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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335638]
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Mon, 08 September 2014 20:35
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Stellar |
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Messages:5
Registered:September 2014 |
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Running 7435 @ win7
and I don't know if there is somekind of autopick up feature, but my merc Jimmy seem to have fetish to pick up stuff when ever he wants. he picked up extended ear piece now several times and lockpick kit, once a while I get error message about extended ear and I think it is because he tries wear one he pick up even he already have one. Also one time I did throw that extra lockpick kit from his inventory and soon after it was there already but still showed up on floor where I did throw it, this time if I did take mouse cursor over floor one, it gave text "nada". Sorry don't have any screenshots.
[Updated on: Mon, 08 September 2014 20:35] by Moderator Report message to a moderator
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Private
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335639]
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Mon, 08 September 2014 20:55
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svtlio |
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Messages:11
Registered:April 2014 |
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Hi
Iam having this bug/problem idk what it is for a long time now with 1.13
Sorry for not posting screenshot but after the problem my game stuck on enemy turn , i exited and when i try loading the save , i get runtime error saying read error:998
Ill describe the situation ... i have a merc prone/crouching/standing that shoots with pistol/smg(even happens with assault rifles from time to time) and an enemy soldier who is no more than 20 tiles away and there is nothing between them , literaly there is only air between them , and the game gives me black cursor ( blocked shot ) for the legs , for the torso , but not for the head !
For the head it gives me red flashing cursor ( out of efective range ) ... ?!?!?! and this is not the only situation it happend , various scenarios some questionable some like this not ..
This thing annoys the hell out of me for a long time now ... it happens on every 1.13 build i played it also happens on 1.13 related mods like AR and UC1.13 , in fact this thing prevented me from playing UC1.13 because it happend very often.
I dont know if iam wrong but i dont recall this happening on vanilla JA2 or even vanilla UC.
Its not something that happens 100% once per hour for example .. but has a habbit of happening on bad times and places
Idk is this a bug, or something bout the game i dont understand, or some config has to be made on my part . I tryed searching for this but nothnig came out , dk if other ppl have encountered this.
So please if anyone can help with something bout this or knows what it is and why it happens , pls do tell. Other than that i have no other problems with 1.13. Curently iam using 2014 Stable 1.13 Release (7435) and no other mods.
Thank you for your time
[Updated on: Mon, 08 September 2014 21:15] by Moderator Report message to a moderator
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Private
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335674]
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Wed, 10 September 2014 16:29
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svtlio |
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Messages:11
Registered:April 2014 |
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Damn got this error again . This time i was using just wf6.07 maps and durging gameplay in strategic screen something weird started to happen with the mercs eyes on portrait then the portraits got mixed up ( on my Imp the game was showing Fox'es portrait ). Saved the game restartet JA and when i try to load the game http://store.picbg.net/pubpic/70/A1/3c39d75509d270a1.png
[Updated on: Wed, 10 September 2014 16:29] by Moderator Report message to a moderator
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Private
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335704]
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Fri, 12 September 2014 01:11
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hrvg |
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Messages:158
Registered:August 2012 Location: France |
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I am sorry ...
I play "Current official Release Version: Build: 7435, 28 August 2014" ...
French Version...
I still have those words in English ("[color:#990000]cancel[/color]", "[color:#990000]militia[/color]" and "[color:#CC0000]All militia[/color]")...
No French.
Regards.
[Updated on: Fri, 12 September 2014 11:47] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335754]
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Sat, 13 September 2014 15:48
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hrvg |
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Messages:158
Registered:August 2012 Location: France |
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Hi,
I installed:
JA2 + "Current official Release Version: Build: 7435, 28 August 2014" (French version)...
Jagged Alliance 2 Gold + "Current official Release Version: Build: 7435, 28 August 2014" (English version)
I have this problem with the English and French version:
Little problem with Kevin "Maddog" Cameron's inventory...
Items adds in his inventory... Every hour.
12:58...
13:17...
+ Laser Sight...
....
And so on.
