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JA2 random missions ?[message #306874] Thu, 05 July 2012 19:20 Go to next message
luk3Z is currently offline luk3Z

 
Messages:67
Registered:December 2006
Location: Metavira
Hi.
As we know JA2 is all about kill Deidranna ...so it's soo boring when you did it x times...
Is it possible to make game more like Deadly Games with some or ulimited random missions (maybe even 1 mission per sector) ?
Is this 1.13 engine can handle it ?

[Updated on: Thu, 05 July 2012 19:22] by Moderator

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Corporal
Re: JA2 random missions ?[message #306878] Thu, 05 July 2012 21:43 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
not yet

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Sergeant Major

Re: JA2 random missions ?[message #307676] Wed, 18 July 2012 19:33 Go to previous messageGo to next message
FGBrooks is currently offline FGBrooks

 
Messages:27
Registered:April 2001
Location: North Tustin, CA USA
Download and play the excellent Arulco Revisited mod, http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/304851/1.html. It adds a lot more content to the game and makes for a more challenging experience.

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Private 1st Class
Re: JA2 random missions ?[message #307703] Wed, 18 July 2012 23:46 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1502
Registered:December 2008
Hi luk3Z, The queen's destruction is somewhat "hard coded" within the game, meaning she has her palace, an underground bunker, scientists doing strange experiments around the country, RPCs and civilians talking about her (negatively) and so on.

You somewhat have already lots of mini missions e.g. queen bugs, bloodcat lair, robot scientist etc., but it is true that these missions are repetitive when playing the game multiple times.

You could even consider freeing a sector a mission. For example freeing Alma with or without getting the rocket rifle are two different experiences. Even finding one of the random military storage locations can be exciting if you have few weapons.

There are also different styles you can play, for example don't train militia and live of the land, or play without Bobby Ray's and use only Tony instead.

Even if we added random missions, for example "find the item", or "recruit a person", "or free a prisoner", these would always somewhat feel like side missions, what do you think? Because the overall game evolves around a oppressed country. Or do you have some ideas which can break out of this?

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Sergeant Major

Re: JA2 random missions ?[message #307787] Fri, 20 July 2012 23:34 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
FGBrooks
Download and play the excellent Arulco Revisited mod, http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/304851/1.html. It adds a lot more content to the game and makes for a more challenging experience.

While I also think that the AR mod is worth playing, I must say that it doesn't change the plot and doesn't add "real" new missions. However, it has lots of new locations which should be interesting to visit (and cleanse of D's goons).

I fully agree with what Dieter wrote. If the game gets boring, you should try and play with a different approach.

AR mod for example offers an ideal setting to try a "live of the land"-style game. Apart from that, AR is a bit harder to play than regular v1.13 and will probably take up longer to finish.

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Master Sergeant
Re: JA2 random missions ?[message #307803] Sat, 21 July 2012 05:46 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
We have a main objective and subquests. Maybe we could add some pepper by adding various endings to the quests? Like you help one guy instead of the other and earn this item instead of the other.

What I like to see is enhancing the rebels. Enhancement as in tunnels beneath the land to bypass the queen's forces. loyalty should be harder to achieve. Not for militia training. but enhancements to the cities. if a town is standing up to the queen, the city's look should change. sandbags at the outskirts of the city, making a small fort of the town. One could even say that the city is dirty and poor when you arrive, but the more the people can have more of their precious ore and it is shipped out of the land and you invest into the town via assignment, things become better and once graffity sprayed slums turn into a friendly neighborhood.

But this is only scenery. A result what could mirror your effort. BUT it might become rewarding. And let's be honest here: facility usage is underused and buggy. I mean the airspace is red 1k$/sector Skyrider is flying through. You take the SAM, you reduce it to 100$/sector. But you man the SAM facility to make the friendlies feel more safer, it stays 100/sector. So why manning the SAM at all?

