| Real Recoil for NCTH[message #310350]
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Tue, 18 September 2012 22:18
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Cyborg |
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Messages:36
Registered:November 2006 Location: Europe |
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I've put together an Excel with an integrated recoil calculator. I've fed in the ammo data for all MP/SMG/AR/MG's in the game so that each weapon now has it's "real" recoil values.
Since there are countless ammo variations but JA2 guns can only have one recoil value I chose what seemed to be the most common Military/Police loading. Details are in the Ammo tab. You can change any values here and the recoil of all associated guns will change automatically. For some very rare ammo, like 4.xx, ACR, I could only get approximate or no info. I'm leaving them alone for the time being. Velocity changes due to different barrel length are mostly in, though only relevant with AR's.
Short explanation on Recoil: http://www.chuckhawks.com/rifle_recoil.htm
Since both Recoil Energy and Recoil Velocity calculations are divided by the guns weight, I added in Recoil Impulse as a 3rd element that's only linked to cartridge power. I hope this will make balancing between different ammo types a bit easier. Recoil is very dependent on weight. Attachments would help reduce reduce weight but this can't accounted for so I took a loaded gun as the baseline.
Apparently perceived recoil is about 1/3 Recoil Energy and 2/3 Recoil Velocity so I've made a formula based on that with the average in game 5.56 values(7-8) as the baseline. Since the variations between cartridge types were IMO too low I added an Impulse value to spread the results out. Surprisingly, while some weapons are way out of whack, in general the values I received are broadly inline with the current ones.
My suggested Formula
NCTH Recoil:// x / y
SMG //0 /column value
AR except 7x51 //1 /column value
AR 7x51 //2 /column value-1
MP with stock //1 /column value
MP w/o stock //2 /column value
MG //0 /column value
As an additional game and balancing mechanic it might be useful to add some global modifiers to some weapon types (f.e. maybe -1 y recoil for bullpups?).
The next step is including handguns and other singleshot weapons and figuring out how AP's for single shots work. After that it^s time to review things like Damage, Accuracy etc.
I'm leaving soon and will be gone for a few weeks so I can^t run any tests. Any volunteers willing to test this or come up with some alternative formulas would be very appreciated.
http://www.2shared.com/file/23OXRGzk/RealRecoilforNCTHv10.html
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