Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 WH40K » Features
Re: Features[message #321689] Tue, 18 June 2013 20:38 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Tzeentch
Tzeentch cultists are notorious for their heavy use of sorcery. The Changer of Ways often bestows them with numerous mutations.

Tzeentch's chosen come in 4 forms: Tzeentch Cultist, Tzeentch Puppet, Tzeentch Tool and Tzeentch Envoy.
http://i44.tinypic.com/2ngdjzp.jpg
Randomness is a huge thing for these guys, so I won't outline how exactly your stats will change here.

Tzeentch cultists are adapt in using other people for their complicated plots. They are better at using people - wether by talking to them, threatening, or even when interrogating them. This path is also obviously beneficial to any psyker, and unlocks quite a few powerful spells.
As form follows function, Tzeentch constantly changes the fortune of his followers... there's a lot more uncertainty involved with such cultists. They can perform substantially better or worse... all according to Tzeentch's plan. On higher levels, the general trend will be in your favour though.

Tzeentch looks down on Nurgle's followers, rubble they are.

Accessing the warp obviously pleases Tzeentch. His plans are only obvious to the Enlightened... what seems detrimental to your struggle might actually benefit your standing with the Changer of Ways.

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: JA2 WH40K, english alpha version
Next Topic: Installation
Goto Forum:
  


Current Time: Wed Jan 22 13:44:09 GMT+2 2025

Total time taken to generate the page: 0.02847 seconds