Home » FULL CONTROL GAMES » JA: Flashback (Solutions. Tips. Spoilers!) » JAF first Alpha comes tomorrow!!! - DISCUSSION
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Re: JAF first Alpha comes tomorrow!!! - DISCUSSION[message #331619]
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Thu, 03 April 2014 21:35
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sardonic_wrath |
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Messages:48
Registered:June 2011 |
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some of this has me worried... hope the second part of the RPS interview will clarify and dissipate my doubts.
No reason to panic yet, but modding is a very broad term and the way he talks about it leaves me unsure of wether he means the kind of modding this game (in my opinion-) needs.
In that regard I was very dissapointed with some triple A titles like Oblivion, which promised modding, but because of severe limitations proper mods were hardly possible, and all you could get were very minor mods, like shitty reskins
I don't expect open source, but without script support and an API to access core mechanics of the game I wouldn't consider a game really moddable, even if there are fancy tools and externalised data to do superficial changes, like cosmetic or balancing ones.
In regard to budget and more "casual" players, its clear that we can't expect something like 1.13 from FC.
But without the possibility to recreate some of the 1.13 systems, I really don't know what I am supposed to do with this game... some ideas, like the suppression system, or AP scaling, are just to good to go back from.
Quote:To add your own assets, you need Unity Pro because we use asset bundles, which are an advanced form of zip files that Unity uses. But then you can add your own models.
From what i gather, unity pro runs at 1500$.
FC said themselves, budget severly limits the content that will be in the game, and now apparently we can't add our own stuff? We could always get organized and crowdfund our mods, or resort to pirate bay, but come on...
I wonder why that is... and it better be an unavoidable technical necessity with unity, and not just FC using that format to protect their own assets.
[Updated on: Thu, 03 April 2014 21:36] by Moderator Report message to a moderator
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Corporal
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Re: JAF first Alpha comes tomorrow!!! - DISCUSSION[message #331622]
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Thu, 03 April 2014 23:12
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m_s0 |
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Messages:20
Registered:August 2010 |
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sardonic_wrathsome of this has me worried... hope the second part of the RPS interview will clarify and dissipate my doubts.
No reason to panic yet, but modding is a very broad term and the way he talks about it leaves me unsure of wether he means the kind of modding this game (in my opinion-) needs.
In that regard I was very dissapointed with some triple A titles like Oblivion, which promised modding, but because of severe limitations proper mods were hardly possible, and all you could get were very minor mods, like shitty reskins
I don't expect open source, but without script support and an API to access core mechanics of the game I wouldn't consider a game really moddable, even if there are fancy tools and externalised data to do superficial changes, like cosmetic or balancing ones.
In regard to budget and more "casual" players, its clear that we can't expect something like 1.13 from FC.
But without the possibility to recreate some of the 1.13 systems, I really don't know what I am supposed to do with this game... some ideas, like the suppression system, or AP scaling, are just to good to go back from.
Quote:To add your own assets, you need Unity Pro because we use asset bundles, which are an advanced form of zip files that Unity uses. But then you can add your own models.
From what i gather, unity pro runs at 1500$.
FC said themselves, budget severly limits the content that will be in the game, and now apparently we can't add our own stuff? We could always get organized and crowdfund our mods, or resort to pirate bay, but come on...
I wonder why that is... and it better be an unavoidable technical necessity with unity, and not just FC using that format to protect their own assets.
I don't know much about modding (or Unity for that matter), but MMX also requires Unity Pro for modding of the slightly more serious variety:
support.ubi.com/en-US/FAQ.aspx?platformid=9&productid=4356&faqid=kA030000000ecffCAA
I've also seen a lot of people talk about how Unity isn't very mod(der)-friendly. Wasteland 2 uses Unity, is supposed to get a toolkit and mod support, and is getting released sometime this year, so it may be worth paying attention how that works out.
My gut feeling is this: don't expect much, even with $1500 to spare. I'll be pretty happy if the game ends up being decent and if it's going to allow for some basic tweaking, but my expectations for any JA title are, admittedly, very low at this point, and I don't find FC's track record terribly reassuring. Fingers crossed, basically.
[Updated on: Thu, 03 April 2014 23:22] by Moderator Report message to a moderator
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Private 1st Class
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Re: JAF first Alpha comes tomorrow!!! - DISCUSSION[message #332741]
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Sat, 17 May 2014 19:32
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rummtata |
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Messages:103
Registered:April 2011 Location: Germany |
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Well, Dragon, you at least have to admit that at the moment, JA:F leaves a better impression than all those indescribably disappointing failures to make a JA3 we've had up till now
Also, a 3d engine is, in general, not only cheaper and more flexible for the devs, but also for modders. There is so much you just can't do with a low-res, 2d isometric game. Think of easily customizable characters, weapons, vehicles, level objects, effects, both in terms of texture and model.
Isn't that something to hope for?
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Sergeant
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