Home » MODDING HQ 1.13 » v1.13 Feature Requests » Something for the combat medics
Something for the combat medics[message #315732] Mon, 25 February 2013 16:04 Go to next message
orcam3 is currently offline orcam3

 
Messages:123
Registered:August 2011
Location: The Netherlands
maybe you'll like this

A syringe that the medic can use on the downed person, it will stop him from bleeding out for a limited amount of turns (it will buy some time to end a firefight so that the combat medic can treat the downed merc in safety)

[Updated on: Mon, 25 February 2013 16:04] by Moderator

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Sergeant
Re: Something for the combat medics[message #315735] Mon, 25 February 2013 19:54 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
I would like something like this.

In extension, not sure if such an LBE item already exist. But maybe a leg rig for various syringes?

I often find and leave behind all those that I find because I never have space for them in the ''main slots'', and it would be nice if the likes of MD, Spider etc. (the medic mercs) started out with one of those syringe holsters.

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Sergeant
Re: Something for the combat medics[message #315736] Mon, 25 February 2013 20:15 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1403
Registered:July 2006
Location: People riding polar bears...
Drugs you can apply to other mercs has been on the wish list for a while, methinks.

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Sergeant Major
Re: Something for the combat medics[message #315747] Tue, 26 February 2013 00:31 Go to previous message
CapnJack is currently offline CapnJack

 
Messages:56
Registered:June 2012
Yeah this is a cool idea. Something like a hemostatic syringe that temporarily "bandages" a merc. The maximum amount "bandaged" to slow/stop the bleeding would have to be determined as it wouldn't make sense for a near death merc to be able to stop bleeding completely just by taking a drug (possibly modified by paramedic/doctor trait). From there it could be such that the "bandage" level wears off over time thus eventually returning the merc to their original bleeding level.

[Updated on: Tue, 26 February 2013 00:34] by Moderator

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Corporal
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