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Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - Only 10 days left!![message #322201] Sat, 29 June 2013 18:03 Go to next message
Vortexdr is currently offline Vortexdr

 
Messages:57
Registered:April 2013
http://satellitereign.com/wp-content/uploads/2013/06/concept_04.jpg
http://www.kickstarter.com/projects/5livesstudios/satellite-reign

http://www.youtube.com/watch?v=sGjwzY1ZdOw[/video]
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.

The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!

Customize your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.

Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
http://satellitereign.com/wp-content/uploads/2013/06/concept_031.jpg

http://satellitereign.com/wp-content/uploads/2013/06/concept_021.jpg

The city is huge and you can move around and tackle objectives however you want to. You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force.

http://www.brentwaller.com/satellitereign/StretchGoals.jpg

[Updated on: Thu, 18 July 2013 17:55] by Moderator

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Corporal
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322202] Sat, 29 June 2013 18:15 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:337
Registered:December 2008
Location: en route to San Hermanos
Now this is a good campaign!

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Master Sergeant
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322203] Sat, 29 June 2013 18:19 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3475
Registered:January 2000
Location: Danubia
Yep, looks like my shopping list just got bigger.

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Captain
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322205] Sat, 29 June 2013 18:44 Go to previous messageGo to next message
Vortexdr is currently offline Vortexdr

 
Messages:57
Registered:April 2013
Added the pith video. I have to say this is by far the best initial pitch I have seen on kickstarter!!!

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Corporal
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322228] Sun, 30 June 2013 14:17 Go to previous messageGo to next message
Cosmo Bozo is currently offline Cosmo Bozo

 
Messages:16
Registered:May 2013
Kickstarter is seriously damaging to my wallet, I have about

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Private
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322236] Sun, 30 June 2013 15:32 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Lost me at real time .

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Captain

Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322284] Mon, 01 July 2013 03:51 Go to previous messageGo to next message
Cosmo Bozo is currently offline Cosmo Bozo

 
Messages:16
Registered:May 2013
the originals were real time

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Private
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322317] Mon, 01 July 2013 20:21 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Probably why I didn't do so well in Syndicate ... Smile

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Captain

Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322380] Wed, 03 July 2013 03:55 Go to previous messageGo to next message
Vortexdr is currently offline Vortexdr

 
Messages:57
Registered:April 2013
lockie
Probably why I didn't do so well in Syndicate ... Smile


You're right tis real time. However this timw it wont be as much as a click fest. Remeber the old Commando and Desperado games? Combat will be more like that.

Actually I really recommend reading this interview:

http://www.rockpapershotgun.com/2013/07/02/satellite-reign-and-syndicates-simulation-legacy/

More specifically on an actual reactive non scripted AI:

RPS: I think the thing people are most thrilled about, at least if they are anything like me, is the idea of another city simulation. Just watching a Syndicate city functioning was always a grand thing. Can you tell me about your plans for that?

Diskett: We

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Corporal
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322413] Thu, 04 July 2013 14:09 Go to previous messageGo to next message
Cosmo Bozo is currently offline Cosmo Bozo

 
Messages:16
Registered:May 2013
The problem with syndicate wars (I never played syndicate) was that by far the best strategy was to run your agents around in a bunch like one superagent shooting everything with 4 guns at once, was more of an action game than a strategy game really, though it was still fun

I think the class system they are adding is an attempt to get away from that, at least I hope it is...would like the game to be more strategic

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Private
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322487] Sun, 07 July 2013 03:16 Go to previous messageGo to next message
The_Bob is currently offline The_Bob

 
Messages:415
Registered:May 2009
Location: Behind you.
I remember playing some bad pirated version of syndicate wars, where only first few missions worked then the game crashed. But I played these missions to death, I loved that game! While brute force was the fastest way, there were lots of possibilities, like setting up traps (razor wire), bombs, gas... Eventually I borrowed the original and had a blast, but don't recall finishing the game, I think I remember running into an annoying bug or something, IIRC had to do with a flying car crashing and killing my agents Razz

What I don't really understand about Satellite Reign is how they advertise a huge city with no division between missions - so I'd just run around with 4 agents and keep doing quests on one huge map? Kinda like GTA but with 4 guys? Sounds like a bit too much RPG in that for a spiritual successor of syndicate.

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Master Sergeant
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322494] Sun, 07 July 2013 10:26 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
Yes, in honest retrospection, Syndicate and its sequel were nothing but a slightly more tactical version of Cannon Fodder with the best strategy being to wait around a corner with four miniguns blazing. But the level design, vehicle mechanics, NPC behaviour and of course the unique atmosphere and scenario kicked it a considerable amount of notches above other shoot'em-ups, not to mention the metagame with taking control of the world piece by piece and upgrading your cyborg agents.
So this might warrant at least a second look once it's finished.

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Staff Sergeant
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322587] Wed, 10 July 2013 17:09 Go to previous messageGo to next message
Vortexdr is currently offline Vortexdr

 
Messages:57
Registered:April 2013
Good new update up going deeper into classes and agent death.

Agent Death

Agents can and will die!
If your agents body dies their consciousness is removed and implanted into a new body.
Agents will keep their skills and abilities which are carried across with their consciousness.
New agents are cloned from a selection of bodies back at base.
New bodies can be obtained by multiple means, like: purchasing them from the black market or harvesting them from the population.
Cloned bodies have genetic traits that give small bonuses to your agents.
Agents lost in the field will lose their augmentations and equipment but if you are fast enough you can salvage the corpse for spare parts or we have multiple insurance packages available to suit your needs.

Classes

Your squad is comprised of 4 different agents, each with their own class or speciality: Soldier, Support, Assassin or Hacker.
This is only the agents starting point.
You are free to customise each of your agents to be fully combat oriented, fully espionage oriented, or anything in-between.
Agents will be able to be customised by giving them different augmentations, skills / abilities, weapons and gear.
Each of these customisation options will allow them to play more of a combat role or an espionage role, or anything in-between

http://www.youtube.com/watch?feature=player_embedded&v=bxNCiiIVKNw[/video]

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Corporal
Re: Satellite Reign - Squad Based Strategy from the creator of Syndicate (Wars) - kickstarter[message #322920] Thu, 18 July 2013 17:56 Go to previous message
Vortexdr is currently offline Vortexdr

 
Messages:57
Registered:April 2013
Fully destructible environments added at 440k!!!

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Corporal
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