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Re: Deadly Games,found some quotes[message #330416] Sat, 08 February 2014 05:40 Go to previous messageGo to previous message
blueskirt is currently offline blueskirt

 
Messages:17
Registered:May 2010
Quote:
" drowning", You mean the info message "Drank..." when you place
a canteen and try to use it on your merc in the inventory ?

No, when they drown. Exhaust your mercs a bit (but not so much it triggers the "I ran out of breath" type of message) and then ask them to swim until they run out of breath.

Quote:
" when they're ordered to do something they cannot because they're stuck."
I think that you're talking about mercenaries who refuses to execute an order because they are stubborn, like Fidel or Leech.

Nah, and don't remember if it happens in Deadly Games, but it certainly could happen in Jagged Alliance, but mercenaries have a line they say whenever you order them to go somewhere but all exits are currently blocked. It's hard to trigger and it typically happen when you order of your mercs to move all at once in real time mode, and a bottleneck happens around a door.

Also, mercs have a unique line when they fail to merge explosive and another one when they fail to mod a gun or sneak. For example, Bernie says "It's harder than it looks." or some such when he fails to merge explosive, but a "Now, had you asked me to do a prostate exam..." or some such when he fails to merge guns or sneak. The same thing happens when the gun they're using goes from normal to jammed, and when it goes from normal to useless, they have two different lines for these situations.

You know, in all honesty, I wish whoever owns the right to Jagged Alliance and Deadly Games right now could open source these babies so that we could take a peek at the internal side of the game and find each of those quotes, the formulas used to calculate the merc's real stats, all of the secrets and whatnot that are so deeply hidden in these games. I own the strategy guide to Jagged Alliance, but there are still stuff that eludes me, some mercenaries have certain values tied to them that aren't explained anywhere in the guide or the game. Same goes for the Gentlemen/Chauvinistic trait in Deadly Games which eluded everyone except the people who made Deadly Games.

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