Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » JA2 Wildfire 6.06 Maps MOD (SVN)
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259884] Thu, 19 August 2010 20:00 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
I also had this bug once, right after installing a new AIM version. But just once - when I attempted to launch the game again, hey presto, it launched.
I dunno what caused it.

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Staff Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259886] Thu, 19 August 2010 20:32 Go to previous messageGo to next message
silversurfer

 
Messages:2787
Registered:May 2009
Btw. you don't really need AIM for the WF maps. There are several versions of the maps. Version 6.06 without map updates doesn't contain item IDs which don't exist in default 1.13.
If you use the map from 6.07 or the map update such item IDs will exist. Since 1.13 doesn't contain an item for the ID it displays NADA. You could use any mod which fills these IDs with something useful. Someone uses IoV together with the WF map update and has items from IoV instead of NADA.

It's as simple as that. Smile

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Lieutenant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259904] Thu, 19 August 2010 22:35 Go to previous messageGo to next message
GlobalExplorer is currently offline GlobalExplorer

 
Messages:10
Registered:August 2010
silversurfer
Btw. you don't really need AIM for the WF maps. There are several versions of the maps. Version 6.06 without map updates doesn't contain item IDs which don't exist in default 1.13.
If you use the map from 6.07 or the map update such item IDs will exist. Since 1.13 doesn't contain an item for the ID it displays NADA. You could use any mod which fills these IDs with something useful. Someone uses IoV together with the WF map update and has items from IoV instead of NADA.


That's the kind of information that I am looking for. The problem for me is to locate download links to specific version number.

"Version 6.06 without map updates" where can I download this?

The version uploaded by Jinxed may be that one, or it may be not. I cannot say, for there was no readme in any of the versions I downloaded.

But this information helps me a bit, I think I may be better off without AIM for now. There were no problems or crashes until I installed AIM on top of arbitrary WF versiona.

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259913] Thu, 19 August 2010 23:13 Go to previous messageGo to next message
silversurfer

 
Messages:2787
Registered:May 2009
Have a look at this post. Download the international version. These are the old 6.06 maps. There might be a few files in there which you don't want, MercStartingGear.xml or the Ja2_Options.ini for example. I can't look at the files at the moment but you will manage to sort out unwanted stuff.

The map is pretty old but it will probably take some time until Smeagol finds the time to update the maps and also fix a bug with the civilians. Give this man a break! Wink

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Lieutenant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #259920] Thu, 19 August 2010 23:32 Go to previous messageGo to next message
GlobalExplorer is currently offline GlobalExplorer

 
Messages:10
Registered:August 2010
Thanks I will try this tomorrow.

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #260563] Wed, 25 August 2010 14:16 Go to previous messageGo to next message
GlobalExplorer is currently offline GlobalExplorer

 
Messages:10
Registered:August 2010
Good I tried some combinations with these older versions which all lead to crashes.

The file uploaded by jinxed ( http://www.mediafire.com/?n2aj7ij8y9129o8 ) seems to be ok-ish. Unfortunately however this is still not a maps-only mod. Besides the new maps this mod raises the difficulty by placing harder enemies (and mines), but this seems to be intentional, and it certainly makes sense for very experienced players.

In the long run I would be interested to hear of people who have been able to play through with this package. I will probably use this mod for my next game start.

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #260573] Wed, 25 August 2010 15:52 Go to previous messageGo to next message
grodrigues is currently offline grodrigues

 
Messages:27
Registered:June 2010
I have tried to play with the maps only version of WF. Actually, I really like AIM (and NAS + STOMP) but I dislike, sometimes intensely, everything about WF, except the maps which are *much better* than vanilla. The snag is that I have run into some problems with WF maps only (for the record: used Jinxed compilation with NAS + STOMP). Here are the ones I can remember:

1. Sector names: WF-maps only is old, and since then sector names have been externalized in an xml. As you can imagine, since WF does not have this file, you get their names mixed.

2. Civilians also get mixed -- e.g. Kingpin's men in Drassen, Doreen kids (actually grown-ups...) out of the factory, etc. The underlying problem may well be the same as in 1., the recent externalization of some civilian stuff.

3. No Eldorado or Army Jeep. Do not know if they were in the original WF maps, so this may not be a problem or bug in the strict sense of the word. Even adding the relevant entries in MercProfiles.xml did not make them appear. Oh well.

I should also add that installing the Mapupdate on top of WF-maps-only is a no-no and not just because of the nada items, e.g. the mercs will get mixed up.

Regards, G. Rodrigues

[Updated on: Wed, 25 August 2010 15:53] by Moderator

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Private 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #260629] Thu, 26 August 2010 06:23 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:349
Registered:July 2003
Someone really needs to write a mod manager like you find for other games.

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #260924] Sun, 29 August 2010 05:37 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:349
Registered:July 2003
You can now find a gallery of maps here:

http://ja2v113.pbworks.com/Map-Database-Project%3A-WildFire

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #261993] Wed, 08 September 2010 22:10 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
We have now CAMOFACES for ALL new Wildfire 6 mercs. Thanks to Jazz.

