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Re: BUGZILLA report all bugs here![message #332635]
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Thu, 15 May 2014 09:23
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arkanglesk |
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Messages:29
Registered:June 2011 |
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Hi guys, I'm having 2 3 issues with exe 7178, gameDir 2027 (Depri's build):
1) Tooltips don't show up in tactical view. Not even the tooltip for mercs' health/energy.
2) Sometimes I get guns (e.g. Beowulf and KAC PDW, to name a couple. There's more but I haven't tested them all) that have no ammo. They can be refilled with GABBI's Alt+R but mags can't be extracted.
2a) If I manage to get the ammo elsewhere, its crates do not generate at all, either by Ctrl+Shift+A or button on strategic.
3) I just noticed it won't let me order a merc or squad to move out of a sector via map edge in tactical view.
-It should be easily reproducible, only changes on game data are: size of all crate magazines = 20000 (values above 32000 cause problems too); suppression/fear = 200%; gun,explosive damage = 190%,250%
-I play with ctrl+GABBI on. (if you think its' related let me know. Otherwise, don't judge me. Or do it if you dare.)
Savegame should be available on Dropbox: https://www.dropbox.com/s/2k9k0ryy9oykwk4/SaveGame02.sav
[Updated on: Thu, 15 May 2014 10:29] by Moderator Report message to a moderator
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Private 1st Class
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Re: BUGZILLA report all bugs here![message #332695]
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Fri, 16 May 2014 16:46
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Floh |
Messages:4
Registered:June 2006 |
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Hi,
just downloaded the latest SCI from Depri's thread (7205), installed on a fresh Steam gold edition installation (copied to a new folder).
I created 9 custom mercs and landed in Drassen, on second turn I got a runtime error:
Assertion Failure [Line 4861 in file strategicmap.cpp]
Sarge is not in a valid group (pSoldier->ubGroupID is 0)
On two retries the same error occurred, once with a different merc, once after I ended the turn quickly without doing much (clarification edit: error came during my next turn). The error does not seem to be directly connected to any action, the mercs in question behaved normally before and were not selected when the error occurred.
Can anybody help me with that?
[Updated on: Fri, 16 May 2014 16:51] by Moderator Report message to a moderator
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Civilian
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Re: BUGZILLA report all bugs here![message #332721]
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Sat, 17 May 2014 13:18
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Floh |
Messages:4
Registered:June 2006 |
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The debug save seems to have failed, unfortunately all Autosaves were overwritten when I successfully tried the workaround posted earlier in this topic for this problem: I went to the strategic map and reassigned my mercs from squad 1 to squad 2.
PS: @silversurfer: Thanks for the reply, must have missed it earlier.
I definitely did alt-tab out a lot during character creation since I was completely unfamiliar with the new character traits
[Updated on: Sun, 18 May 2014 23:22] by Moderator Report message to a moderator
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Civilian
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Re: BUGZILLA report all bugs here![message #333064]
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Sat, 24 May 2014 13:26
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M16AMachinegun |
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Messages:304
Registered:September 2013 |
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AFS RC8 + SCI 7205
Attempted to create "Regeneration Dart" using existing dart ammunition as a base and checking the "regeneration" flag.
IMP shoots Tranquilizer dart at Grizzly, only effect is 2 damage (dart damage), Grizzly shot back, dealing 25-ish damage.
Thinking this is a perfect opportunity to test the regen dart, I tell IMP to give the dart gun to Grizzly and have Grizzly shoot the regeneration dart at my now moderately injured IMP.
Merc promptly loses all breath points and falls down, no regeneration activated.
I really hope i'm just doing it wrong, but I recommend someone to take a look at how regeneration and tranquilizer flags work when used with ammunition such as darts.
Intended effect:
Neurotoxin Dart: Several turns after shot with dart, target dies.
Tranquilizer Dart: (Supposedly) brings breath points to zero for several (if not more) turns.
Energy Booster Dart: Mimics Energy Booster shot, "Adrenaline" flag. Target receives a boost of energy and can operate at higher maximum APs for a while.
Regeneration Dart: Mimics Regeneration shot, "Regeneration" flag. Target heals 30+ HP of damage.
I plan on using other flags for custom darts in a Scifi campaign, such as a hemostatic dart (mimics bandaging), blindness, and other effects.
[Updated on: Sun, 25 May 2014 00:45] by Moderator Report message to a moderator
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Master Sergeant
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