| HAM Enemy AI features in 4870?[message #311471]
|
Wed, 24 October 2012 04:30
|
|
Normitiv |
Messages:3
Registered:October 2012 |
|
|
Hey guys, been having a great time getting familiar with the awesome modding potential of JA2 these days, and had a question for the more experienced.
So, I'm playing a 4870 game with Arculo Revisited. As that mod is only supported for 4870, I'm not sure how correct/stable the mod would be under the modern revision of 1.13, and I'm not too well versed in the structure/function of the game files. I really want to keep Arculo Revisted.
Also, while the other new features are cool, I don't feel like I need them (increased squad size is nice tho!)
So I downloaded HAM and don't see any files related to the AI, and was wondering if anyone knew about the possibilities here.
Looking forward to talking with you guysw!
Report message to a moderator
|
Civilian
|
|
|
|
| Re: HAM Enemy AI features in 4870?[message #311472]
|
Wed, 24 October 2012 09:18
|
|
JAsmine |
 |
Messages:306
Registered:May 2011 |
|
|
Hi normitiv and welcome to the forum.
Officially, arulco revisited is only compatible with the latest stable release of v1.13, which is 4870 + bugfixes. I've chosen the stable release on purpose, because unstable builds come up way to often for me to test every single one of them and ensure full compatibility to the AR mod.
That does however not mean that the AR mod won't work with an unstable revision. In fact, the game should still be just as stable as before. But, new features like deployable sandbags, food-system and others might not be fully compatible and therefore won't work 100% as intended.
Btw, HAM versions <5 are included in 4870.
[Updated on: Wed, 24 October 2012 09:19] by Moderator Report message to a moderator
|
|
|
|
|