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| Re: New Animations[message #304357]
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Sat, 05 May 2012 04:13 
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veedotja2 |
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Messages:85
Registered:April 2012 Location: New York |
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I love the concept of new animations to fill in the blanks, and I have zero artistic skill whatsoever. I am extremely glad you are filling in the missing areas of JA2. You did ask for suggestions and I would like to respectfully render an opinion since these animations might become a permanent part of 1.13!
If I can put in 2 cents, I feel that the current stock death animations where the body goes flying are extremely unrealistic. I like theatrical stuff as much as anyone, but if realism matters at all then bodies shouldn't move backwards when hit by bullets (not explosives mind you). As a hunter and veteran I have to say it's pure hollywood and this animation is jarring to a someone that has done any real shooting. You don't even have to hunt or shoot to see that anything heavier than a soda can isn't going to move much when shot. In fact a pumpkin or melon shot through with a rifle jumps *toward* the shooter when shot (try it before saying no!) This lack of "push" by a bullet has been proven on TV many times by Mythbusters, etc. I mention Mythbusters because they did it twice, even with .50 calibers and machine guns, and anyone can check.
You may disagree on my opinion about the animations. You might say that you like them and that they add theater. However, you cannot dispute the fact that bullets do not move bodies and targets IRL are just as likely to fall forwards as backwards when shot and killed.
Furthermore, doesn't the body get discovered by enemy AI and send alarm? The body shouldn't move from where you kill it.
Even without flying bodies there is enormous potential for cool animations, from spinning around, burning up, electrocuting, limbs coming off, knife/crossbow bolt sticking out, head exploding, etc. It's just a target moving a whole tile or more after being shot that is just corny cinema and detracts from the realism IMHO.
[Updated on: Sat, 05 May 2012 04:15] by Moderator Report message to a moderator
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Corporal 1st Class
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| Re: New Animations[message #304372]
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Sat, 05 May 2012 11:37 
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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As much as I like realistic corpse effects on shooter games, this is JA2 and I disagree on the matter of realistically collapsing bodies here, apart from maybe adding stuff like that. I'm very glad about the animations there are. Replacing them would be a step back.
I don't think anyone should complain about the "corny cinema" as it's a Tarrantino-esque style through which JA2 has become big in the first place and I still love it. I am an advocate of realism and progress myself but look at the characters, the way they're portrayed. Those conversations are not realistic at all. In fact, they are drawn in an over-the-top way, exaggerated to no extent, so is the setting in a poor third-world-country that needs liberation by a few foul-mouthed tough guys. ELLIOOOT! *slapslap* Yes your highness. Stupid to no extent but brillant at the same time. Fights aren't entirely realistic, have never been and should never be and so heads should come off, people should stunt off buildings and be sent flying by a salvo. It's a cinematic gore fest with outdated graphics.
I personally don't care much if people generally believe that a shotgun can create more knockback on the target than on the shooter. I know my basic physics. And I know what people are like in reality. Nevertheless, I enjoy theater and I know that things have to be big in order to be seen. Make a stealth shooter game with high res graphics and I agree, shooting a guard in the head shouldn't result in cars exploding. But JA2 is a different genre.
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