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Feature Requests and Crazy Wishes[message #306985] Sun, 08 July 2012 13:13 Go to next message
Colibr is currently offline Colibr

 
Messages:48
Registered:June 2012
Hi guys, I have a couple of small general 1.13 feature requests. I didn't see a generic thread that looked appropriate for these, but if a mod knows of a better place, please merge/drop me a PM.

For the record, I'm using SCI_113tais_r5354_AIMNASv27 (and a couple of other installations of 5345 and 4870, to boot). Please bear with the crazier ideas, this is as much about hearing what sounds at all possible from people who have more modding experience than me as it is a "DO THIS FOR ME!!!" list.

The three small things are:

1. The new fast forwarded enemy turns are excellent, but reading messages that pop up during enemy turns (and other important info) is difficult. Now, some messages (most importantly, X heard a Y to the Z type messages) you can read by exiting to the strategic screen on your next turn, but it's a hassle. In order of importance/expected difficulty to implement, I think this could be addressed by:

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2. It would be great if there were a way to anticipate which direction enemy reinforcements are coming from with some greater accuracy. Obviously, you can go to the strategic map and guess the direction enemies might reinforce from, but size and timing can be an issue during tactical planning AND it's sometimes difficult to know when the alarm has been raised while doing a stealthy mission (which again requires a change of tactics). A couple of cool (strategically interesting, not just difficulty reducing) ways would be:

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3. Is it possible to set the XML editor to sort items based on properties like damage, sound, accuracy, etc.?

The larger, more vague things are:

1. Is there any chance of making the HAM facilities more interactive? Making them upgradeable by mercs with the correct skill set and enough cash/with a permanent upkeep cost? Enemies retaking a sector could demolish improvements, making holding sectors more important for players choosing to go this route. I'm thinking:

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2. Is there any chance of permanently sacking locations? I would want to blow Tixa and Orta away, so they're not reoccupied. In those cases, a loyalty boost would be nice. You could require lots of explosives as well as a WIS/EXP check. I really like making SAM sites unusable. I wish the same could be done to Tixa and Orta. It would also be nice to 'spend' mines to prevent enemies returning to known ambush sites (sorry, Ottawa), perhaps with a loyalty drop across the map and a huge penalty on movement through that sector.

Thanks for reading. Sorry to be longwinded, Jagged Alliance makes me excited.

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Corporal
Re: Feature Requests and Crazy Wishes[message #306987] Sun, 08 July 2012 13:56 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
Quote:
3. Is it possible to set the XML editor to sort items based on properties like damage, sound, accuracy, etc.?
Yes. Just click the column heading like in any number of other table based programs. Columns can be enabled/disabled from the right click menu, custom filters use abbreviated SQL queries.

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Captain

Re: Feature Requests and Crazy Wishes[message #306988] Sun, 08 July 2012 14:19 Go to previous messageGo to next message
Colibr is currently offline Colibr

 
Messages:48
Registered:June 2012
Ah, that was dumb of me. I kept searching in views. Thanks.

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Corporal
Re: Feature Requests and Crazy Wishes[message #307003] Sun, 08 July 2012 20:52 Go to previous message
Headhunter is currently offline Headhunter

 
Messages:260
Registered:November 2009
Location: Sweden
DepressivesBrot
Quote:
3. Is it possible to set the XML editor to sort items based on properties like damage, sound, accuracy, etc.?
Yes. Just click the column heading like in any number of other table based programs. Columns can be enabled/disabled from the right click menu, custom filters use abbreviated SQL queries.


For some reason, whenever I add a column for weapon volume the editor stops working... :/

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Master Sergeant
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