Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » "Forgiving" Merc Incapacitation mechanic
"Forgiving" Merc Incapacitation mechanic[message #339659]
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Wed, 25 February 2015 20:08
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Morbo513 |
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Messages:47
Registered:February 2015 Location: West Yorkshire, United Ki... |
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This would be an optional game mechanic to make the game generally more forgiving:
Basically, a Merc's health can go no lower than 5hp by taking damage from weapons or whatever. However, when they do get to that 5hp mark, they're incapacitated and will bleed at a rate of 1hp per turn.
The intent would be to make it so you always have the chance to save (a) merc(s) who would otherwise have been killed outright, while still carrying the risk that they will die. It seems that the possibility of a merc getting one-shotted with no opportunity to react puts a lot of people off ironman mode or otherwise sucking it up when it goes bad, this may help alleviate that.
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Corporal
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"Forgiving" Merc Incapacitation mechanic
By: Morbo513 on Wed, 25 February 2015 20:08
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Re: "Forgiving" Merc Incapacitation mechanic
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Re: "Forgiving" Merc Incapacitation mechanic
By: Morbo513 on Thu, 26 February 2015 04:18
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Re: "Forgiving" Merc Incapacitation mechanic
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Re: "Forgiving" Merc Incapacitation mechanic
By: Morbo513 on Fri, 14 September 2018 01:46
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Re: "Forgiving" Merc Incapacitation mechanic
By: crackwise on Fri, 14 September 2018 02:05
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Re: "Forgiving" Merc Incapacitation mechanic
By: townltu on Fri, 14 September 2018 20:29
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Re: "Forgiving" Merc Incapacitation mechanic
By: Deleted. on Fri, 14 September 2018 20:41
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Re: "Forgiving" Merc Incapacitation mechanic
By: Morbo513 on Fri, 14 September 2018 22:03
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Re: "Forgiving" Merc Incapacitation mechanic
By: ZedJA2 on Sat, 15 September 2018 10:31
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Re: "Forgiving" Merc Incapacitation mechanic
By: LatZee on Sat, 15 September 2018 15:04
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Re: "Forgiving" Merc Incapacitation mechanic
By: buuface on Wed, 28 November 2018 10:41
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Re: "Forgiving" Merc Incapacitation mechanic
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