Things I think could enhance the mission aspect of the game are the follows:
  • optional results for optional subquests (maybe even permanent income bonus)
  • more quests to further enhance the rebel forces (maybe even more aid and partial rebuild of Omerta?)
  • enhancement to cities to activate more shopkeepers or other characters
  • investments into cities

To enrich missions we have to also enlarge the possible loot of these quests. Right now this was always an extra merc, money or items. But why not an employee of a robotic company who will if you save him and get him out of the country in one piece give you access to a new website where you can order weapon platforms just as the robot?Having a larger impact on the game could also make people do more for the cities. i mean we all know good old Alma being a military town only lets you recruit after you did a whole lot for the town. But a town is more than just recruitment we should expand the features of a city imho.

The more features we implement, the wider the spectrum of possible missions and thus possible loot to think of. A zombie horde attacking the block house at night and we have repell the horde until dawn to get rid of zombies once and for all? Some blueprints have to be brought to Drassen airport to transfer new mining technology to enhance the income of one mine? A weaopn facility of the queen needs to be sabotaged/blown up to degrade the weapon choice of the enemy?

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Sergeant
Re: JA2 random missions ?[message #307834] Sat, 21 July 2012 13:17 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Quote:
But this is only scenery.


Hah , try making some scenery tiles then ! The amount of work involved in your idea surely wouldn't be worth the trouble ?

Quote:
So why manning the SAM at all?
To stop it getting re-taken , of course ! But you knew that ... Very Happy

All the ideas have worth , but we have only limited resources , soooooo ?
Little by little , things get better , thanks to the hard work of the few able and talented guys who have made this their hobby, which is surely under appreciated by most of the members here .
Anyway , keep on thinking ! Smile

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Captain

Re: JA2 random missions ?[message #307842] Sat, 21 July 2012 15:03 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
lockie
Quote:
But this is only scenery.


Hah , try making some scenery tiles then ! The amount of work involved in your idea surely wouldn't be worth the trouble ?

I was thinking already about wall tiles smeared with blood, mud or graffity. Like dirtier versions of already existing ones. but this is only ressouce providing. Still need mappers including this and coders making it vanish as soon as the city gets better. I could make the tile, but I'm shitty in maps and can't code

lockie
Quote:
So why manning the SAM at all?
To stop it getting re-taken , of course ! But you knew that ... Very Happy
Lockie, I didn't mean (re)taking the SAM sector, I was talking about the assignment. It's broken. As far as I can tell, more safety should make Skyrider demand even less per sector. But you give the assignment for cash and get no positive effect out of it. There are no enemy aircrafts to shoot down and Skyrider won't go down with the price any further than 100$/sector. So what's the serious point in assigning mercs to man a SAM site and paying hard cash for the assignment?

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Sergeant
Re: JA2 random missions ?[message #307846] Sat, 21 July 2012 16:27 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Soto
Lockie, I didn't mean (re)taking the SAM sector, I was talking about the assignment. It's broken. As far as I can tell, more safety should make Skyrider demand even less per sector. But you give the assignment for cash and get no positive effect out of it. There are no enemy aircrafts to shoot down and Skyrider won't go down with the price any further than 100$/sector. So what's the serious point in assigning mercs to man a SAM site and paying hard cash for the assignment?

Though i don't know what facility exactly you are talking about (it's no plain 1.13-4870 facility, is it?) - you could always edit the FacilityTypes.xml to make assignment cheaper or give the facility another effect.

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Sergeant Major
Re: JA2 random missions ?[message #307847] Sat, 21 July 2012 16:56 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
well tbh this seems to be an AIMNAS only problem because it's there the SAM sites can be manned via assignment. But let's stop about the assignments now. We're sliding offtopic.

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Sergeant
Re: JA2 random missions ?[message #312528] Tue, 27 November 2012 03:12 Go to previous message
markmid is currently offline markmid

 
Messages:6
Registered:January 2009
I think the ultimate icing to a merc game would involve random missions or missions that you could take up as and when you like. As well as of course player submitted content, custom made missions etc Smile.

But back to the OP's idea, random missions you could choose to take part in would be excellent. They don't even have to be on the map, just assignments you can choose to take your mercenaries on at odd times, a mission pack that wasn't random but used the mercs you've got under your payroll would also be fun.

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Private
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