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Re: AIMNAS BigMaps Part 12[message #341465 is a reply to message #341460]
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Fri, 19 June 2015 11:28
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ChrisMe |
Messages:1
Registered:June 2015 |
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Hello, first many thanks for the great mod.
I have now taken Drassen and the first rocket station beside it.
Is it normal that I can not find any objects in boxes or wardrobes?
Thx
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Civilian
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Re: AIMNAS BigMaps Part 12[message #342958 is a reply to message #341947]
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Fri, 23 October 2015 00:47
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Inukshuk |
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Messages:85
Registered:September 2009 Location: Canada |
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Loving this new AIMNAS. Great work Smeagol and thanks for all the effort. I'm a convert to the BigMaps way.
Battles are real battles with range and different weapons and weapon skills meaning something. Took a bit of fiddling to get it working right, and to discover that the Github website is where the new version is, and how to get it all working on Windows 8, but it was worth it.
Word to others trying to find out how to install AIMNAS since these instructions aren't anywhere obvious even if you search the Pit:
go to https://github.com/aimnas/core
and download everything then overwrite in the usual way. Look in the Docs folder to find out how to get it to run in Win 8.
NCTH seems to work quite well in this implementation and game balance so far seems great. The new JA 1.13 features seem to work nicely with the mod too, though letting me choose a sniper rifle and scope right off the bat really boosted my odds against the pistol-toting bad guys. I don't feel so bad now that I ran into one who had the same Springfield. Omerta has become quite the battleground (great).
I don't know if these are standard issue problems but all I've seen in the way of problems are quite occasional CTD's with no clear pattern and:
The Strategic Map is a scrambled semi-readable mess of black and white. I don't know why, and have followed all the Win 8 tweaks. Seems rather JA 1.13 and related to OS interactions but I can't say since I went straight to installing this mod.
All the ammo vanished (no other items, just ammo)in an Omerta sector inventory, seemingly randomly. Also, after that, when I put 4X .44 revolver clips into the sector inventory then picked them up again and put the pile in an LBE slot that accepted only 1, the other three vanished. Again, this might be a JA 1.13 thing (I seem to recall it happening a year or two ago), but worth mentioning. Perhaps there's a better work around for this sort of thing but I just put all the ammo in vehicular inventory or in LBE's on the ground. ```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` ````````````````````````````````````````````````
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Corporal 1st Class
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Re: AIMNAS BigMaps Part 12[message #343508 is a reply to message #343429]
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Sat, 19 December 2015 12:21
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Inukshuk wrote on Wed, 09 December 2015 19:24Seems to be rather quiet around here...too quiet...;-)
Just wanted to say that now that I've started a new game with the adjusted disease .xml file linked in the disease thread that seems to be controlling Plagueworld,I'm loving this Bigmaps project. Great work Smeagol...and a lot of it. The urban sectors must be hugely tedious to design, but I really enjoy the creative touches you've brought to the table, in both rural and urban sectors. Makes the game very different and much more tactical. I hope the rest of the changes happen; both the rest of the maps and the quests (it's true, pretty much all of them don't seem to be complete yet (gotta chuckle when you see "Not Finished" hombre).
Great stuff and many thanks for the effort.
Thanks for the feedback. Always welcome to get some positive comments.
At the moment real life keeps me rather busy (being a full-time teacher and my wife expecting twins and all...). I hope that it will eventually become a bit calmer again and I will have some more time to continue with this project.
I recently added a few more items (namely Aguila 12 gauge Mini Shells that will increase capacity of pump-action guns considerably in exchange for damage values), but didn't even find the time (or motivation) to do the item pics... Hope is still there, I will regain my motivation and will get more time eventually to continue, so don't worry.
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