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Bomb packs[message #333591] Tue, 10 June 2014 04:09 Go to next message
Slax is currently offline Slax

 
Messages:1403
Registered:July 2006
Location: People riding polar bears...
There are times when you just find way too much TNT and you don't have enough juice to make a ton of HMX. How awful!

This is barely a serious request. Just a thought.
What if you could fill a pack with dynamite or something even tastier, rig it all up as one big bomb and then blow something to kingdom come. A backpack full of C4 may just be overkill... but you'd be able to do it. Very Happy

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Sergeant Major
Re: Bomb packs[message #333599] Tue, 10 June 2014 13:33 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
You could create a new time - 'heap of TNT' - and create that by merging TNT with itself.

Your idea would require either active bombs inside LBE or LBE with explosives inside blowing up on a nearby explosion. I am very much against that. The first would require a significant perversion of the bomb queue system (explanation will be given if asked, for now let's say it's a bad idea). The second requires checking LBE items and their contents too. Which, while realistic, will slow down everything even more.

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Captain

Re: Bomb packs[message #333600] Tue, 10 June 2014 14:40 Go to previous messageGo to next message
Deleted.

 
Messages:2634
Registered:December 2012
Location: Russian Federation
Slax you can attach one tnt to another, they will blow up together.
The only restriction is that you cannot attach several bombs with the same item id.

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Lieutenant

Re: Bomb packs[message #333608] Tue, 10 June 2014 19:52 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1403
Registered:July 2006
Location: People riding polar bears...
So, something like this would work?

Two bundles of tnt. Can't attach one to another without a rubber band. Attach rubber band to one bundle, get new attachment slot so you can attach the second one. Attach. Add detonator, blow up double bomb.

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Sergeant Major
Re: Bomb packs[message #333609] Tue, 10 June 2014 20:50 Go to previous messageGo to next message
Deleted.

 
Messages:2634
Registered:December 2012
Location: Russian Federation
Currently, you need to enable tnt and rubber band/duct tape as attachments, then you attach both to your explosive, and when it detonates, the attached tnt will detonate too. (described at codesnippets thread)
Also any tripwire activated explosive attached to tripwire will be detonated, too.

I think will change it to the following:
You can attach any explosive to other explosive, if there is rubber band in your inventory (it gets used in process), or if you have duct tape in your inventory (5% of status will be used).
Similar to how you can now attach any gun to tripwire.

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Lieutenant

Re: Bomb packs[message #333610] Tue, 10 June 2014 21:26 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2704
Registered:June 2008
Location: Bremen, Germany
Just added this to Aimnas:

http://oi60.tinypic.com/2qs7zug.jpg

Took a total of about 10 minutes to get done.

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Lieutenant

Re: Bomb packs[message #333616] Tue, 10 June 2014 23:57 Go to previous message
Slax is currently offline Slax

 
Messages:1403
Registered:July 2006
Location: People riding polar bears...
The rubber BAM.

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Sergeant Major
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