Savegame:
https://mon-partage.fr/f/1OQ2zGVu/
[Updated on: Wed, 17 September 2014 15:22] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335767]
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Sun, 14 September 2014 07:55
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Boge |
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Messages:55
Registered:July 2012 |
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Nobody will give me any quests, or it's kind of rare. I have like 75 leadership with the squad leader trait, yet Skyrider won't let me escort him anywhere. Angel won't tell me about his sister even though I bought the jacket from him. Hans won't tell me about the lesbo not leaving his store. I can still give her porn and get in the back room. Carmen won't give me the bounty hunting quest.
[Updated on: Sun, 14 September 2014 08:05] by Moderator Report message to a moderator
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Corporal
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335786]
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Mon, 15 September 2014 00:36
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Boge |
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Messages:55
Registered:July 2012 |
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An IMP. The only thing I can seem to get is Waldo mentioning the pilot, Father Walker sending food, and the main quest stuff with the Rebels. Nothing else is working.
It just won't. A quick test with a fresh install of the game and no changes at all, I created an IMP with leadership 85 and Squad leader, went to talk to Angel, bought the jacket. Then he says something about owning the store for two years, then says he has things to attend to and doesn't say anything else after that.
Do I have to take over half of Arulco for anyone to talk to me?
Here is a saved game just from a quick test. I didn't do anything but flee the first battle and head to Angel to test.
https://drive.google.com/file/d/0B9-3c25hpW26aDNmdktkNEZ6TFE/edit?usp=sharing
[Updated on: Mon, 15 September 2014 00:56] by Moderator Report message to a moderator
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Corporal
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335800]
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Mon, 15 September 2014 22:35
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hrvg |
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Messages:158
Registered:August 2012 Location: France |
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Hi,
I can't play with my games (English and French)...
I don't know if It's bugs... Or It's my games or my computer.
French version:
Day 14.
1) I can't leave sector.
2) At mona C-5 (First battle with the soldiers of the Queen):
At the end of battle...
"Kingpin"'s men attack my mercenary "hrvg" (IMP only... Not Ira, Sangsue, Manuel and Mire.)
Not screenshot... Because I delete my savegame, sorry.
3) My game crashes when I click on backpack in the inventory of mercenary (only one, not the others mercenaries).
For example (It's French version only):
At Drassen...
Crepitus attack the mine:
Sector D-13/Level 1--> sector 1...
I click on Ira's inventory...
(No "HRVG", "SANGSUE", "MANUEL" and "MIRE".)
My game crashes.
It's unplayable.
English version:
Day 6.
1) I can't move my mercenaries on the strategic map (I-8)... I go on the tactical map... I have an error...
My message: Runtime error -- Press to exit....
Savegame with the problem:
https://mon-partage.fr/f/BWbAIgbg/
2) My game crashes or a message error when I click on backpack in the inventory of mercenary with hrvg and Bull only (Not Boss, Ira, Leech, Manuel and Scope)...
With hrvg:
Savegame with the problem:
https://mon-partage.fr/f/A7vJQiKk/
It's unplayable.
I can't explain these problems...
Because:
1) I don't have a savegame before these problems...
2) I load an old savegame (or very old) before these problems...
The problems disappeared...
But I have another problem new.
Thank you for your patience.
PS:
One little question, please...
If I do a fresh install with "Current official Release Version: Build: 7435, 28 August 2014" (English and French version)...
It's good?
If yes...
I can use my old savegames?
Thank you for your patience.
Greets,
[Updated on: Wed, 17 September 2014 15:21] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335819]
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Tue, 16 September 2014 18:17
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hrvg |
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Messages:158
Registered:August 2012 Location: France |
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Hi,
I have a problem (English version)...
I ask the enemy to surrender...
I click "Demand surrender":
PLAYER STRENGTH 4470 - ENEMY STRENGTH: 3590...
Because Bloodcat is still alive.
Savegame:
https://mon-partage.fr/f/3SmhPHz1/
[Updated on: Wed, 17 September 2014 15:19] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335827]
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Tue, 16 September 2014 22:03
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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wolf00unstable sci 7516/2145,game dont read data from options.ini[i set my own amount money on start] .... To quote from this very thread:
Flugente
ramzesLOLHello,
I have a rather weird bug.
