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A Question about AP[message #322178] Fri, 28 June 2013 23:41 Go to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
Does the enemy have a ton of AP or what?

Because, even after I hit someone in the leg, the next turn he can just stand up and throw grenades at me.

When MY mercs get it in the leg, you can be sure they have a negative number of AP the next turn.

Same goes for simply hitting enemies. I had a headshot on 1 enemy soldier that did 50 damage. When it was his turn, he just turned around and sprayed my merc to death. What the hell is up with that? My mercs are going into negative APs as soon as they're hit for 30 damage or more. And yes, I use shift+b to make sure they don't have their backpacks and no they aren't over 100% weight.

I kinda need an answer, because right now it has screwed up some fights badly. Thought had the upper hand, enemy magically gets ton of AP to throw stuff at me.

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Re: A Question about AP[message #322179] Fri, 28 June 2013 23:54 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Depends on difficulty, ini settings and traits (of enemy soldiers).
If you set soldier tool tip to 'debug' level, the current APs are displayed.

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Sergeant Major
Re: A Question about AP[message #322181] Sat, 29 June 2013 00:43 Go to previous messageGo to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
I'm playing on experienced.

It's annoying because it's not fair. No matter how well I play, the cheating AI can get the upper hand with those almost unlimited APs.

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Re: A Question about AP[message #322194] Sat, 29 June 2013 11:18 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
BooHoo , soldier grow a pair and get back to the trenches ! In this mans army we fight till we die , not complain how 'unfair' it all is , I hear Angry Birds are looking for recruits .



Very Happy

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Captain

Re: A Question about AP[message #322197] Sat, 29 June 2013 13:33 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:349
Registered:July 2003
I am playing revision 6116 and I have to say the difficulty has grown *a lot* compared to the stable release!

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Master Sergeant
Re: A Question about AP[message #322224] Sun, 30 June 2013 06:18 Go to previous messageGo to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
I wouldn't mind having a real challenge instead of a fake one. I have no real problems whatsoever with the game in general but I've always hated cheating AI in all strategy games... with the exception of Sins of a Solar Empire.

It's a bit like Company of Heroes 2, where AI soldiers dodge your grenades even before you threw them and their mortar always know where your troops are even with if they have no line of sight.

In my current game, if I don't kill a specific soldier the first turn, he'll turn around and throw 2 freaking grenades at my best night ops specialists. Why, instead of cheating the game mechanics, won't they just send more troops? This would have made the game feel more desperate and made a better impression of what a small group of mercs trying to take over a country would look like.

And I gotta ask, how has the difficulty "grown" a lot? Please be more specific!

[Updated on: Sun, 30 June 2013 06:52] by Moderator

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Private
Re: A Question about AP[message #322243] Sun, 30 June 2013 17:45 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Quote:
if I don't kill a specific soldier the first turn, he'll turn around and throw 2 freaking grenades at my best night ops specialists.


Every time ? That won't happen often , though it does sometimes feel as if enemy has 'extra' points or a helluva stamina system !
Meh , plan a little better , don't rush an enemy and expect to roll over them , have backup , fire once and seek shelter , at worst , run away ... kidding on the last one !

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Captain

Re: A Question about AP[message #322257] Sun, 30 June 2013 20:39 Go to previous messageGo to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
yeah, that's the fishy thing. That particular soldier seems to be programmed to piss me off. I tried another tactic of throwing a stun grenade at him. He got stunned, but my guy didn't down him on the next turn. 2nd turn, he gets up, picks a gun (a p90), then proceeds to do 560 damage on Raven Sad

After a stun grenade, that shouldn't happen. That means he had enough AP to drink up a canteen to regain his stamina and shoot at my girl.

Hence why I think something is wrong with my game Very Happy Some NPCs (not all of them) seem to have a pool of 200 and more AP + crap load of stamina. Someone that gets headshot for 50 dmg but survives shouldn't be able to turn around and kill someone on his turn (another example of weird NPC behavior).

For that reason, I'd never try the game on Iron Man mode. If I ever do, it'll be on intermediate difficulty setting instead of experienced.

[Updated on: Sun, 30 June 2013 20:55] by Moderator

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Re: A Question about AP[message #322258] Sun, 30 June 2013 20:42 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
There is a setting that can make NPCs stronger, with damage and breath damage resistance etc.: SPECIAL_NPCS_STRONGER.

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Captain

Re: A Question about AP[message #322260] Sun, 30 June 2013 21:02 Go to previous messageGo to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
hard to tell if it was a special NPC, just another soldier from Deidranna's army. Did not notice a name or anything over said soldier.

Although, does the game spawn such a special NPC when one of my merc says "I have a bad feeling about this" ???

Current value is at 75, does it mean 75% stronger than normal?

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Re: A Question about AP[message #322261] Sun, 30 June 2013 21:07 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
It is a percentage bonus, yes. Though it only applies to NPCs, not standard enemy soldiers.

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Captain

Re: A Question about AP[message #322262] Sun, 30 June 2013 21:12 Go to previous messageGo to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
yeah, the only 2 I encountered are Mike and the general. I don't count the ones you need to decapitate as I usually surround them with 4-5 mercs Wink

So, there's really something weird going on with my current playthrough. It seems that as the game goes on, more and more soldiers are super stuffed on steroids and can shrug a bullet to the leg or the head like nothing happened. Eh, I guess I'll have to use quickloading more often.

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Re: A Question about AP[message #322305] Mon, 01 July 2013 15:31 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Which version exactly are you playing, BTW?

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Sergeant Major
Re: A Question about AP[message #322320] Mon, 01 July 2013 23:32 Go to previous messageGo to next message
Vhailor is currently offline Vhailor

 
Messages:15
Registered:May 2013
it's build 4870

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Re: A Question about AP[message #322324] Tue, 02 July 2013 01:31 Go to previous message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Never heard of this issue with 4870 before.
Have you tried to set soldier tool tips to debug level and actually see how many APs the game shows the particular enemy had?
(Tho I'm not sure if changing the tool tips work without starting a new campaign)

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Sergeant Major
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