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Pushin people around and walking over them[message #333668] Thu, 12 June 2014 18:16 Go to next message
Julix is currently offline Julix

 
Messages:105
Registered:June 2010
Location: Canada

I had a spy under cover and an enemy was just in an alley way. I'd have loved to push him first, and then beat him K.O. further in there, so that it's not as openly visible to anyone else and gives me an opportunity to adjust the costume again to make sure the disguise keeps holding up...

Also driving over people with small vehicles might be difficult, but pushing them around could be doable.

I'm imagining moving through the enemies space causing a bullrush manoever that takes strength to pull off, and if I fail badly enough I might trip - or he might dodge and then I trip and land prone behind him, and with new interrupt system give him an attack of opportunity, if he still has AP to spare... - but if I succeed I manage to keep moving and he's just moved the same direction but further.

Other D&D/Pathfinder inspired combat maneuvers like tripping, disarming, grappling (i.e. holding and keeping from taking many kinds of actions) or possibly grabbing and throwing come to mind (similar to Graple Project here) , but just knocking them back (instead of just down) would be a really great start.

Also is walking over K.O./tied up enemies a possibility? My spy once knocked out a bunch of dudes to then arrest them only to then find I'd have to cut someone's throat if I wanted him to get out of the corner... surrounded by ko bodies. I think I should be able to walk on a prone enemy, though with horrible AP cost, and a risk of dealing a tiny bit of damage to him. Very Happy - at least if they're unable to react.

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Sergeant
Re: Pushin people around and walking over them[message #333672] Thu, 12 June 2014 21:49 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
I do know you can walk over suppressed/knocked out enemies (both at the same time) as if they werent there, although doing both tends to crash the game, at least it did a few months back when i tried UC113

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Master Sergeant
Re: Pushin people around and walking over them[message #333684] Fri, 13 June 2014 09:18 Go to previous messageGo to next message
Julix is currently offline Julix

 
Messages:105
Registered:June 2010
Location: Canada

I know you can sometimes, but only if it's a non-diagonal field.
X X X X
X X E3 X
X X O X
X O M E1 O
X O E1 E2
X X X

Or wait, I'll just share a cropped screen shot

http://i137.photobucket.com/albums/q223/Julix91/testaaa.jpg

Actually just noticed that I'm getting a graphical distortion here too, when I'm straight above the scene, I have to be slightly off centre, then it is displayed properly:

http://i137.photobucket.com/albums/q223/Julix91/testaab.jpg


So the M(erc) should be able to move right across E1's head to empty field (O) on the other side. But can't. I end up in these kind of situations a lot, so I need that. :-S

EDIT: Temporary solution was killing E2 who was facing up-left and thus overlapping somehow with the area I wanted to cross. Being able to jump a tile or two if you have a running start, might be able to avoid this...

[Updated on: Fri, 13 June 2014 09:28] by Moderator

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Sergeant
Re: Pushin people around and walking over them[message #333685] Fri, 13 June 2014 11:01 Go to previous messageGo to next message
M16AMachinegun is currently offline M16AMachinegun

 
Messages:304
Registered:September 2013
@ Julix: Buggler is already working on a solution to actors being moved a tile

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Master Sergeant
Re: Pushin people around and walking over them[message #333691] Fri, 13 June 2014 13:23 Go to previous messageGo to next message
Julix is currently offline Julix

 
Messages:105
Registered:June 2010
Location: Canada

Sweet, thanks for letting me know, M16 Smile

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Sergeant
Re: Pushin people around and walking over them[message #333694] Fri, 13 June 2014 13:54 Go to previous message
Buggler is currently offline Buggler

 
Messages:211
Registered:November 2009
Nope. Buggler is not working on a solution; Buggler is just asking for the steps to reproduce the problem.

M16AMachinegun
Resolution: 1600 x 900 Windowed

SCI 7205 + AFS RC8

Windows 7 64-bit (i forget what 'version', shouldn't matter)

On any map (noticed this at Drassen Airport first), scroll to the top left of the map

http://i.imgur.com/UNoTqVe.png

When the area in cyan is rendered/shown on the tactical screen, the map gets shifted one tile down and right.


Buggler is weak at squashing bugs with more than 4 legs; Buggler will be swarmed by them. Surprised

Edit:
Hotkey 'Alt + Shift + LMB': Jump over suppressed/knocked out enemies (Only applicable for 2-tile away diagonal jump)

[Updated on: Fri, 13 June 2014 15:24] by Moderator

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Sergeant 1st Class
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