Home » MODDING HQ 1.13 » v1.13 General Development Talk » [Project] Firing From Hip x From Shoulder
Re: [IDEA] Firing From Hip x From Shoulder[message #300723] Fri, 02 March 2012 00:38 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Small update added. By a snail speed this feature is progressing after all.
6 out of 8 angles of small merc are done. Pretty hard work to be honest.

I hope I'll manage to finish it in this life yet. Otherwise search for me when I reincarnate and notice me about finishing it, will ya?

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Master Sergeant

Re: [IDEA] Firing From Hip x From Shoulder[message #300726] Fri, 02 March 2012 01:16 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
looks great. looking forward to this nice feature Smile

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Sergeant Major

Re: [IDEA] Firing From Hip x From Shoulder[message #300739] Fri, 02 March 2012 09:26 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
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Keep up the good work, I really like the idea of being able to skip the draw costs in close quarters combat with shotguns and automatic weapons.

I think we only need this in standing position, not so much in crouch.

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Staff Sergeant
Re: [IDEA] Firing From Hip x From Shoulder[message #300799] Fri, 02 March 2012 21:01 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Well, I am not sure if I'll be able to deliver animation quality equal to JA2 standard. After all, the developers used 3D tool and snapshots to 2D frames, while I am drawing it by hand frame by frame...
That will show when it gets to the game I presume.

I myself still look at this project more like on an experiment.

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Master Sergeant

Re: [IDEA] Firing From Hip x From Shoulder[message #301195] Wed, 07 March 2012 01:41 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Whooo, new animations, like it Wink

Since your already working on weapons and their ability to fire dependent on stance, you probably already know what I'm about to ask:

1. Would it be possible to forbid certain guns from firing in a certain stance? Like adding a tag to a sniper rifle, thereby forbidding shooting from that position. I guess it would, because that already happens for the mortar.

2. If 1. is true, would it be possible to incorporate this without the AI getting problems? Mortars after all don't need a direct line of sight, while sniper rifles would.

3. Slightly related to this: Would it be possible to apply the prone boni of a gun while crouching against a low wall? I want to simulate resting the weapon on a wall/table/rock/whatever. It always annoyed me that I didn't even get the bipod bonus.

If your answer is "probably yes, but I won't do it", then I'll feel obliged to do it... eventually.

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Captain

Re: [IDEA] Firing From Hip x From Shoulder[message #301201] Wed, 07 March 2012 03:11 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Smile

1) Certainly yes, that would be pretty easy. (Although it's not my plan so far.)

2) As far as I can tell - no, there shouldn't be big issues with the AI. Besides, if still so, AI can be adjusted easily.

3) This is something I have already thought about myself, and have no clue. It's related to the tilesets I guess, which is beyond my current experience. I would presume, it would be somehow possible, currently the code can somehow find out that you stand next to a window to allow you to jump through, so it may work similarily.


------------------------------

UPDATE:
Managed to finish the STI for small merc:

http://s13.postimage.org/j5cobdezn/S_SR_AIM.gif
It may not be perfect, but I am quite pleased with the result. Now the female bodytype is ahead of me. After that the coding will be a piece of cake.

I used the same layout as the standard aiming STI, so if anyone would want to see it in action, you may get this STI and put it in data\anims\S_MERC folder in your Jagged Alliance install dir. It will replace the regular aiming stance of small mercs, so you may look at it in game. Then delete the STI from the data\anims\S_MERC folder to change the graphics back again.

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Master Sergeant

Re: [IDEA] Firing From Hip x From Shoulder[message #301206] Wed, 07 March 2012 04:40 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
A quick easy hack up that's needed is the calling reinforcements anim while in water. Currently they switch to being Jesus then fall back into the water after! Noticed this on a AI attempt to steal back the Chitzena SAM site Very Happy

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Lieutenant

Re: [IDEA] Firing From Hip x From Shoulder[message #301442] Sat, 10 March 2012 01:10 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Kaerar: Yeah, well.. so what's holding you back making that fix? Smile

---
Update:
First 2 attempts on female merc - north and north-east angles:

http://s18.postimage.org/yi98kcv45/F_HIP_AIM_N.gif
http://s18.postimage.org/6kp0mwvb9/F_HIP_AIM_NE.gif



The important thing is to be able to distinguish the "hip stance" from "shoulder stance"(vanilla). And I believe this will serve it sufficiently.
The north-east one may be a bit weird, but hey, check vanilla female two pistols animation... THAT is weird much more lol..

[Updated on: Sat, 10 March 2012 03:57] by Moderator

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Master Sergeant

Re: [IDEA] Firing From Hip x From Shoulder[message #301456] Sat, 10 March 2012 05:25 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
Me making that fix, probably not going to happen any time soon due to time constraints XD

Gotta remake the UI atm, plus I am setting up two businesses as well as finishing a mod for X3 Albion Prelude, plus designing a game from scratch and trying to gets used to CryEngine3 for that project!!!

Busy time for me...

