| Merc skills on the websites - WORKING NOW![message #314281]
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Wed, 16 January 2013 05:12
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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Does anybody have an idea how we could have the merc skills on the websites? Now that we have several old/new mercs and new skills it would be a handy feature.
Would it be possible to put the skills in the bio text? With the gearkits there, there does not seem to be much place left... In the MERC site I think it would be okay, aren't there sliders when there is a lot of text?
Maybe a tooltip could be added similar to the personnel file? When you browse above the stats or the bio perhaps?
Brainstorming here... Any thoughts, advice?
[Updated on: Wed, 23 January 2013 00:42] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Merc skills on the websites[message #314296]
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Wed, 16 January 2013 20:19 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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Well JAsmine, I don't like the guessing, although some people seem to like it. It takes too much time and you're often wrong. Well, when you're wrong, it sucks... and save/reload is not the intention.
I would even go as far as to like to filter on skills... If you want a scout, a squad leader or a marksman, that they are the only ones listed. But that's still a long way to go...
As for the bios, how would you guess Raven's skills, for example? I would expect her to be a marksman as she's mentioned to be a sharpshooter, but no, she's a scout and an auto-weapons specialist... Only the night-ops are obvious in the "Additional info: Raven shines during night operations". Well that's as directly put there as "Skills: Night operations".
But I think I have a solution! I could add a add a symbol (e.g. a star). It wouldn't take a lot of place and it would work the same way as the skills in the personnel file. When you browse over them, you get tooltip info which sums up the skills and if you don't like to use this, you turn off the feature in the ini-editor or you simply don't browse over the symbol.
We could have this same feature in tactical screen as well...
Anybody here who can do some coding? I'll provide the symbols...
[Updated on: Wed, 16 January 2013 20:43] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Merc skills on the websites[message #314297]
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Wed, 16 January 2013 21:10 
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JAsmine |
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Messages:306
Registered:May 2011 |
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ThorWell JAsmine, I don't like the guessing, although some people seem to like it. It takes too much time and you're often wrong. Well, when you're wrong, it sucks... and save/reload is not the intention.
I would even go as far as to like to filter on skills... If you want a scout, a squad leader or a marksman, that they are the only ones listed. But that's still a long way to go...
Well, what can I say - I like surprises because if you don't have any surprises, the game becomes too predictable - and if I can predict everything, it becomes boring. This is true for every aspect in the game and includes the personnel.
Apart from that, I tend to pick my squad based on the personalities rather than on skills.
ThorAs for the bios, how would you guess Raven's skills, for example? I would expect her to be a marksman as she's mentioned to be a sharpshooter, but no, she's a scout and an auto-weapons specialist... Only the night-ops are obvious in the "Additional info: Raven shines during night operations".
Thor, the bios in v1.13 are the same as in Vanilla JA2. STOMP didn't exist back then and there wasn't a real marksman skill. Furthermore, the new traits can not recreate the original trait combos in a scale of 1:1, because a lot of traits have changed drastically or were merged in one way or another.
The bios simply aren't up-to-date.
So, even if we could have the skills to somehow show within the AIM/MERC site as you would like to, it might still be a good thing to update the bios for STOMP.
ThorWell that's as directly put there as "Skills: Night operations".
Isn't this a good solution for the time being? Just add the skills to the .edt files and they'll show without any coding...
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| Re: Merc skills on the websites[message #314300]
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Wed, 16 January 2013 22:21 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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Yeah, of course. No sweat, me too. Just mean that it's always a surprise indeed, or a habit... But that's not the way it should work in my opinion... or let me put it differently, the option to show/know the skills would be interesting in a modder's perspective.
Either the bio should be changed and clear(especially for the new old mercs) and this is a LOOT of work and possibly updated, or this "simple" solution which I showed above could do the trick. Is it hard to implement such a feature? Considering the things that have been implemented already...
Edit: again, if you wouldn't browse the star symbol (as shown in the images above), no tooltip will appear and you could play on as before. If you can toggle the option off in the ini-editor or game option screen, it would even be better.
[Updated on: Fri, 18 January 2013 10:16] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Merc skills on the websites[message #314303]
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Thu, 17 January 2013 01:09 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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@JMich: What do you think of this idea? Easy to do? Think it's less complex than the idea of adding buttons and adjusting text files all the time, right?
[Updated on: Thu, 17 January 2013 01:11] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Merc skills on the websites[message #314627]
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Wed, 23 January 2013 00:39 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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Alright, the option is fully working in r5803, but for now you can't turn it on in the ini-editor yet.
Just "find" it in the JA2_options.ini of which game you want to play (Data folder or Data-1.13, etc.) and turn the FALSE to TRUE!
Cheers!
[Updated on: Wed, 23 January 2013 00:43] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Merc skills on the websites[message #314672]
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Thu, 24 January 2013 04:32
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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No idea if this is possible... Sounds interesting, though. For a few things, at least. But things that depend on the enemy (e.g. dodging) don't seem possible to me... But I'm not a coder.
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Master Sergeant
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