Home » FULL CONTROL GAMES » #JAFDEV Modders Corner » MOD IDEA: Spoiler Minimap
MOD IDEA: Spoiler Minimap[message #337451] Sat, 01 November 2014 17:07 Go to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
How would you folks feel about having minimap with NPC locations? Doesnt look as Thomas said it would, honestly. And those colored dots could be replaced by more illustrative icons.

http://i.imgur.com/C1R8wCul.jpg
Click for zoom.

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Captain
Re: MOD IDEA: Spoiler Minimap[message #337471] Sat, 01 November 2014 23:07 Go to previous messageGo to next message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Yep, nice idea. Minimaps being images, they are easily modifiable. It's a good solution to show NPCS without messing with LOS and the like. Non intrusive and efficient!

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Master Sergeant
Re: MOD IDEA: Spoiler Minimap[message #337479] Sun, 02 November 2014 11:52 Go to previous messageGo to next message
Claudius is currently offline Claudius

 
Messages:15
Registered:January 2004
Location: France
Nice idea. Perhaps I'm too demanding, however :

- As the discovery of main NPCs and merchants is part of the pleasure, I'd would activate the marker on the minimap only after (or during) the first meeeting.

- I second the already mentioned idea to have a 360 view in a safe area.

- I would suggest to have a merchant spot on the strategic map on places where s/he has been met.

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Private
Re: MOD IDEA: Spoiler Minimap[message #337495] Sun, 02 November 2014 19:59 Go to previous message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
A good dirty fix for highlighting POIs, i am all for it.

Alternatively, i'd suggest a little hack: set all important NPCs models on the map permanently visible, once they have been discovered or talked to. Their positions don't change usually, so it would be like the mercs simply remembering their whereabouts.

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First Sergeant
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