| JA2 random missions ?[message #306874]
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Thu, 05 July 2012 19:20
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luk3Z |
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Messages:67
Registered:December 2006 Location: Metavira |
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Hi.
As we know JA2 is all about kill Deidranna ...so it's soo boring when you did it x times...
Is it possible to make game more like Deadly Games with some or ulimited random missions (maybe even 1 mission per sector) ?
Is this 1.13 engine can handle it ?
[Updated on: Thu, 05 July 2012 19:22] by Moderator Report message to a moderator
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Corporal
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| Re: JA2 random missions ?[message #307703]
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Wed, 18 July 2012 23:46 
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usrbid |
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Messages:1502
Registered:December 2008 |
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Hi luk3Z, The queen's destruction is somewhat "hard coded" within the game, meaning she has her palace, an underground bunker, scientists doing strange experiments around the country, RPCs and civilians talking about her (negatively) and so on.
You somewhat have already lots of mini missions e.g. queen bugs, bloodcat lair, robot scientist etc., but it is true that these missions are repetitive when playing the game multiple times.
You could even consider freeing a sector a mission. For example freeing Alma with or without getting the rocket rifle are two different experiences. Even finding one of the random military storage locations can be exciting if you have few weapons.
There are also different styles you can play, for example don't train militia and live of the land, or play without Bobby Ray's and use only Tony instead.
Even if we added random missions, for example "find the item", or "recruit a person", "or free a prisoner", these would always somewhat feel like side missions, what do you think? Because the overall game evolves around a oppressed country. Or do you have some ideas which can break out of this?
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