However due to the anims being pretty easy to splice, if you are using photoshop matching them up shouldn't take half as long as having to hand edit the hip fire anims Wink

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Lieutenant

Re: [Project] Firing From Hip x From Shoulder[message #302210] Thu, 22 March 2012 20:01 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Thought to stop by in this thread and say hello. Work still in progress. Though slowly. Only 2 angles remain for female bodytype, 6 angles done now:

http://s13.postimage.org/9t7qomuxv/F_SR_AIM.gif

I have already became reconsiled to the fact the quality will never look as good as the original JA2 graphic. :/ But I am still going to finish it.

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Master Sergeant

Re: [Project] Firing From Hip x From Shoulder[message #302211] Thu, 22 March 2012 20:05 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
Good to hear the project is not dead!

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Staff Sergeant
Re: [Project] Firing From Hip x From Shoulder[message #305163] Fri, 25 May 2012 14:48 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Oi, some update... I have finished the female animation STI.

http://s16.postimage.org/3y9lh5voh/F_SR_AIM_HIP.gif

Also STIs for small and big mercs in water are done.

http://s13.postimage.org/uuu18p32r/MW_SR_SHL_AIM.gif
http://s7.postimage.org/b1vpldtuf/SW_SR_HIP_AIM.gif




The last is for female in water, then I can dive into the coding part, that will probably be a piece of cake.

What I need to figure out however, are the mechanics. They will be different for OCTH and NCTH. As I see in NCTH, if you don't use at least single aim click, the shot is at it's maximum circle size, scopes are not used, so it pretty much resembles the "true snapshot". Such a snapshot without any aiming, i.e. using scope, is what I wanted it to be when firing from hip.
Thinking about it, I would probably go for more complex mechanic intrusion for NCTH. When firing from hip, the shot would be as if you would now fire without any aiming clicks, while when you raise the weapon you would already be using the scope and thus gain a circle of a first aim click size.

For OCTH, I would probably simply add a percentual penalty to CtH when firing from hip, and that's it.

Well, I need some opinion on this though. From someone with better insight to NCTH probably. I am not sure whether it is a good idea.

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Master Sergeant

Re: [Project] Firing From Hip x From Shoulder[message #305164] Fri, 25 May 2012 15:23 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:718
Registered:February 2011
Location: Estonia,Tallinn
if you want,i can alittle improve animations

[Updated on: Fri, 25 May 2012 15:25] by Moderator

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First Sergeant
Re: [Project] Firing From Hip x From Shoulder[message #305165] Fri, 25 May 2012 15:32 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
nice work Sandro!

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Sergeant Major

Re: [Project] Firing From Hip x From Shoulder[message #305205] Sat, 26 May 2012 19:25 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
PasHancock:
What would you want to improve specifically?

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Master Sergeant

Re: [Project] Firing From Hip x From Shoulder[message #305896] Tue, 12 June 2012 23:30 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
So, I have finished the STIs and coded the feature in a nice fancy style with a bunch of ini settings. I will release it soon.

Now I am thinking on the possibility to use the hip stance in crouch position too. I've tried to cut and glue together the finished hip animations with the crouching animation and got this result:

http://s17.postimage.org/qibat3s0b/S_C_HIP_PREV.gif
http://s17.postimage.org/skgdl3fd7/S_C_HIP_PREV2.gif
http://s7.postimage.org/ep4rgn7wn/S_C_HIP_PREV3.gif

It looks ok to me, so should I make the full attempt?
I am not sure if it will look good together with the standing position, since the top part of the animation is the same... hopefully it won't look weird.

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Master Sergeant

Re: [Project] Firing From Hip x From Shoulder[message #305914] Wed, 13 June 2012 11:21 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Certainly looks good from here .

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Captain

Re: [Project] Firing From Hip x From Shoulder[message #306636] Fri, 29 June 2012 18:36 Go to previous messageGo to next message
Faalagorn is currently offline Faalagorn

 
Messages:152
Registered:February 2012
Location: Poland
Good to see a lot of epic small projects going out there ^^. Good work Sandro, looking forward to see it in the main trunk eventually :3

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Staff Sergeant
Re: [Project] Firing From Hip x From Shoulder[message #306883] Thu, 05 July 2012 22:37 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
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Just coming by to announce this thing will be slightly delayed on release.
I am currently working along with it on other stuff, and will release it together with some other things in some sort of a feature-pack.
Bear with me.

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Master Sergeant

Re: [Project] Firing From Hip x From Shoulder[message #306918] Fri, 06 July 2012 15:56 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
Sandro
Just coming by to announce this thing will be slightly delayed on release.
I am currently working along with it on other stuff, and will release it together with some other things in some sort of a feature-pack.
Bear with me.


cool!
but wouldn't it be better to commit each feature separate to svn, in case if we have to do some bughunting later. it is much easier to track down bugs.

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Sergeant Major

Re: [Project] Firing From Hip x From Shoulder[message #307099] Tue, 10 July 2012 00:20 Go to previous message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Bah. They are not too complicated features, just hard to make since need new animations. It'll be fine like this.

The work goes slow though. New animations are a job for a masochist.

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Master Sergeant

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