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Re: JAF: Alpha Event - Twitch Stream feedback[message #331637]
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Fri, 04 April 2014 22:06
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grim |
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Messages:344
Registered:July 2006 Location: France |
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Hell yes i did!
Someone suggested to reduce the delay on twitch. I've watched some other streams, and they sometimes were... what's the term? jerky? Maybe the delay helps in having a good framerate on the receiving end of the stream. It may act as a buffer. Your session was uninterrupted, very "fluid", maybe a lower delay will change that, i don't know.
About the next stream, Roman said there was a surprise at beating the last level (added in the last patch), i'd be curious to see that... If we ever manage to find how to win
Other than that, i was curious about seeing the animations (walk, crouched move and the like), but without a proper zoom, it's not an easy goal.
On the forums, you mentionned the 'not so good' water effects. I came too late to see it. On screenshots it looks nice. Could we have a glimpse at it?
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Master Sergeant
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Re: JAF: Alpha Event - Twitch Stream feedback[message #331644]
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Fri, 04 April 2014 23:37
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Taro_M |
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Messages:292
Registered:November 2008 |
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After watching that german video I must say the pace is too slow. They really must make the tracers much faster (right now they look like blaster shots from SW), also the movement speed (animation speed) is too slow. IMHO the most agile mercs should have animations speeds similar to the ones found in XCOM:EU they were some nice dynamic movement animations, the lower the agility the slower the animations. I know its still just an alpha, but they should think about making small animations for all characters so they squirm around during the combat, just to make everything look more natural. Hugging cover animations would be neat as well.
Also reactions to environment would be great. turning away from explosion, hiding head when shots land very near etc.
Idea about music: how about enemy and player turn have different mixes of same melody. I mean something that would give the feel of this XCOM:EU track 0:00~0:22 player turn 0:22~0:44 enemy turn. The switch dosent need to be perfectly on ending turn, but it should be quick and smooth transition.
[Updated on: Fri, 04 April 2014 23:39] by Moderator Report message to a moderator
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Master Sergeant
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Re: JAF: Alpha Event - Twitch Stream feedback[message #331670]
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Mon, 07 April 2014 10:05
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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Nice vids Shanga.
I rather like what i see and am increasingly confident that Full Control will finally deliver what this community is waiting for so long.
The gameplay seems a little choppy/hanging at times (don't know if that's an engine or recording issue), but the overall basic functions seem to work well. The UI also seems to be rather functional and i really like the dynamic movement radius display.
This is exactly the right kind of modernisation and streamlining.
The graphics look utilitarian and focused, yet detailed enough and with a consistent, fitting yet restrained art style. The maps look sufficiently organic despite their square grid nature.
I am curious how the devs will implement different heigth levels and multi-story buildings though.
The Music strikes me as especially well done and worthy for a JA game.
Also the easy modding of all relevant game files in text form and the powerful and comfortable editor looks like just what the doctor prescribed for this community.
Even if Full Control should not be able to deliver the full promised content or all the wanted features right away due to monetary restrictions, either the modding community or another crowdfunding initiative should be able to fix that in due time, as long as the basics and tools are solid.
After all, the Shadowrun Returns release also had a somewhat subpar campaign and a lot of missing features and limited content, but all that was fixed by the Dragonfall addon, even though the editor tools were far from perfect or comfortable to use and cause of great frustration with the modders, so fan content is still rather limited.
Anyways, with some polishing and more content i can see this shaping up to a nice beta during the coming months.
I wonder if it would help if i threw some more money at it? :whoknows:
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First Sergeant
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