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Re: AIMNAS Feedback[message #349528 is a reply to message #349523]
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Thu, 13 April 2017 20:02
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DepressivesBrot |
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Messages:3651
Registered:July 2009 |
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Xafloz wrote on Thu, 13 April 2017 15:14Quote: should I stay away from unfinished sectors, or can I expect that they work as vanilla sectors without significant issues?
The question also bothers me. I would be more than happy to see precise answer.
Expect varying levels of weirdness depending on how different the old tileset was ... forests of clothes hangers and stuff like that are definite possibilities.
P.Val wrote on Thu, 13 April 2017 15:35P.Val wrote on Wed, 12 April 2017 23:07 The starting cash is more than 3 times larger than usual, and the mine income is also 50% larger.
And also, in the default settings, no mine will run out.
After studying the settings in more depth, I guess the enhanced income is intentional, due to a much more aggressive strategical enemy behavior and significantly increased enemy numbers.
Did anyone try it how well the abundance of money compensates this?
You'll also have to do some shopping at Devin's if you want to hit targets like the D2 SAM site early on.
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(Pls don't use my forum PMs for general game queries)Report message to a moderator
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Re: AIMNAS Feedback[message #349537 is a reply to message #349528]
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Fri, 14 April 2017 16:35
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P.Val |
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Messages:70
Registered:May 2010 |
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Another issue I couldn't find in the FAQ: when assaulting a new sector, I have to let all my troops to be spread out, as there are no legal placement positions. I tried pixel-hunting, but there was not even a single row of accepted pixels to deploy my troops on. Not that bad, as due to the bigger maps I rarely contact enemies in the first round, but still is annoying when I do happen upon them so far near the edge.
[Updated on: Fri, 14 April 2017 16:43] Report message to a moderator
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Corporal
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