Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » New Mod: JA2 Reloaded
New Mod: JA2 Reloaded[message #322830]
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Tue, 16 July 2013 20:31
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Starchris |
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Messages:33
Registered:September 2010 Location: Poland |
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Hello Everyone
One of our users OsamodasxD, has just released the completely new mod. This is a pure JA2 with a whole new maps. It's like JA2 Wildfire maps comparing them to normal JA2 maps with some improvements in the source code.
If someone would like to play with old JA2, but with new maps, then this mod will be accurate for that.
It's a test version, so some bugs may appear.
<font size="]MORE PICTURES
Until the author makes a better translation, I guess we gotta do with what Google gives us:
http://jagged-alliance.pl/artykul469/ja2-reloaded/
Quote:A few weeks ago we informed you about the appearance on the scene moderskiej JA2 new project , which, as it turned out, was close to completion, and the author pointed out the beginning of the holidays, as the expected date of its release.
Developer, or OsamodasxD fulfilled that promise, and for several days we can test a completely new modification, based on the classic Jagged Alliance 2 , with absolutely all sectors made from scratch again, and with many other interesting improvements.
Immediately in the foreground are inserted into a new strategic map, the orientation of all the important locations otherwise. This refers to the cities (including new names), position missile SAM Site, especially hidden secret sectors (prisons, factories, heavy equipment), location Skyrider, forksroadsand other similar. Even the boot sector is in a completely different position. The whole will have to discover yourself, because no one but by far not know where it all is.
New sectors, it is very well done a good job. All maps, and there are more than 200 (including the basement), have been re-created. This can be compared to maps of JA2 in relation to the map of JA2 Wildfire , but in our opinion, the sectors of JA2 Reloaded, are even better than those of the Wildfire. They have been worked out in every detail, houses were built on the piece, and the same with roads and roadsides, rivers, forests, airports, prisons, mines (including basements) and other related sectors. A lot of work and time spent to get it all done, raises a lot of respect for the Creator.
Course, there was change in weapons. At the moment, there are those who know the original version of JA2, but from what I have learned, it is planned to implement the rest of the UB JA2 and JA2 Wildfire. The statistics have also been changed a little bit, but to no spojlerowania, as it is very fresh modification, we will not publish them. Let each of you discover them yourself, know and test.
In other changes, the most interesting are the following:
- The rebels will no longer be inactive to us, we can only talk to them. None of them will no longer be able to hire, but in the first sector will fight with us shoulder to shoulder (controlled by the computer).
- Before you hire a certain mercenary, carefully check his stats and the price, because they have been more or less unchanged.
- All weapons will be available online, on the map, as well as used by opponents. Of course, the option will be implemented in full Drops All items.
- Militia will now be trained not only in cities but also in other important areas. Including Tixa, Orta, Estonia, San Mona and others. Additionally, in one sector can be the six mercenaries to train up to 28 defenders.
- Tanks will occur more frequently, and not only in the queen controlled sectors, but also in other locations.
- The game will be placed so. "Znajdźki" or hidden places in the eight sectors in which we can find very valuable items.
If you want to feel the atmosphere of the good old classic JA2, this mod will be perfect for you. We strongly encourage you to try it out and share your opinion with us about it.
[Updated on: Wed, 04 July 2018 07:51] by Moderator Report message to a moderator
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Private 1st Class
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Re: New Mod: JA2 Reloaded[message #327268]
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Mon, 28 October 2013 15:17
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Buggler |
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Messages:211
Registered:November 2009 |
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Bug Reportings based on 20130718 version
Reported previously
- Max civilian used in Angel sector. Need to remove 1 civilian for Rescue Maria quest to work when unescorting.
- POW out in the wild when captured in 'Alma'. Need to relocate their gridno and lock them up.
- According to the maps, Rat is at G14, not J9 in prof.dat
131028
- Elgin/Druggist need to assign its random location in soldier profile.c
- Eternal stopwatch during interrogation screen. Need to shift the interrogation door down by 2 along the wall.
140309
- Inaccessible Items @ O13 - 11425; K9 - 7929, 11237 (thanks to Sevenfm)
Will edit this post if more bugs are found.
P.S. 1.13 Reloaded Prototype is now in closed Beta.
[color:#999999]@Headshot
Check your private message by clicking on the letter icon near the top of webpage.[/color]
[Updated on: Mon, 10 March 2014 15:55] by Moderator Report message to a moderator
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Sergeant 1st Class
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