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| Re: 2014 Stable 1.13 Release (7435)[message #335538]
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Sat, 06 September 2014 16:18 
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Schneider8 |
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Messages:13
Registered:September 2014 Location: Slovakia |
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I downloaded the modpack too, I am tired of playing with old map.
I wonder what these stand for:
AR is arulco revisited, I know, I even got a PDF readme.... but these:
NO (what mod with what features?)
WF (perhaps wilfire? dont know much of this mod, maybe someone could post a link if its really wildfire?)
Also, I noticed that when I run WF,NO or AR, I get no shadows in icons of items (I noticed in AIM selection, but its everywhere ingame). Any advice how I can get the shadows back?
When I run classic 1.13, I have shadows there, so its really the mod thing.
EDIT: also, anybody managed to implement Arulco folding stock in 2014 build?
[Updated on: Sat, 06 September 2014 17:43] by Moderator Report message to a moderator
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Private
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| Re: 2014 Stable 1.13 Release (7435)[message #335558]
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Sun, 07 September 2014 01:17 
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veedotja2 |
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Messages:85
Registered:April 2012 Location: New York |
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Schneider8I downloaded the modpack too, I am tired of playing with old map.
I wonder what these stand for:
AR is arulco revisited, I know, I even got a PDF readme.... but these:
NO (what mod with what features?)
WF (perhaps wilfire? dont know much of this mod, maybe someone could post a link if its really wildfire?)
Also, I noticed that when I run WF,NO or AR, I get no shadows in icons of items (I noticed in AIM selection, but its everywhere ingame). Any advice how I can get the shadows back?
When I run classic 1.13, I have shadows there, so its really the mod thing.
EDIT: also, anybody managed to implement Arulco folding stock in 2014 build?
Use the recommended 1.13 version for the mod if you want trouble free results!
Problems you think are mod related go in the mod forum. Start here:
http://www.ja-galaxy-forum.com/ubbthreads.php/forums/20/1/JA2_Full_Mods_&_Sequel
Click the link to the mod you want to use. Read the thread.
Man, there's a LOT of information out there. I've been here a couple of YEARS and I don't know half. Just know that the mod makers design a mod with a particular version of 1.13 in mind and things that don't work mean:
1. You are not using a version of 1.13 the mod likes, for many possible reasons. Cutting edge versions of 1.13, including the new stable release, isn't what the mod maker used to create the mod.
2. You haven't put the time in to searching the forums for information, use Google to search (add site:ja-galaxy-forum.com to your terms), it's better in most cases.
You want Arulco Folding Stock? wil473 is on top of three mods, including AFS at: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/332784/Arulco_Folding_Stock_/_Deidran
NO is Night Ops
AR you guessed
WF is Wildfire mod
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Corporal 1st Class
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| Re: 2014 Stable 1.13 Release (7435)[message #336312]
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Mon, 29 September 2014 13:55 
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CVB |
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Messages:129
Registered:September 2014 Location: Berlin |
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Just wanted to express my admiration and gratitude for all these great features added in 1.13.
I had been playing JA2 from 1999-2005 for literally hundreds of hours (and compiled a long wish-list of features I would have liked to see), before a combination of real life commitments and lack of game play variation resulted in less and less play. WF rekindled interest for some time, but (at least on my setup) it was just too unstable for me to enjoy long-term.
A couple of days ago I stumbled upon this site, was intrigued that somebody was still playing and even /developing/ for this old game and dug deeper. I was totally blown away by all the features and fixes. So many topics from my old wish-list were addressed! I had to dig out my old CDs, DLed the new stable release and am having a blast. It will take me weeks to explore all the new features and their interactions.
I am deeply impressed with the problem-free installation and software stability. (I earn my living as a freelance software project manager, so I /think/ I know how easy it is to mess up such an undertaking )
Just one question now: Has anybody created a spreadsheet with all the new Mercs and their additional data, traits and background effects? I know how to find the information in the xml files, I just would prefer the convenience of a spreadsheet table for filtering and sorting (that's just the manager in me, I guess )disregard, found Faalagorn's spreadsheet
Again, thanks to all involved for the hard work!
[Updated on: Mon, 29 September 2014 22:37] by Moderator Report message to a moderator
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Sergeant
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| Re: 2014 Stable 1.13 Release (7435)[message #336375]
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Wed, 01 October 2014 20:42 
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Boge |
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Messages:55
Registered:July 2012 |
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Is there a way to change the default fast forward time from 5 minutes to 60 minutes? Each time I go to a sector, it goes back to 5 minutes, so pressing the space bar toggles from 5 to paused. I prefer the faster times, 60 minutes. Yeah, a bit lazy on my part, but why not shoot for perfection?
Another nice suggestion for a future feature would be training profiles. I suggested equipment profiles already, but training profiles would be awesome as well. What I mean is click like Training profile 1, and it would make each merc train in whatever specified skill.
As said with the equipment profile, choose profile 1 and it would equip each merc with the specified equipment in your inventory.
[Updated on: Wed, 01 October 2014 20:44] by Moderator Report message to a moderator
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Corporal
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| Re: 2014 Stable 1.13 Release (7435)[message #336545]
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Fri, 10 October 2014 17:32 
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Woquit |
Messages:4
Registered:February 2011 |
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Hello everyone,
I am glad to hear that new version has been released. New features are impressive! Very thanks for all time that you spend working on this mod!
But I faced with a problem playing coop-multilayer. The game freezes randomly on enemy turn. We played three battles in the first sector (were dropped in Omerta) and in each battle the game hangs. We were able to make 5-10 turns before hang.
Do I need to follow instructions in "HOW TO INSTALL JA2 MP" thread or everything is included in 7435 release?
Maybe you could tell some other things which I should do to play coop-multiplayer?
P.S.Sorry for my English
[Updated on: Fri, 10 October 2014 17:37] by Moderator Report message to a moderator
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Civilian
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| Re: 2014 Stable 1.13 Release (7435)[message #336632]
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Mon, 13 October 2014 11:41 
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Woquit |
Messages:4
Registered:February 2011 |
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RoWa21, yes, I saw this message. It appears several times during the battle and after I pressed the client number button once again the game hangs completely and this massage doesn't appear anymore. Maybe I can try to reproduce this hang again and gather some logs or other info which can help you?
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Civilian
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| Re: 2014 Stable 1.13 Release (7435)[message #336663]
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Tue, 14 October 2014 11:26 
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Woquit |
Messages:4
Registered:February 2011 |
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RoWa21,
1) It work the first few times than hang completely.
2) Not sure. I'll try again at weekend.
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Civilian
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| Re: 2014 Stable 1.13 Release (7435)[message #337138]
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Sat, 25 October 2014 18:41 
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brudasek |
Messages:3
Registered:November 2013 |
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Hi,
I have stumbled upon a strange bug. It happened after I defeated a sector where one of the baddies used a radio set. I constantly get a "You can't compress time right now. Wait for the fireworks!" whenever I try to use time compression.
UPDATE:
If you ever get that error, just move all your mercs to another sector.
[Updated on: Sun, 26 October 2014 11:33] by Moderator Report message to a moderator
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Civilian
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