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UAVs / Drones?[message #346530] Sun, 07 August 2016 16:58 Go to previous message
Lexx is currently offline Lexx

 
Messages:62
Registered:June 2009
Location: Germany
Hey Folks,

not 100% sure if it fits the "timeline of JA2", but considering we have quite a bunch of modern day weapons in the game already....

... What about UAVs / Drones? Specifically I am thinking about quadrotor drones right now. We already have a robot in the game, so I'll guess at least the basics could be done more or less easily. The obvious difference would be, that the quadrotor drone can fly.

How do I use this?
Best way: The merc has a quadrotor item / backpack, which he can place / assemble on the ground (maybe exactly like the current backpack function- drop it / pick it up via interface button). The UAV then can be controlled via a terminal / the vanilla robot headset.
Alternative: Have it work exactly like the existing robot. E.g. occupy a merc slot. (edit: Dropping the backpack will spawn a new merc, picking it up deletes the merc or something like that. Then only the "flying problem" needs to be addressed.)

After the drone is in the map, you can use the stance buttons to adjust the flight height. As there is only a limited amount of height levels, the higher ones could be done via fake-height animations or changing the graphic offsets or something (graphic makes it look as if it's flying higher than the object actually really is). In any case, it would need a shadow graphic that is always on the ground and the actual drone graphic that can change in height position.

What would this thing do?
Aerial reconnaissance. It has a camera, so you can get a better picture of your surroundings. The higher you fly, the more you see.

Well, that makes the game super easy!
Yeah, but: The drone makes noises, so draws attention. Also it's not invisible- the enemy should be able to damage it / shoot it down when spotted. It can be heavy to carry around and hard to repair. Additionally, the enemy could have some too, making it easier for them to pinpoint the player.

What about the visuals?
Well, it's just a few pixels and it doesn't really have a moving animation, so it should be rather easy to do. If someone feels ambitious, the "flying stance" could get some extra wobbly animation or tiny pixels moving, making it look like the tiny rotors are spinning. Anyway. For a test, I've created a quick mockup in 2 minutes....

http://i.cubeupload.com/RUq2U2.png

... Maybe that thing could fly even higher, and thus increase the view range.


Any thoughts? Maybe Flugente can do some of his magic? :>

[Updated on: Sun, 07 August 2016 17:33]

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