Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Experienced or Expert?
Experienced or Expert?[message #303271] Wed, 11 April 2012 20:26 Go to next message
Arkard is currently offline Arkard

 
Messages:18
Registered:January 2004
Location: Finland
Can't decide really. Expert seems like a grind but doable. Experienced seemed a tad too easy. Hard to say. Any tips on how to tweak Experienced to be a bit harder or Expert easier? I prefer to keep Bobby ray's selection and item progress on normal and NOT drop all enemy items.

This is just based on trying Drassen and sector or two further with the difficulty. Or does it get harder on 1.13?

I've played the original through on Experienced, though and from what I remember the beginning was the most challenging part.

Report message to a moderator

Private
Re: Experienced or Expert?[message #303295] Thu, 12 April 2012 06:19 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
I prefer Expert by default. You can override the ja2_options.ini file and either give yourself more money for better mercs or give IMPs better stats initially and increase number of IMPs you have or give yourself more AP per turn if you find it too difficult. Might sound like a cheat and certainly can be used to do so but the settings are there so you can balance it to your taste.

1.13 difficulty is hard to judge on any given build in my experience as not all features are perfectly tuned. For example, you might leave NCTH on in Experienced to increase the difficulty (at least that what it seems like to me on balance).

Certainly, the beginning is hardest due to equipment issues. Once through Drassen I usually have enough decent equipment to survive most battles until Meduna though I really do need better drops along the way to keep up.

Report message to a moderator

Corporal 1st Class
Re: Experienced or Expert?[message #303870] Tue, 24 April 2012 23:32 Go to previous messageGo to next message
FelixDrake is currently offline FelixDrake

 
Messages:33
Registered:September 2008
With NCTH, barring save abuse, there will almost always be a chance to miss, though application of more bullets can overcome this. Point is, no 100% chance of critical head shot point in the game without significant limitations.

I generally advise a tweaked expert or tweaked insane, depending on how much ordinance you want to be spending amongst other things. With normal BR and drop all off, unless you are planning on planting serious boots to the back of various heads by night then stealing everything, expert is probably about the right level of weapons escalation.

Either way, on those settings, making sure you get the longer range weapon from the guy by the west sandbags (preferably by knocking him out and stealing gun and ammo) in A9 will make getting to better weapons a lot less painful.

Report message to a moderator

Private 1st Class
Re: Experienced or Expert?[message #303890] Wed, 25 April 2012 10:17 Go to previous message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
I play mostly expert or insane but twiddle with the .xml-file, anyway. Most of the time I reduce the "economic" pressure a little, to concentrate more on tactical combat. I just don't like a random mine running out of ore and things as such, don't want to pay too much for militia or chopper fares, etc. And I never give the queen unlimited troops, it kind of takes out a certain feeling of accomplishment. I do like big garrisons and elite enemies, though.
What I'd really like is an option to remove tanks from the game. They are more a problem of logistics than anything, forcing you to haul along mortars and/or rocket launchers and the respective ammo just in anticipation of the march on Meduna.

Report message to a moderator

Staff Sergeant
Previous Topic: One Coolness to be happy with
Next Topic: Rate that Medical Bag and FA Kits used up & BR shipping rates
Goto Forum:
  


Current Time: Fri Jan 24 20:51:30 GMT+2 2025

Total time taken to generate the page: 0.00753 seconds