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| Re: Few questions about tactical intense?[message #344382 is a reply to message #344374]
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Sat, 05 March 2016 03:15 
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| Deleted. |
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Messages:2634
Registered:December 2012 Location: Russian Federation |
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PETcan i somehow disable enemys fear of my mercenary view? they dont want go closer to me making silly moves around
This will happen if enemy doesn't have guns/ammo to fight, they will not approach you and try to hide instead.
PETno single suppression fire was used on me
Check that enemy has autofire capable gun with big enough magazine (check AI_SUPPRESS_MIN_MAG_SIZE, AI_SUPPRESS_MIN_AMMO_REMAINING) and a spare magazine.
PETalso noticed theyre no more moving around crouched
Swatting movement mode for flanking is disabled as it was useless. Swatting for AI_ACTION_SEEK_NOISE and when taking cover for defensive and cunning in NewDest should work as in vanilla.
PETand edited enemy gun choices
This is the reason most likely, try to reinstall and check with clean 1.13 without mods, then install Aimnas and check with clean actual official Aimnas release.
silversurferSevenfm implemented some AI improvements some time ago. Are you using a current build and have you enabled these tweaks? They should help with tactical fights. Unfortunately I don't know if the current development builds can be used with AIMNAS.
The AI patch was tested on stock 1.13, but mentioned problems should not happen in any mod if enemy has correct guns/ammo.
In general, with enabled new AI_NEW_MORALE = TRUE, AI will behave slightly less aggressive, but it will always attack when outnumbering player. The main difference will be at the moment of first contact, when AI morale is reduced while other soldiers are flanking and most of them had no contact to enemy yet.
AI_EXTRA_SUPPRESSION = TRUE allows AI to attack more often with suppression fire by faking AI CTH to min 1 instead of min 0, so AI will shoot even when it cannot aim well (but still should have some CTGT).
AI_BETTER_COVER = TRUE allows AI to avoid player's view, it adds bonus to current cover for tile
Quote:iCurrentCoverValue += abs(iCurrentCoverValue) / __max(2, 2*RangeChangeDesire(pSoldier))
so it will add 50% with RCD=1.
Most of the time enemy has AI morale 4 (if it's not heavily wounded or outnumbered like 1:4), so regular brave soldier usually has RCD=5, which means 10% bonus for prone sight cover, defensive soldier will have bonus 25% from prone sight cover.
If enemy soldiers don't advance and only try to hide this means they don't have weapons and cannot fight.
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| Re: Few questions about tactical intense?[message #344699 is a reply to message #344391]
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Fri, 25 March 2016 17:41
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Thundercat |
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Messages:38
Registered:November 2009 |
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hello everyone. i havent been coming here for a while and it is so great to have witnessed so many new amazing work. now i am sorry in advance if this is not the correct thread, but in this labyrinth it was the first looking right to ask the following. i read and tried to follow all your advice but i am countering some serious trouble. i have installed ja2 + 1.13 version 7609 + AIMNAS release of xmas 2014, i have windows 10 and although i had a few issues i managed to resolve them. now though when i start a new game first my ja2Options.ini changes do not appear in the new game. and also even if i copy/pasted in the 1.13 data folder the intire data-aim plus big maps stuff i still cant get in the new game the new maps , i mean arulco is the old one , there is no palmas and all the new sectors added to the cities ecc ecc... the map of arulco is the old one.
what do i have to do? for .ini and new maps in the game??
thanks a lot in advance.
(if this is not the right thread please address me to the one i should posting)
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