Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » Few questions about tactical intense? (and strategic map attacks)
light45.png  Few questions about tactical intense?[message #344342] Thu, 03 March 2016 14:26 Go to next message
PET is currently offline PET

 
Messages:37
Registered:April 2006
Location: Czech Republic
As im experiencing less tactical fighting intense (especially on bigmaps) comparing to older 1.13 behavior i have couple of questions


- can i somehow disable enemys fear of my mercenary view? they dont want go closer to me making silly moves around
where is the spend aps on getting closer even without contact + crouch behavior, also noticed theyre no more moving around crouched

- enemys are so scared rushing to me, can i change their attitude something like "brave solo" in editor fixing this?
i really miss old 1.13 tactical intense, all enemys except of snipers rushing towards me some of them even closer
it would be nice they stop fear my shitty scoped rifle and make some moves towards me try to overnumbering instead of silly walking and trying to hide

- this is my game progress http://www.pixhost.org/show/67/31745779_stats.jpg no single suppression fire was used on me same for sniper! i have very slow item choices and edited enemy gun choices
but wheres the old style suppression spray and pray with every autofire gun 5times per turn like old 1.13?
that heat is missing me

- after liberating Drassen defeating massive counterattack no single attack on drassen? why?
where can i set sector attack attractivity, probability and rate? seems like only the game progress offensive stage
is working as town attacks

[Updated on: Thu, 03 March 2016 14:29]

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Private 1st Class
Re: Few questions about tactical intense?[message #344348 is a reply to message #344342] Thu, 03 March 2016 17:13 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1146
Registered:September 2006
Location: Czech Republic

Hi pet
b13 sector in my curent game is very busy place d.s are here regular visitors,mostly by ningtime on early morning or during daytime,emeny soldiers try swarm about my mercenary or push them in corner.. i played on second dif. seting emeny are agresive enough ...




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: Few questions about tactical intense?[message #344368 is a reply to message #344348] Fri, 04 March 2016 20:51 Go to previous messageGo to next message
PET is currently offline PET

 
Messages:37
Registered:April 2006
Location: Czech Republic
Weird, i play INSANE and no single attack on Drassen, only the scripted counterattack. Maybe i try other difficulty next time too

- is it somewhere externalized? (sector attack probability? i hardly remember i was once editing it somewhere)

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Re: Few questions about tactical intense?[message #344374 is a reply to message #344368] Fri, 04 March 2016 21:44 Go to previous messageGo to next message
silversurfer

 
Messages:2787
Registered:May 2009
"GracePeriodInHoursAfterSectorLiberation" has an effect on counterattacks.
"QueenAttackLosingControlOfSector" modifies if the queen can run unlimited attacks on a sector instead of the fixed defaults per difficulty level.

Both parameters can be found in DifficultySettings.xml.

Sevenfm implemented some AI improvements some time ago. Are you using a current build and have you enabled these tweaks? They should help with tactical fights. Unfortunately I don't know if the current development builds can be used with AIMNAS.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Few questions about tactical intense?[message #344382 is a reply to message #344374] Sat, 05 March 2016 03:15 Go to previous messageGo to next message
Deleted.

 
Messages:2634
Registered:December 2012
Location: Russian Federation
PET
can i somehow disable enemys fear of my mercenary view? they dont want go closer to me making silly moves around

This will happen if enemy doesn't have guns/ammo to fight, they will not approach you and try to hide instead.

PET
no single suppression fire was used on me

Check that enemy has autofire capable gun with big enough magazine (check AI_SUPPRESS_MIN_MAG_SIZE, AI_SUPPRESS_MIN_AMMO_REMAINING) and a spare magazine.

PET
also noticed theyre no more moving around crouched

Swatting movement mode for flanking is disabled as it was useless. Swatting for AI_ACTION_SEEK_NOISE and when taking cover for defensive and cunning in NewDest should work as in vanilla.

PET
and edited enemy gun choices

This is the reason most likely, try to reinstall and check with clean 1.13 without mods, then install Aimnas and check with clean actual official Aimnas release.

silversurfer
Sevenfm implemented some AI improvements some time ago. Are you using a current build and have you enabled these tweaks? They should help with tactical fights. Unfortunately I don't know if the current development builds can be used with AIMNAS.

The AI patch was tested on stock 1.13, but mentioned problems should not happen in any mod if enemy has correct guns/ammo.

In general, with enabled new AI_NEW_MORALE = TRUE, AI will behave slightly less aggressive, but it will always attack when outnumbering player. The main difference will be at the moment of first contact, when AI morale is reduced while other soldiers are flanking and most of them had no contact to enemy yet.

AI_EXTRA_SUPPRESSION = TRUE allows AI to attack more often with suppression fire by faking AI CTH to min 1 instead of min 0, so AI will shoot even when it cannot aim well (but still should have some CTGT).

AI_BETTER_COVER = TRUE allows AI to avoid player's view, it adds bonus to current cover for tile
Quote:
iCurrentCoverValue += abs(iCurrentCoverValue) / __max(2, 2*RangeChangeDesire(pSoldier))

so it will add 50% with RCD=1.
Most of the time enemy has AI morale 4 (if it's not heavily wounded or outnumbered like 1:4), so regular brave soldier usually has RCD=5, which means 10% bonus for prone sight cover, defensive soldier will have bonus 25% from prone sight cover.
If enemy soldiers don't advance and only try to hide this means they don't have weapons and cannot fight.



Left this community.

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Lieutenant

Re: Few questions about tactical intense?[message #344390 is a reply to message #344382] Sat, 05 March 2016 13:23 Go to previous messageGo to next message
PET is currently offline PET

 
Messages:37
Registered:April 2006
Location: Czech Republic
Hey thanks for the tips im looking to start again with new tweaks, i hope smeagol will use new 1.13 ja2options for data-AIM with more AI_ lines

thanks to sevenfm ai mismatches hunting happy

can someone explain me NumAwareBattles line more simply?
what does setting this value higher?
is the x value something like more battles at once?

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Private 1st Class
Re: Few questions about tactical intense?[message #344391 is a reply to message #344390] Sat, 05 March 2016 13:52 Go to previous messageGo to next message
silversurfer

 
Messages:2787
Registered:May 2009
The NumAwareBattles parameter looks like the number of battles that have to happen before the queen will go out of full awareness mode. In full awareness mode the AI will always notice you in adjacent sectors and try to hunt you down.
This mode seems to be a strategic event that can happen from time to time.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Few questions about tactical intense?[message #344699 is a reply to message #344391] Fri, 25 March 2016 17:41 Go to previous message
Thundercat is currently offline Thundercat

 
Messages:38
Registered:November 2009
hello everyone. i havent been coming here for a while and it is so great to have witnessed so many new amazing work. now i am sorry in advance if this is not the correct thread, but in this labyrinth it was the first looking right to ask the following. i read and tried to follow all your advice but i am countering some serious trouble. i have installed ja2 + 1.13 version 7609 + AIMNAS release of xmas 2014, i have windows 10 and although i had a few issues i managed to resolve them. now though when i start a new game first my ja2Options.ini changes do not appear in the new game. and also even if i copy/pasted in the 1.13 data folder the intire data-aim plus big maps stuff i still cant get in the new game the new maps , i mean arulco is the old one , there is no palmas and all the new sectors added to the cities ecc ecc... the map of arulco is the old one.
what do i have to do? for .ini and new maps in the game??
thanks a lot in advance.
(if this is not the right thread please address me to the one i should posting)

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