they will have a nice sniper rifle, but....there armor will be terrible.
Or, there could be a predetermined role based on character stats and traits. Kind of like a game of Team Fortress. Opinions, Revisions, Remarks are all welcome.
Teams ala Fight For Freedom mod.
I posted a thread about new maps:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=282733#Post282733
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Re: 2012 Development Thread[message #306464]
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Tue, 26 June 2012 00:30
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STK |
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Messages:104
Registered:December 2010 Location: UK |
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Im server
We run latest non stable 1.13 version 5354
And we all so run aimnas v21
ok had a few goes tonight but so many inturupts that froze had to keep alt+e.
Any who
COOP
was on tile D2
We moved toward the main gate and my mate went on the grass then it exploded must have been a mine?.
But as soon as this happend he got kicked.
MP DM
For some reason when we move we keep getting explosions under the mercs feet looks like land mines but there aint any on that map tile normally.
Happens a lot to.
Another game
I threw about 2 grenades in about 2 turns.
One me third turn I threw one more and me mate got disconnected...I am sure that bug was fixed?
Mines dont seem to cause damage in MP as well.
I have not tested mines that players place them selfs I mean the pre placed ones dont seem to cause damage yet.
[Updated on: Tue, 26 June 2012 00:33] by Moderator Report message to a moderator
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Sergeant
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