BTW, I have added the faces to SVN.

DESERT
http://ja2.h758491.serverkompetenz.net/Wanne/WMC/desert-camo-Wildfire.jpg

WOOD
http://ja2.h758491.serverkompetenz.net/Wanne/WMC/wood-camo-Wildfire.jpg

URBAN
http://ja2.h758491.serverkompetenz.net/Wanne/WMC/urban-camo-Wildfire.jpg

[Updated on: Wed, 08 September 2010 22:16] by Moderator

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Sergeant Major

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #261994] Wed, 08 September 2010 22:31 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
These are really good !
Thanks Jazz .

Now ask him to add the NVG / gas mask faces .Please . Smile

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Captain

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #289312] Thu, 18 August 2011 06:31 Go to previous messageGo to next message
powerhouse11 is currently offline powerhouse11

 
Messages:33
Registered:August 2011
im kind of confused of this thread

is this a mod for the ja2 or wildfire?

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Private 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #289315] Thu, 18 August 2011 07:16 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1447
Registered:March 2009
Location: Broadwurschd-City
JA2

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Sergeant Major
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #292649] Mon, 24 October 2011 03:32 Go to previous messageGo to next message
Xarren is currently offline Xarren
Messages:3
Registered:October 2011
Guys, I'm having a lot of problems trying to get the full Wildfire 6.06 mod working. Let me talk you through what I'm doing (I've retried this in about a million different ways):

-Install JA2
-Install 1.13
-Update 1.13
-Copy Data-1.13 and rename it to the wildfire folder
-Copy all data from Wildfire repository over the main directory of JA2, overwriting and merging folder

The problems I'm running into are:
-A massive amount of errors, all along the lines of:

"The value [Tactical Tooltip Settings][SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used."

when I start the game.

-During the game itself, Fatima is missing, and there is no stairway to the rebel base.

I have gotten the maps only version working successfully, but I'd love to play the real deal.

I really hope somebody will be able to help me out - I love JA2, been playing it for years, but shamefully I have only come across this mod now.

X


Also - there are about 10 extra mercenaries all with no names, no descriptions and same portraits on the second page of AIM. Is this normal?

[Updated on: Mon, 24 October 2011 03:59] by Moderator

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Civilian
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #292651] Mon, 24 October 2011 08:16 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
there is something wrong with your installation. download and install AIMNAS wildfire 6 mod on a blank ja2.

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Sergeant Major

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #292670] Mon, 24 October 2011 16:15 Go to previous messageGo to next message
Xarren is currently offline Xarren
Messages:3
Registered:October 2011
Thanks, I'll give that a go at let you know how it went.

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Civilian
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302443] Mon, 26 March 2012 23:14 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Ran across this today, as I was hoping to get some new maps for my next campaign.

Are these Wildfire maps compatible with 1.13 build 4870 or newer? Also, as per RoWa21's post above, are they only compatible with AIMNAS?

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302444] Mon, 26 March 2012 23:20 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
They are entirely independent of AIMNAS. Also, they are kept more or less up-to-date with changes to map related xml and stuff like that, so this is the best way to get them.

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Captain

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302446] Mon, 26 March 2012 23:41 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Ok, so it IS compatible. Alright, lemme try...

Nevermind. After overriding the security complaint from my browser, I get a broken link. Figures. :/

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302448] Mon, 26 March 2012 23:48 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
Oh right, the SVN repo was moved to https://ja2svn.dyndns.org/ but it seems nobody got around to updating this particular thread. Just replace the IP in the link with the new address, the folder structure remained intact.

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Captain

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302450] Tue, 27 March 2012 00:30 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Ah, excellent.

Ok, so... I assume I now have to download every single one of these files. I also assume I have to preserve the file structure that the URL for each file suggests?

In other words, for the very first file (JA2set.dat) does it have to go into a folder located at JAinstalldirectory/Data-WildFire6.06/BinaryData/ ?

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302451] Tue, 27 March 2012 00:32 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
Yes.
Toggle Spoiler

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Captain

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302452] Tue, 27 March 2012 00:39 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Yeah, I was going to do it manually, but for some reason it never occurred to me that there would be a separate file for every map sector, plus a bunch of other files. @#%! that!

Guess it's time to DL tortoise or rapid svn and figure out how to use it.

Edit: RapidSVN was pretty easy to figure out. Repository --> Export, typed in the proper URL, selected a download folder... and if you've already started manually downloading stuff, clicking "overwrite" prevents an error. Cake!

Now, hopefully this actually is compatible with my new install after this trouble.

[Updated on: Tue, 27 March 2012 01:23] by Moderator

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302455] Tue, 27 March 2012 02:13 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
Shifty
Well, something's gone disastrously wrong. I don't think Omerta is supposed to be made almost entirely out of clotheslines and wrecked cars, is it? Ah well. I was looking for an excuse to reinstall anyways. Hii-yah!


