Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » "Forgiving" Merc Incapacitation mechanic
"Forgiving" Merc Incapacitation mechanic[message #339659] Wed, 25 February 2015 20:08 Go to previous message
Morbo513 is currently offline Morbo513

 
Messages:47
Registered:February 2015
Location: West Yorkshire, United Ki...
This would be an optional game mechanic to make the game generally more forgiving:
Basically, a Merc's health can go no lower than 5hp by taking damage from weapons or whatever. However, when they do get to that 5hp mark, they're incapacitated and will bleed at a rate of 1hp per turn.
The intent would be to make it so you always have the chance to save (a) merc(s) who would otherwise have been killed outright, while still carrying the risk that they will die. It seems that the possibility of a merc getting one-shotted with no opportunity to react puts a lot of people off ironman mode or otherwise sucking it up when it goes bad, this may help alleviate that.

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