| Grenades don't explode immediately[message #316195]
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Mon, 11 March 2013 22:41
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grim |
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Messages:344
Registered:July 2006 Location: France |
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My apologies if this has already been requested or done somehow, as i couldn't find a topic about it around here.
How grenades work in game right now:
In one continuous action, the actor arms and throws a given grenade, which bounces once or not, and explodes.
How grenades could work alternatively:
The actor arms a given grenade, like he would arm a piece of explosive with a timed detonator, and in another action throws it. The grenade lands where it has to, and explodes only after a few seconds (one game turn or less if possible).
Problems to take into account:
This may be very easy to accomplish using the bomb+detonator mechanic, however, the AI should have problems dealing with it.
Maybe it is possible to skip the arming action, and just make the grenade explosion delayed, in order to allow any AI to still use it as before, but this is out of my competence to do.
As far as i know, real "smoke" grenades start spitting their content as soon as you arm them, so i guess those (smoke, tear gas, mustard...) shouldn't be affected.
Purpose of this feature request:
The idea is to make grenades more realistic, and give opportunities to the characters to react to them. One could run away seing a grenade incoming, grab it and throw it (back or elsewhere), while taking risks doing so (getting out of cover, raising interrupts for the ennemy, and vulnerable to explosions while the grenade is in hand, both for the thrower and the receiver).
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Master Sergeant
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