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Is there an accuracy difference between burst and auto fire?[message #346213] Wed, 13 July 2016 03:47 Go to next message
gimmehints

 
Messages:140
Registered:May 2016
I heavily rely on auto weapons, but I actually never figured that out... Instinctively I'd say burst has a lesser penalty than full auto, but I have nothing to back that up. Surely the advantage of burst fire can't only be not firing additional bullets? They tend to be the same in terms of AP cost.

Is there a difference, and if so, how large is it?

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Sergeant
Re: Is there an accuracy difference between burst and auto fire?[message #346217 is a reply to message #346213] Wed, 13 July 2016 11:19 Go to previous messageGo to next message
silversurfer

 
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Registered:May 2009
The penalty isn't different but the big advantage of burst mode is that you can't waste ammo and AP. The gun fires exactly the amount of bullets that you wanted so you can place several aimed burst at a target in a single turn.
Even mercs with the auto weapons trait can fire more bullets than intended but it's less likely. I try to provide trigger groups if the guns don't have a burst mode build in. Controlled bursts can be devastating when aimed at the legs of the target. Recoil pulls the gun up so multiple bullets can hit the target in the legs and torso (sometimes even head). A machine gunner with burst mode can be your best killing machine.



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Lieutenant
Re: Is there an accuracy difference between burst and auto fire?[message #346224 is a reply to message #346217] Wed, 13 July 2016 21:38 Go to previous messageGo to next message
ratpaz is currently offline ratpaz

 
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Registered:April 2015
Location: Italy
Firing more than 3 bullets usually is a waste of AP and ammo, even with tracer munitions, unless you have a auto weapon/machinegunner specialist (i'm talking about OCTH here)
So a burts fire is usually much more effective... but sometime a full auto 7.62 magazine clip may be taken into account for suppression purpose is you see hordes of enemy in a tight formation coming in your direction.

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Sergeant
Re: Is there an accuracy difference between burst and auto fire?[message #346225 is a reply to message #346213] Wed, 13 July 2016 21:48 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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Registered:July 2009
gimmehints wrote on Wed, 13 July 2016 02:47
I heavily rely on auto weapons, but I actually never figured that out... Instinctively I'd say burst has a lesser penalty than full auto, but I have nothing to back that up. Surely the advantage of burst fire can't only be not firing additional bullets? They tend to be the same in terms of AP cost.

Is there a difference, and if so, how large is it?
From a quick skim of weapons.xml, burstpenalty is usually 1 less than autopenalty except for the 'superburst' weapons.



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Captain

Re: Is there an accuracy difference between burst and auto fire?[message #346231 is a reply to message #346224] Thu, 14 July 2016 03:37 Go to previous messageGo to next message
gimmehints

 
Messages:140
Registered:May 2016
I'm playing with NCTH (as well as other new settings, such as interrupt), so maybe that is a difference. Combat seems very biased towards large bullet amounts in my experience, I wouldnt bother with 3 bullets in my games and usually do 5 or 10 as increments, with the occasional 15 and 15+ when the gun allows and the situation is dire (think 5 = only wounded is fine, backup is there; 10 = this guy should go down, backup is there, but it's sparse; 15 and 15+ if AP/gun allow = this guy needs to die, or I will).

I do however have one specific merc I need to nail down, who is most likely a proper machine gunner and has the tiniest to-hit box you have ever seen with a burst from his weapon. My other gunners with presumably other guns but same stats and level (I use 10 IMPs, 8 of which are machine gunners) have way larger reticules. It's nice to know him firing on full auto won't mean anything in terms of accuracy.

[Updated on: Thu, 14 July 2016 03:56]

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Sergeant
Re: Is there an accuracy difference between burst and auto fire?[message #346232 is a reply to message #346217] Thu, 14 July 2016 03:40 Go to previous message
gimmehints

 
Messages:140
Registered:May 2016
I've started experimenting with aiming at the legs for burst or full auto fire, but with mixed results. I'm not totally convinced it actually makes more bullets land, even though it's extra satisfying to know you aimed low and hit in the shoulders or head... Mind you, I play NCTH with a preference for 5-10 volleys as my standard, so there is stuff to work out. The one thing that can be said for aiming at legs is the likelihood of the target falling down and being unable to return fire as a result.

[Updated on: Thu, 14 July 2016 03:59]

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