| Pushin people around and walking over them[message #333668]
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Thu, 12 June 2014 18:16
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Julix |
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Messages:105
Registered:June 2010 Location: Canada |

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I had a spy under cover and an enemy was just in an alley way. I'd have loved to push him first, and then beat him K.O. further in there, so that it's not as openly visible to anyone else and gives me an opportunity to adjust the costume again to make sure the disguise keeps holding up...
Also driving over people with small vehicles might be difficult, but pushing them around could be doable.
I'm imagining moving through the enemies space causing a bullrush manoever that takes strength to pull off, and if I fail badly enough I might trip - or he might dodge and then I trip and land prone behind him, and with new interrupt system give him an attack of opportunity, if he still has AP to spare... - but if I succeed I manage to keep moving and he's just moved the same direction but further.
Other D&D/Pathfinder inspired combat maneuvers like tripping, disarming, grappling (i.e. holding and keeping from taking many kinds of actions) or possibly grabbing and throwing come to mind (similar to Graple Project here) , but just knocking them back (instead of just down) would be a really great start.
Also is walking over K.O./tied up enemies a possibility? My spy once knocked out a bunch of dudes to then arrest them only to then find I'd have to cut someone's throat if I wanted him to get out of the corner... surrounded by ko bodies. I think I should be able to walk on a prone enemy, though with horrible AP cost, and a risk of dealing a tiny bit of damage to him. - at least if they're unable to react.
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Sergeant
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