AIMNAS WF2012 Part 11[message #307191]
|
Tue, 10 July 2012 22:04
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
New thread for discussion about AIMNAS Bigmaps project.
Also... before opening any new threads in the subforum, make sure the question hasn't been answered yet, there is no similiar discussion thread around and the stuff doesn't belong into one of the following:
Mandatory read before posting here: Check out the FAQ.
Bugs should be posted in the Bug Thread.
Item Request should be posted in the Item Request Thread.
Questions about why there is no NCTH for AIMNAS, questions about bugs in bootlegged versions of AIMNAS, how to make Frankenstein versions of the mod and such things will not be answered and threads of that nature have a very high chance of being thrown in the trash can.
[Updated on: Fri, 27 March 2015 11:38] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: AIMNAS WF2012 Part 11[message #307349]
|
Fri, 13 July 2012 20:20
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
I guess I'm one of the few people at the forum atm that know how to work with tilesets, so let me tell you this:
It is basically possible to have small and bigmaps in one package.
Hooray... there... I said it...
.
.
.
.
.
However, it would take approximately 2 full weeks to get it done as most of those people around that cry for it, would like it to be. And those are two weeks worth of work time spent by someone who knows how the stuff works. Someone who has no idea how it is done could easily spent around 4 or even more weeks.
Understanding the tileset structure is not THAT easy. Granted, it isn't THAT difficult either, but it took me a while to figure it out, and I'm still not too sure about some parts.
If I were to go back before I started bigmaps, with the knowledge I have now and with all the progress that has been done in the meantime, I probably would have gone a different direction. However, at the time I started the project, I did not have that knowledge.
Some features that are available, or rather are rumoured to be available (like that super tileset some of the Polish guys worked on/have done) were not made public. Waiting for this feature to get done and made public turned out to be futile.
At the time I started working on bigmaps I could obviously not forsee how much work it would actually be. I worked on all the WF6.06 maps, made a couple of them from scratch, without any knowledge about tilesets what so ever. All the stuff I learned in the meantime is 90% self taught (with a few tips from a few people here and there).
Sure, with the knowledge I have today and all the progress made in regards to bigmaps (which, it turns out has come to quite some extend from the trial and error and transparent release approach I made), I "could" make a hybrid of small and bigmaps. But I tell you one thing:
I won't.
Why, you may ask would I do such a selfish thing? That#s easily explained. Because I want the mod to evolve. Incorporating the smaller maps, so that a handful of people could keep on consuming? Why would I do that? I make the mod as a hobby. I don't earn any money with it. And thus I spent the time as i want to.
Maybe the train of thought of consumerism needs to be changed a bit...
Report message to a moderator
|
|
|
|
|
Re: AIMNAS WF2012 Part 11[message #307352]
|
Fri, 13 July 2012 22:02
|
|
JMich |
|
Messages:546
Registered:January 2011 Location: Greece |
|
|
The map file contains (among lots of other stuff) the following
Gridno ###, Tileset XX, Tileset Item YY.
Having modified the tilesets, the item that in vanilla tilesets represents a table (for example), in AIMNAS tileset is a tree (again, example).
So, you have to either find what the correct index in the new tilesets, and do a replace (good luck finding what you need to replace with what), or you have to manually replace all such items.
So, if you think there is a chance you can do that, feel free.
Report message to a moderator
|
First Sergeant
|
|
|
|
|
Re: AIMNAS WF2012 Part 11[message #307358]
|
Sat, 14 July 2012 00:43
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
There is no clean solution that doesn't require a ton of work.
The way to do it is very complicated and tedious... Basically you would need the tilesets used for the wf maps, then the tileset that were modified for bigmaps, resort them, rename a bunch of files, and after that re-adjust the tilesets for every single map. when changing tilesets you will also have to replace every set enemy and civilian, because the editor deletes everyone when a tileset sgets changed.
Let alone the logistic nightmare of making it possible to switch maps to a different tileset for bigmaps, as you basically would have to do it simultaneously, as bigmaps use heavily modded tilese you cats, that contain way more objects than tilesets for small maps. Thus you can't change the tilesets all at the same time, but would have to do it one by one for each map/tileset.
And there's probably even more issues I can't think of right now...
Report message to a moderator
|
|
|
|
|