Oh noes! This happened to me, too.

Copied the same 6 folders specified earlier in the thread, right into the Data 1.13 directory.

Any idea what I might have done wrong? Guess I'll look for the mentioned map utility. Maybe that will fix it.

[Updated on: Tue, 27 March 2012 02:15] by Moderator

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302460] Tue, 27 March 2012 06:10 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
Fix sorta depends on what version of the binaries you are using. The clothline issue points to you using the stock Data 1.13 tilesets with wildfire maps.

In the bleeding edge SVN builds this could be due to forced use of the USE_XML_TILESETS=1 in ja.ini. You might try setting that to 0 if it is set to 1 but that leads to failure for me.

If you are using older builds then it is likely you do not have your VFS config setup correctly for WF.

I exported an XML file for the AIMNAS v25 dat file and posted it in the AIMNAS thread yesterday. It was rather convoluted to get a setup that worked seemingly correctly for me. (I unpacked AIMNAS V25 then V21 on top of that and then removed ItemInfoWeaponIcons.sti to make that setup work with current binaries). You can try to see if if fixes your problem (you can add it to your profile directory I think or put in root of a data folder).

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Corporal 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302461] Tue, 27 March 2012 06:11 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
*sigh, grumble*

Ok, so... lots of reading and downloading and uninstalling and reinstalling later....

I followed the instructions located here, and I'm getting a VFS error when I try to start the game.

File : .\sgp.cpp
Line : 735
Location: InitializeStandardGamingPlatform
Initializing Virtual File System failed

The VFS instructions are cryptic to me... I've read through them a couple times, but I'm not having any luck figuring it out.

I would have asked in the other thread, but after ten pages of discussion, it's not really possible. Sad

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302462] Tue, 27 March 2012 06:21 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
VFS is unnecessarily complex in my mind but I understand as a programmer why they went in that direction.

My recommendation would be to try and use AIMNAS to get WF maps though that is up to you. You might try the HAM5 builds with V25 for best chance of getting something working. Or get some older SCIs from before February to pair up with V21.

Using those downloads with latest SCI is likely to lead to frustration unless you can somehow match my configuration which is unlikely since I dont know exactly how I got to my current folder that works.

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Corporal 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302463] Tue, 27 March 2012 06:56 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
I'm skeptical about using AIMNAS. Some of the added complexities to gameplay rather turn me off. If AIMNAS was only new items I'd be all over it, but I generally like my mods either simple, or customizable if they are complex (as 1.13 is).

Also the newer versions use large maps, which breaks the rebel hideout quest (and I like the rebels). And compatibility with NCTH, especially between older and newer versions, is unclear to me.

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Master Sergeant
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302464] Tue, 27 March 2012 07:04 Go to previous messageGo to next message
tazpn is currently offline tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
Fair enough. I know what you mean. Just posting what I know. v21 does not use large maps and it does not like NCTH as far as I know.

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Corporal 1st Class
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #302474] Tue, 27 March 2012 09:36 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
@all: I have updated the SVN Url in the first post.

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Sergeant Major

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #305106] Wed, 23 May 2012 00:40 Go to previous messageGo to next message
7empest is currently offline 7empest

 
Messages:13
Registered:October 2007
Location: Poland
Welcome back, guys. I've just started new game after couple of months. You are still doing great work with all new 1.13 features. I'm playing on WF maps and that's why I'm writing here. I've noticed that few city sectors, which in original 1.13 weren't parts of the cities, like sector C14 (Drassen) or A1/B1 Chitzena are undefended by enemy - sometimes mobile enemy forces are passing through, but these sectors doesn't have its own garrisons. Is it normal or it shouldn't be like that? Cheers.

[Updated on: Wed, 23 May 2012 00:40] by Moderator

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Private
Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #305107] Wed, 23 May 2012 00:48 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:626
Registered:July 2005
Location: Canada
Yeah, I noticed that too. I think it may be correctable in the XML files.

Also note that you can't train militia in the new sectors by default. Facilities.XML can be corrected for this issue.

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First Sergeant

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #305156] Fri, 25 May 2012 02:59 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:626
Registered:July 2005
Location: Canada
I've corrected the xmls to add garrisons, militia facilities and fix the sector names on the strategic map. I sent the files to RoWa to add them to the WF Maps folder.

If you don't want to wait, you can get them here, for a limited time anyway:
https://dl.dropbox.com/u/76356832/JA2/WF%20Map%20TableData/Army/GarrisonGroups.xml
https://dl.dropbox.com/u/76356832/JA2/WF%20Map%20TableData/Map/Facilities.xml
https://dl.dropbox.com/u/76356832/JA2/WF%20Map%20TableData/Map/SectorNames.xml

(New game required though Sad)

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First Sergeant

Re: JA2 Wildfire 6.06 MODs in SVN (Subversion)[message #305160] Fri, 25 May 2012 10:19 Go to previous message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
@all: I have updated the SVN Wildfire Maps MOD.

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Sergeant Major

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