Game does not read STARTING_CASH_NOVICE, STARTING_CASH_EXPERIENCED, STARTING_CASH_EXPERT STARTING_CASH_INSANE from Ja2_Options, it takes all other options (tested with arrival time and A.I.M availability) but not starting cash :/.
Im running r.7476 with wildfire 6.07 maps.
To check that my game does not read Ja2_Options from other folders than the folder that ive instaled r.7476 i have changed starting cash in EVERY SINGLE Ja2_Options file that i colud find on my hard drive and it still uses defalut values(in game).
For test porpuses Ive set STARTING_CASH_NOVICE to an unacceptable value, this is the result:
http://imgur.com/6wi5RTf
It sais that game will use 2000 but guess what it STILL uses defalut value of 45000 that i cannot change :/.
Other than that game runs great. First off, this is a bug with an unstable relase, not the '14 stable, so this post and all following posts should be moved to the right place. This issue does NOT happen in the '14 stable release.
Now, to the issue at hand. You, dear sir, are right to be confused. Very recently, a separate method to define game difficulty was added. Some values that were in JA2_Options.ini were moved to TableData/Data-1.13/DifficultySettings.xml. Here you can set those values, and add more difficulty levels (although doing so will crash your game, because apparently we don't test what we commit, so just don't). The starting cash bits in the ini are just relics - the game will read them, complain if you give bad ones, but never use them anyway.
Should you feel very confused by this right now, don't worry, you have every right to. This change was not publicly announced, so you have no chance of knowing unless you read our SVN logs daily :whythis: . Just edit the DifficultySettings.xml and wonder :dontknow2:
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335846]
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Wed, 17 September 2014 04:15
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hrvg |
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Messages:158
Registered:August 2012 Location: France |
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Flugente@hrvg: I am confused. What is the error? The texts you are referring to are translated in french in stable, so that can't be it.
When the enemy surrenders to you, bloodcats do not. That is intentional and not a bug. While this can lead to the cats mauling the helpless prisoners, not surrendering would lead to the player gunning down the enemies. A rare chance to be killed by a 'cat is still better than to be guaranteed to be shot.
Thank you for your explanation.
I understand now.
Excuse me for my error, sorry.
[Updated on: Wed, 17 September 2014 04:15] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335866]
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Wed, 17 September 2014 14:09
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Deleted. |
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Messages:2656
Registered:December 2012 Location: Russian Federation |
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Strange bug in stable 7435 (release 7521 from SVN):
The game crashes at 08:34 with the message
Group27(AI) attempting illegal move from D2 to C1 (GROUNDBARRIER)
The bug was found in russian release, but is reproducable with english release, too.
Tested with clean stock 1.13, without mods.
Anyone can help with this?
save
Additional info from Buggler:
"Group 27 of ubGroupSize = 0 is created somewhere after compressing time with the savegame"
[Updated on: Wed, 17 September 2014 15:27] by Moderator Report message to a moderator
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335880]
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Wed, 17 September 2014 22:53
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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SevenfmStrange bug in stable 7435 (release 7521 from SVN):
The game crashes at 08:34 with the message
Group27(AI) attempting illegal move from D2 to C1 (GROUNDBARRIER)
The bug was found in russian release, but is reproducable with english release, too.
Tested with clean stock 1.13, without mods.
Anyone can help with this?
save
Additional info from Buggler:
"Group 27 of ubGroupSize = 0 is created somewhere after compressing time with the savegame" Hm. According to the code, an enemy group consisting of 0 soldiers patrols around there and decided to move from C2 to D2. After all 0 people arrived, they decided to move to their next patrol point, which is C1. This is a diagonal move, which is not allowed, so the game decides first things first, and says 'move West'. One cannot move West (because there is an ocean and thus the xmls forbid it). So we decide to crash.
Did you alter any patrols routes here?
I assume the problem was caused during the battle in the SAM site. I assume they were reinforced from the north, did anything fishy happen in that battle?
I guess a solution would be to simply delete enemy groups with no persons. However, strategic movement code is notorious... I'd rather not add a fix than breaks something due to unforeseen use of empty groups.
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