Home » MODDING HQ 1.13 » v1.13 General Development Talk » Suggestion: EnemyGunChoices.xml etc. specific to enemy type
Suggestion: EnemyGunChoices.xml etc. specific to enemy type[message #313634] Thu, 27 December 2012 23:36 Go to next message
sardonic_wrath is currently offline sardonic_wrath

 
Messages:48
Registered:June 2011
Hi

The current discussion in the covert ops thread reminded me of something the bugged me for a while now.

Right now, Elites don't really more rarer & more expensive weponry than regular soldier, they just have earlier eccess to higher progress weapons.
I think it would be much better if all enemies were on the same "progress" level, but had different loadouts according to type. It would also allow to limit specialist equipment like silencers to elites only.

As an example, how I would do it:
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specific gunchoices for the different militia levels would of course also be great (do they use EnemyGunChoices.xml? didn't find anything else)

The feature could of course be optional... and even if not, old behaviour could be easily be created within a new system.

whatcha think?

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Corporal
Re: Suggestion: EnemyGunChoices.xml etc. specific to enemy type[message #313637] Fri, 28 December 2012 02:34 Go to previous message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
The necessary work would be do copy the existing xml, the xml-routines and then to differentiate according to a soldier's class. Could also apply to militia as well, giving them a different load-out altogether. Pretty straightforward, tedious, boring work really Smile

Edit: Apparently I was bored.

[Updated on: Mon, 31 December 2012 16:19] by Moderator

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